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RE: Open Beta Patch v1.04-beta10 (last update 23rd july!)

Posted: Tue Aug 04, 2020 9:24 am
by Malevolence
ORIGINAL: perde

... My problem was that the system was an awkwardly contrived and inherently unrealistic representation of managing logistics ...

Agreed and reported numerous times.

I don't think the changes impacted the issues you mention at all.

More importantly, at the time, ...
ORIGINAL: Malevolence

I also wonder if a new player--who has never seen this game before--sees logistics and its play as simple and transparent now.

I would guess a new player would be more confused by the options, not less confused.

The developer, however, has a design intent that is baked deep into the game system. I try to keep my recommendations inside that lane; giving them time to work it out themselves.

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Thu Aug 06, 2020 7:49 am
by Vic
Posted the first fixed for v1.05
nothing major.

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Fri Aug 07, 2020 11:52 am
by Destragon
Random question, are big rockets intended to have less damage than small rockets? Not sure if I'm missing something here or if that is a bug.
The top one has small rockets, the bottom one has big rockets.
Image

By the way, what is the intended behavior for AI major regime units after they lost all their cities? Should they just be standing around, running out of supplies and waiting for you to clear them out?

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Fri Aug 07, 2020 1:28 pm
by demiare
ORIGINAL: Destragon

Random question, are big rockets intended to have less damage than small rockets? Not sure if I'm missing something here or if that is a bug.

Usually this mean they get more attacks per round then smaller version as artillery have a soft limit on attack power.

Manual VERY vague about multiple attacks - seems that they're rolled independently from each other, so (at least for artillery) statistically your real offensive power is increasing with each new attack, despite loss of some attack power.

P.S. In case of Rockets IMHO biggest rockets are no-brainer choice as they're ALSO increasing range of ranged attack to 4 hexs, making it much more efficient strategically.

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Fri Aug 07, 2020 7:30 pm
by Destragon
Oh yeah, you're right. Big rockets have 8 attacks, small ones only 4. No bug then.

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Fri Aug 14, 2020 7:03 am
by kosmoface
Okay, I am sorry, but I hate the pull system. With the old system everything was very transparent to me. With the new system and this is the problem with automation, it does what it does, but it adds an unnecessary layer of complexity because I constantly have to rehash why this or that is happening now. Ooof. I am happy for those that find it mor "intuitiv", for me it is not anymore.

Wasn't there talk that the pull-system would be optional. Where can I turn it off?

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Fri Aug 14, 2020 9:31 am
by Destragon
ORIGINAL: kosmoface

Wasn't there talk that the pull-system would be optional. Where can I turn it off?
There are three separate buttons to turn it off in the traffic sign menu.
What the pull system essentially does is automatically place invisible traffic signs to redirect logistics to where they are needed. If you already know how the logistics system works, then it shouldn't be so confusing, but maybe you found a situation where there is buggy behavior or something like that, where it doesn't act like it should be acting.

RE: Open Beta Patch v1.05-beta1 (last update 6th aug!)

Posted: Wed Aug 26, 2020 9:16 pm
by Dan1911
Hey!
Any news?
Waiting on a imminent new version to start a new game lol

RE: Open Beta Patch v1.05-beta2 (last update 27th aug!)

Posted: Thu Aug 27, 2020 11:03 am
by Vic
bump. Posted 105-beta2.

A lot of minor fixes.

RE: Open Beta Patch v1.05-beta2 (last update 27th aug!)

Posted: Sat Aug 29, 2020 7:40 am
by HansLemurson
-Fixed abuse of SHQ Commander Trade Skill
How was this fixed?
Reducing the overall power of the Trade skill?
Putting a hard cap on the size of the bonuses?

RE: Open Beta Patch v1.05-beta2 (last update 27th aug!)

Posted: Thu Sep 03, 2020 12:29 pm
by Vic
ORIGINAL: HansLemurson
-Fixed abuse of SHQ Commander Trade Skill
How was this fixed?
Reducing the overall power of the Trade skill?
Putting a hard cap on the size of the bonuses?

I reduced the effect a little, but mostly it applies now to the difference between trader buy price and trader sell price. So the traders sell price will never go so low as their buy price.

RE: Open Beta Patch v1.05-beta2 (last update 27th aug!)

Posted: Thu Sep 03, 2020 12:29 pm
by Vic
v1.05-beta3 posted! a bunch of minor fixes as well as a crash fix.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Thu Sep 03, 2020 1:46 pm
by solops
I am experiencing a crash with beta-2. During the AI turn processing the game crashes and I get a warning from BitDefender that a ransomware program has encrypted some files and that BitDefender has successfully recovered the files. I have never seen this one before! And the game never did this before I started using the beta this morning. I see that Beta-3 has been posted and I will move up to that, but this was really weird. Does the beta do something new with files that the base game does not?

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Mon Sep 07, 2020 9:34 am
by solops
Apparently it is the "encrypting" of the temp.txt file that is causing the program interruption.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Mon Sep 07, 2020 12:09 pm
by zgrssd
ORIGINAL: solops

I am experiencing a crash with beta-2. During the AI turn processing the game crashes and I get a warning from BitDefender that a ransomware program has encrypted some files and that BitDefender has successfully recovered the files. I have never seen this one before! And the game never did this before I started using the beta this morning. I see that Beta-3 has been posted and I will move up to that, but this was really weird. Does the beta do something new with files that the base game does not?
That sounds like your Virus Scanner is killing the programm, not like a crash.
Sounds like a overly agressive heuristic against Ransomware. Usually you can exclude processes from Virus Scanner Observation. On my older, slower Laptop I usually do that. The HDD is slow enough as it is.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Mon Sep 07, 2020 2:20 pm
by CzarKasm
It's also not unusual for an engine/definition update to an AV program to suddenly cause problems you never had before.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Wed Sep 09, 2020 5:48 am
by Vic
bump. updated to beta4. mostly minor fixes and finetunings.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Wed Sep 09, 2020 6:34 am
by Vic
updated beta4 again, since it was not well configured and was asking for a password. we should have the correct link now.

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Fri Sep 18, 2020 12:56 pm
by Vic
Bump. posted beta5. A number of bug and glitch fixes.

Best wishes and thanks for all the feedback!

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Mon Sep 21, 2020 11:52 am
by solops
Oh, yeah! Thanks!. I started playing with the beta 105 v2 or 3 and the supply and replacement problem had me just about ready to shelve it. Now it's great!