Page 25 of 32

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:11 am
by Majorball68
May/Jun '40 - EOT
Production (Commonwealth).png
Production (Commonwealth).png (153.13 KiB) Viewed 970 times
Production (France).png
Production (France).png (134.38 KiB) Viewed 970 times
Production (United States).png
Production (United States).png (140.13 KiB) Viewed 970 times
Production (USSR).png
Production (USSR).png (138.36 KiB) Viewed 970 times

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:12 am
by Majorball68
May/Jun '40 - EOT
Lending.png
Lending.png (114.58 KiB) Viewed 969 times

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:18 am
by Majorball68
Jul/Aug '40 - Allied 1

Initiative roll 1: Axis 6, Allies 9

Axis Reroll -1.

Initiative roll 2: Axis 6, Allies 10

Allies chose to move first.

Weather roll 5.
2ndMAJORvsSWE 053 JA40 - Allied 1 - USE Fix.zip
(1.57 MiB) Downloaded 42 times
Perhaps someone would like to report that bug?
Weather Report.png
Weather Report.png (77.13 KiB) Viewed 969 times

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 6:43 pm
by Orm
0221.jpg
0221.jpg (723.22 KiB) Viewed 941 times
Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 6:44 pm
by Orm
0222.jpg
0222.jpg (1.07 MiB) Viewed 940 times
Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 6:44 pm
by Orm
0223.jpg
0223.jpg (1.09 MiB) Viewed 940 times
Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 6:45 pm
by Orm
0224.jpg
0224.jpg (1.14 MiB) Viewed 940 times
Picture from Jul/Aug '40 Impulse #1 (Allies) - DOW

Re: Empires in Flames (4-player game)

Posted: Wed Aug 12, 2026 10:49 am
by Majorball68
Move to correct thread!

Re: Empires in Flames (4-player game)

Posted: Wed Aug 12, 2026 11:09 am
by Orm
Edit 2: No longer relevant.

Re: Empires in Flames (4-player game)

Posted: Wed Aug 12, 2026 7:55 pm
by Majorball68
Orm wrote: Wed Aug 12, 2026 11:09 am Is this posted in the wrong thread. We are Axis here. Right?

Edit: No, we will not search in the Italian Coast.
I'm an idiot. Will fix tonight.

Re: Empires in Flames (4-player game)

Posted: Sat Aug 15, 2026 5:07 pm
by Orm
The die roller we have been using has been shut down.

Any suggestion how to proceed with our game? New die roller? Use the MWIF internal die roller?
0000.jpg
0000.jpg (63.81 KiB) Viewed 844 times

Re: Empires in Flames (4-player game)

Posted: Mon Aug 17, 2026 10:58 am
by Majorball68
Orm wrote: Sat Aug 15, 2026 5:07 pm The die roller we have been using has been shut down.

Any suggestion how to proceed with our game? New die roller? Use the MWIF internal die roller?
0000.jpg
How about warhorse, have you used this before?
http://acts.warhorsesim.com/index.asp

Re: Empires in Flames (4-player game)

Posted: Mon Aug 17, 2026 11:15 am
by Majorball68
Jul/Aug '40 - Allied 1

Land: USSR, China, France
Naval: CW
Combined: US

Naval Moves:
CW picks up units from Rotterdam. CV & HQ to Gibraltar. Lots of other naval moves per atatched save.

Allies searching IC, support? (Will hold until we agree on a roller)
2ndMAJORvsSWE 053 JA40 - Allied 1 - Searches.zip
(1.54 MiB) Downloaded 43 times
Search IC.png
Search IC.png (700.32 KiB) Viewed 806 times

Re: Empires in Flames (4-player game)

Posted: Mon Aug 17, 2026 4:39 pm
by Orm
Majorball68 wrote: Mon Aug 17, 2026 11:15 am
Allies searching IC, support? (Will hold until we agree on a roller)
Yes, please. The German NAV3 to the 2-box. Thank you.

xxxx

Coordinating with my Allies to agree on a roller. Hopefully solved soon.

Re: Empires in Flames (4-player game)

Posted: Mon Aug 17, 2026 7:20 pm
by Majorball68
I think https://dicelog.com/dice is the way to go as suggested on another thread. I did send a rest roll to you lads to test the formatting of a search roll. Let me know if this is the way you want to go.

Re: Empires in Flames (4-player game)

Posted: Tue Aug 18, 2026 1:47 pm
by Orm
Majorball68 wrote: Mon Aug 17, 2026 7:20 pm I think https://dicelog.com/dice is the way to go as suggested on another thread. Let me know if this is the way you want to go.
This works for us, and I sent a test roll a short while ago.

Re: Empires in Flames (4-player game)

Posted: Tue Aug 18, 2026 6:30 pm
by Majorball68
Orm wrote: Tue Aug 18, 2026 1:47 pm
Majorball68 wrote: Mon Aug 17, 2026 7:20 pm I think https://dicelog.com/dice is the way to go as suggested on another thread. Let me know if this is the way you want to go.
This works for us, and I sent a test roll a short while ago.
Okay

Re: Empires in Flames (4-player game)

Posted: Wed Aug 19, 2026 9:05 am
by Majorball68
Another crappy Allied search roll 10, Axis 3 - 7 points.
Was able to reolve it without asking as it was obvious. Saving 3 points would have only resulted in one D.
Axis find.png
Axis find.png (117.92 KiB) Viewed 673 times
Points spent.png
Points spent.png (157.7 KiB) Viewed 673 times
Allied damage.png
Allied damage.png (158.64 KiB) Viewed 673 times

Re: Empires in Flames (4-player game)

Posted: Wed Aug 19, 2026 9:25 am
by Majorball68
Ground Strikes

GS 1 - France[53,30] Axis can intercept and also an Italian Macchi not shown?
GS 2 - Libya[80,50]
GS 1 France [53,30].png
GS 1 France [53,30].png (618.04 KiB) Viewed 670 times
GS 2 Libya [80,50].png
GS 2 Libya [80,50].png (249.2 KiB) Viewed 670 times

Re: Empires in Flames (4-player game)

Posted: Wed Aug 19, 2026 9:47 am
by Orm
FTR2 in target hex intercepts. Target enemy bomber. Stay to end. Land W Brussels.