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RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 2:13 am
by sPzAbt653
What gives?

I'd say that it is impossible for that to happen. Maybe you can send me a save file so I can look into it?

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 3:32 am
by larryfulkerson
A good playtester saves everything.  I've got files coming out of my ears.  You can have whatever you need to diagnose this thing.  I sent you the turn 12 round 1 save file and I'm thinking that's the offender.  If you need the turn 11 round 5 save file as well just lemme know.

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 3:55 am
by sPzAbt653
It looks like those units were 'hidden' from view, lurking in the unconverted hexes. Here's the view from the Soviet side.

Do you know if there is a way to have the movies only do the 'u' file, and not the big huge 'm' file?

Image


The units actually appeared as reinforcements in the unconverted hexes. I didn't mean to give the impression that they had been there all the time.

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 4:39 am
by larryfulkerson
ORIGINAL: sPzAbt653
It looks like those units were 'hidden' from view, lurking in the unconverted hexes.

Oh. okie dokie. I'll dispatch some MP units ASAP to convert all the non-converted hexes behind me. Thanks for clearing that up. I was wondering.
ORIGINAL: sPzAbt653
Do you know if there is a way to have the movies only do the 'u' file, and not the big huge 'm' file?
Um...short answer: no. I just delete the unused file(s) including the big 'm' file just after it's produced by TOAW. Maybe Ralph has a better answer.

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 11:33 am
by sPzAbt653
...to convert all the non-converted hexes behind me...

That's the best thing to do, non-converted hexes are not our friends.
...short answer: no ...

Drat. Ok, thanks for the info. I don't think I use those 'm' files for anything, and they are space and time hogs, so I was hoping to be rid of them.

Thanks Mr. Fulkerson!

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 2:02 pm
by Karri
How much are you holding back in this?

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 2:30 pm
by Curtis Lemay
ORIGINAL: sPzAbt653
...short answer: no ...

Drat. Ok, thanks for the info. I don't think I use those 'm' files for anything, and they are space and time hogs, so I was hoping to be rid of them.

This can be done under 3.4.

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 7:17 pm
by BigDuke66
@sPzAbt653
Could we get a pic of your losses?

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 8:49 pm
by sPzAbt653
ORIGINAL: Karri

How much are you holding back in this?


Hey Karri, if you're asking me, I don't understand the question. If you are asking someone else, maybe I don't need to understand?

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 8:50 pm
by sPzAbt653
ORIGINAL: Curtis Lemay

ORIGINAL: sPzAbt653
...short answer: no ...

Drat. Ok, thanks for the info. I don't think I use those 'm' files for anything, and they are space and time hogs, so I was hoping to be rid of them.

This can be done under 3.4.

Sweet! [&o]

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 8:57 pm
by BigDuke66
@Curtis Lemay
Do you know when we can expect 3.4?
The last I heard was "Another one went out to the beta testers" from 5th October.

RE: soviet spawning behind my lines

Posted: Thu Dec 03, 2009 9:24 pm
by sPzAbt653
ORIGINAL: BigDuke66

@sPzAbt653
Could we get a pic of your losses?



Image

RE: losses

Posted: Thu Dec 03, 2009 9:49 pm
by sPzAbt653
Soviet Inventory and Replacements:

Image

RE: losses

Posted: Fri Dec 04, 2009 12:46 am
by larryfulkerson
Hey Steve & Rick:

Somehow a Soviet pontoon unit got into a flooded marsh hex and nobody can attack it. Do I have your permission to use the Soviet turn to disband it or something? Maybe I can move one or more of my units out of the way and use the Soviet turn to move it to other terrain so I can kill it. What do you suggest?

EDIT: I'm not sure but it may have started the game in that position.

Image


RE: losses

Posted: Fri Dec 04, 2009 12:54 am
by cesteman
I'd sure like to see some bridge busting from the AI. I'm on turn 4 and advancing pretty well right now.

RE: losses

Posted: Fri Dec 04, 2009 1:14 am
by larryfulkerson
ORIGINAL: cesteman
I'd sure like to see some bridge busting from the AI.
I've never found any evidence that Elmer destroys bridges and I'd like to see it too.
ORIGINAL: cesteman
I'm on turn 4 and advancing pretty well right now.
Pictures, we need to see some pictures. Thanks for your post though.

RE: losses

Posted: Fri Dec 04, 2009 1:51 am
by BigDuke66
@sPzAbt653
Thanks.
Is it normal that some items like Il-2 or Yak-1 or infantry in general have so many on hand?

Luftwaffe looks pretty mauled how is you air superiority?

RE: losses

Posted: Fri Dec 04, 2009 3:27 am
by cesteman
I think the soviets were able to produce the YAK pretty easily during WWII but I could be wrong.

RE: 7th Pontoon

Posted: Fri Dec 04, 2009 6:34 am
by sPzAbt653
ORIGINAL: larryfulkerson

Hey Steve & Rick:

Somehow a Soviet pontoon unit got into a flooded marsh hex and nobody can attack it. Do I have your permission to use the Soviet turn to disband it or something? Maybe I can move one or more of my units out of the way and use the Soviet turn to move it to other terrain so I can kill it. What do you suggest?

EDIT: I'm not sure but it may have started the game in that position.

Image


Becasue of the terrain in that area, it is easy for the Axis to cut off the Soviet units to the west and south, so we stuck that pontoon unit there so that wouldn't happen so easily. I waited until the winter when the hex froze so the unit could be eliminated. It's in garrison mode so it can't move. Also, once you notice it goes into the red, a few bombardments will eliminate it. Sorry for the pain in the butt, but sometimes we have to do things to assist Elmer.

RE: On Hand

Posted: Fri Dec 04, 2009 7:26 am
by sPzAbt653
ORIGINAL: cesteman

I think the soviets were able to produce the YAK pretty easily during WWII but I could be wrong.

'On Hand' numbers get whacky sometimes, I think because a lot of the 'eliminated' equipment is returned to that 'on hand' category.

I ran a test on trucks and found that 75-80% of those lost go back into the 'on hand'. So you can do all the research and have the production numbers correct in a scenario, but the rate of what is returned to the 'on hand' could be inaccurate (and is not adjustable). So far the only solution I have is to check the inventory to see what is going on, and to make adjustments to the replacement rate. This can't be easily done because different playing styles cause different casualties. But in general, when we check save files and see that no one is experiencing a shortage of trucks on the Axis side, we can knock down the per turn rate.

If anyone sees some numbers that look goofy, let us know and we can take a look to see if some adjustment might be necessary.

Thanks!