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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 12:43 pm
by witpqs
ORIGINAL: jrcar
The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had.
This saves a lot of time each turn!
Outstanding!
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 1:52 pm
by Grotius
Yeah, I love the ability to look at ground-unit orders from the "G" screen. But what does "Pack" mean? Time spent packing for strategic movement?
Also, it looks like you can change the "Move" order from this screen, but not the "Combat" or "Target" order?
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 2:02 pm
by Mistmatz
ORIGINAL: jrcar
The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had. This saves a lot of time each turn!
Nice feature. Would be even better if one could give the combat orders as well and preferably also for stacks outside a base.
Of course getting the baby out would have even higher priority... [8D]
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 2:23 pm
by Chad Harrison
ORIGINAL: Blackhorse
"Canadian Hosers"
"A Canada Bn, eh"
Both of those have my vote. Classic [:D]
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 2:51 pm
by n01487477
Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...
I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.
Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.
Once again, thanks Jcar for enlightening an enthrawled public.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 3:12 pm
by Gunner98
ORIGINAL: Blackhorse
[
Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:
"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"
OK could be 'The RTR of C' Royal Touque Regt of Canada [:D]
I would abreviate Canada to 'Cda', prity much accepted I think
So 'R Rifles of Cda' (that's 15 I think)
Although 'A Cdn Bn, eh!' should work [;)]
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 6:48 pm
by khyberbill
Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...
I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.
Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.
Once again, thanks Jcar for enlightening an enthrawled public.
I am not a JFB, more of a JWB (w=whipping). At the beginning of this AAR JRCAE did mention that he has played into late 1942 to check the economic part of AE for Japan. I dont have the experience to know if this is long enough. The few times I have played Japan I started running out of engines in late 42.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 6:53 pm
by khyberbill
Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:
"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"
The group below Rifles of Canda has 30 letters/spaces. Winnipeg Grenadiers Battalion. I am confused. Easily confused in fact.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 7:36 pm
by Dili
Battalion probably is added by game engine but it still have more than 15.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 8:41 pm
by herwin
ORIGINAL: khyberbill
Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...
I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.
Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.
Once again, thanks Jcar for enlightening an enthrawled public.
I am not a JFB, more of a JWB (w=whipping). At the beginning of this AAR JRCAE did mention that he has played into late 1942 to check the economic part of AE for Japan. I dont have the experience to know if this is long enough. The few times I have played Japan I started running out of engines in late 42.
My experience in RHS is the Japanese economy goes off the rails in late 1942/early 1943. The initial cause is resources running out.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 9:01 pm
by Andrew Brown
ORIGINAL: Blackhorse
We're accepting nominations for better alternative spellings:
"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"
What about "R.Rfl.of Canada"?
I agree its a tough one!
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 9:29 pm
by Barb
I suggest: Rofl of Canada
[:D]
No offence mapleleafs...
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 10:05 pm
by jrcar
The guys are one step a head, clicking on the yellow text "combat" cycles through the options
Cheers
Rob
ORIGINAL: Mistmatz
ORIGINAL: jrcar
The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had. This saves a lot of time each turn!
Nice feature. Would be even better if one could give the combat orders as well and preferably also for stacks outside a base.
Of course getting the baby out would have even higher priority... [8D]
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Tue Feb 24, 2009 10:20 pm
by jrcar
Yes this is still an issue and not completely tested... I guess we will know in about 18 months time when people get there! It can't be fully tested.
Just as IRL the Japanese command don't know that increasing in one area will restrict operations elsewhere. As the Japanese player you need to be spending as much effort on the ecomomy (monitoring usage and stockpiles) as you do on the operations. You have a number of management options open to you, just like they did IRL.
The fantasy of PACWAR and stock that allows the Japanese to advance faster and do more than was realisticly possible I think is (almost) gone. Also the fantasy that saw Allied players doing unrealistic things in 43 and 44 has also (almost) gone. You have less units (thanks to the new withdrawel rules) compared to stock.
IMHO I think this combined will make the game MORE enjoyable to both sides. In Stock it is fun for the Japanese player until about Jul/Aug 42. Fun for both players from Jul/Aug 42 to about Jan/Feb 43 then generally unfun for the Japanese player from mid 43 onwards (frustration from just being overrun by numbers and capability).
Now I think the balance point will come forward a little bit, and extend until the end of 43 (guess, no real facts). 44 onwards will still be hard (ie frsutrating) on the Japanese player (just as it was in real life).
Of course this is predicated on my style of gaming where the "fun factor" is in having a credible challange (hence I don't play the AI!). I don't find it fun crushing (or being crushed by) my game opponants, I guess I get to do that IRL
Now if you wnat the economy fully tested then set the relase date back another 12 months... I don't think ANYONE wants that

At the moment it looks OK, but is being refined, I expect right up until release.
Cheers
Rob
ORIGINAL: herwin
ORIGINAL: khyberbill
Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...
I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.
Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.
Once again, thanks Jcar for enlightening an enthrawled public.
I am not a JFB, more of a JWB (w=whipping). At the beginning of this AAR JRCAE did mention that he has played into late 1942 to check the economic part of AE for Japan. I dont have the experience to know if this is long enough. The few times I have played Japan I started running out of engines in late 42.
My experience in RHS is the Japanese economy goes off the rails in late 1942/early 1943. The initial cause is resources running out.
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Wed Feb 25, 2009 1:48 am
by Blackhorse
ORIGINAL: khyberbill
Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:
"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"
The group below Rifles of Canda has 30 letters/spaces. Winnipeg Grenadiers Battalion. I am confused. Easily confused in fact.
Extensive playtesting has revealed that we can now use 19 letters/spaces per unit (suffixes, like "Battalion" are in addition). The bad news is that the extensive playtesting has pushed back the release date another 6 months.
But when AE comes out, "Rifles of Canada" at least, will be possible!
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Wed Feb 25, 2009 6:31 am
by bradfordkay
"Now if you want the economy fully tested then set the release date back another 12 months..."
I would say more like 36 months to fully test it!
If 19 spaces:
Royl Rfls of Canada
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Wed Feb 25, 2009 1:23 pm
by witpqs
I vote for "DemNorthGuys"
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Wed Feb 25, 2009 4:29 pm
by m10bob
I kinda like..."HOSERS DOWN THE HALL"..
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Thu Feb 26, 2009 2:11 am
by kmussler
Sorry, m10bob, but that's 20 spaces.....[:D]
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
Posted: Thu Feb 26, 2009 3:24 pm
by Gunner98
How about the 'RLTG' Royal Lumberjack territorial Guards!![:D]