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RE: War in the East Q&A

Posted: Thu Feb 25, 2010 3:24 pm
by elmo3
Yes, it's a it of an abstraction but if the Germans get to the west side of the Urals to attack the factories again the game is over for the Soviets anyway.

RE: War in the East Q&A

Posted: Fri Feb 26, 2010 2:58 pm
by Kharkov
Not sure if this has already been asked but how easy is it to play around with the scenario OOBs?
 
Will we be able to add new units to a scenario and how would we do this? Assign a unit to a TOE template or something similar?
 
 

RE: War in the East Q&A

Posted: Fri Feb 26, 2010 4:58 pm
by Montbrun
How are unit reorganizations handled? I understand that ToEs can be manipulated within the editor, but what about units that drastically change structure? For example, the Italian PADA division was restructured to remove all horsed elements (creating the "Barbo" Cavalry Brigade), and add motorized units:

3a Divisione Celere “Principe Amedeo Duca d’Aosta” (PADA) - 06/41
HQ – 355a and 366a Sezioni Celere Carabinieri
3a Reggimento Bersaglieri (motorized)
--HQ
--Battaglione Bersaglieri XVIII – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XX – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XXV – 27 x Squads, 27 x LMG, 12 x HMG
--2a Compagnia Bersaglieri Motociclisti – 12 x M/C Squads, 12 x LMG, 4 x M/C HMG
--3a Compagnia Bersaglieri Motociclisti – 12 x M/C Squads, 12 x LMG, 4 x M/C HMG
Reggimento “Savoia Cavalleria” (cavalry)
--HQ
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----1º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
----2º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----3º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
----4º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
--5º Squadrone mitraglieri – 12 x HMG
Reggimento “Lancieri di Novara” (cavalry)
--HQ
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----1º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
----2º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----3º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
----4º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
--5º Squadrone mitraglieri – 12 x HMG
III Gruppo Carri L “Veloci San Giorgio” – 61 x L3 tankettes in HQ + 4 Squadrons
172a Compagnie controcarro – 8 x 47/32 AT
173a Compagnie controcarro – 8 x 47/32 AT
93a Batterie contraerei – 8 x 20mm AA
101a Batterie contraerei – 8 x 20mm AA
3a Reggimento Artiglieria a Cavallo (“Horse Artillery”)
--I./3. Gruppo – 12 x 75/27 Gun
--II./3. Gruppo – 12 x 75/27 Gun
--III./3. Gruppo – 12 x 75/27 Gun

Reorganized to:

3a Divisione Celere “Principe Amedeo Duca d’Aosta” (PADA) - 03/15/42
HQ – 355a and 366a Sezioni Celere Carabinieri
3a Reggimento Bersaglieri (motorized)
--HQ
--Battaglione Bersaglieri XVIII – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XX – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XXV – 27 x Squads, 27 x LMG, 12 x HMG
6a Reggimento Bersaglieri (motorized)
--HQ
--Battaglione Bersaglieri VI – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XIII – 27 x Squads, 27 x LMG, 12 x HMG
--Battaglione Bersaglieri XIX – 27 x Squads, 27 x LMG, 12 x HMG
XLVII Battaglione Bersaglieri motociclisti
--HQ
--Compagnia Bersaglieri Motociclisti – 12 x M/C Squads, 12 x LMG, 4 x M/C HMG
--Compagnia Bersaglieri Motociclisti – 12 x M/C Squads, 12 x LMG, 4 x M/C HMG
--Compagnia Bersaglieri Motociclisti – 12 x M/C Squads, 12 x LMG, 4 x M/C HMG
LXVII Battaglione Bersaglieri corazzato – Total = 31 x L6 Light Tanks
--HQ – 1 x L6 Light Tank
-- Compagnia corazzato – 15 x L6 Light tank
-- Compagnia corazzato – 15 x L6 Light tank
XIII Gruppo Cavalleggeri di Alessandria – Total = 19 x Semovente 47/32
--HQ – 3 x Semovente 47/32
-- Squadrone – 8 x Semovente 47/32
-- Squadrone – 8 x Semovente 47/32
IC Battaglione mortai Divisionale (mot.) – 27 x 81mm Mortar
172a Compagnie controcarro – 8 x 47/32 AT
173a Compagnie controcarro – 8 x 47/32 AT
272a Compagnie controcarro – 8 x 47/32 AT
120a Reggimento Artiglieria Motorizzato
--I Gruppo – 12 x 100/17 How.
--II Gruppo – 12 x 75/27 Gun
--III Gruppo – 12 x 75/27 Gun
--93a Batterie contraerei – 8 x 20mm AA
--101a Batterie contraerei – 8 x 20mm AA

And:

Raggruppamento a cavallo “Barbo” - 3/15/42
--HQ
Reggimento “Savoia Cavalleria” (cavalry)
--HQ
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----1º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
----2º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----3º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
----4º Squadrone Cavaliere – 9 x Cavalry Squads, 9 x LMG
--5º Squadrone mitraglieri – 12 x HMG
Reggimento “Lancieri di Novara” (cavalry)
--HQ
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----1º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
----2º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
--Gruppo Squadrone (18 x Cavalry Squads, 18 x LMG)
----3º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
----4º Squadrone Lancieri – 9 x Cavalry Squads, 9 x LMG
--5º Squadrone mitraglieri – 12 x HMG
3a Reggimento Artiglieria a Cavallo
--I./3. Gruppo – 12 x 75/27 Gun
--II./3. Gruppo – 12 x 75/27 Gun
--III./3. Gruppo – 12 x 75/27 Gun



RE: War in the East Q&A

Posted: Fri Feb 26, 2010 5:35 pm
by jaw
ORIGINAL: Kharkov

Not sure if this has already been asked but how easy is it to play around with the scenario OOBs?

Will we be able to add new units to a scenario and how would we do this? Assign a unit to a TOE template or something similar?


Plans are for an editor to be included so the answer to your question would depend on what that editor allows you to edit. If you can only edit or create new scenarios, then you will be restricted to the TOEs provided in the game. If the editor has no limitations you will be able to edit any of the data in the game.

RE: War in the East Q&A

Posted: Fri Feb 26, 2010 6:05 pm
by ComradeP
Brad Hunter: I can't give you an official answer, but it has been said earlier that units with totally different TOE's can be withdrawn and then reintroduced in a new form, in the case of your example from a mixed cavalry/motorized infantry force to the more typical "binary" Italian division with 2 regiments/brigades and support assets. It would be nice if CCNN legions could be shuffled around and attached to divisions like other independent assets.

RE: War in the East Q&A

Posted: Fri Feb 26, 2010 6:09 pm
by Great_Ajax
Very easy. Open up the scenario in the editor and go into the unit editor which lists all the units in the scenario. You can reassign any unit to another HQ with just a couple of clicks. You can add a unit by picking its OB template, rebuild, name it and assign it to a HQ. You can click on the LOC button and then you can right click on the map to set that unit's location. Also, in the editor while on the map, you can select a unit, and right click it on the hex you want to move it to.

Trey

ORIGINAL: Kharkov

Not sure if this has already been asked but how easy is it to play around with the scenario OOBs?

Will we be able to add new units to a scenario and how would we do this? Assign a unit to a TOE template or something similar?


RE: War in the East Q&A

Posted: Fri Feb 26, 2010 7:14 pm
by Helpless
Very easy.

now you say it easy.. [;)]

RE: War in the East Q&A

Posted: Fri Feb 26, 2010 7:20 pm
by Great_Ajax
Haha. I've had some practice now.

Trey

ORIGINAL: Helpless
Very easy.

now you say it easy.. [;)]

RE: War in the East Q&A

Posted: Tue Mar 02, 2010 8:38 am
by jaw
ORIGINAL: Brad Hunter

How are unit reorganizations handled? I understand that ToEs can be manipulated within the editor, but what about units that drastically change structure? For example, the Italian PADA division was restructured to remove all horsed elements (creating the "Barbo" Cavalry Brigade), and add motorized units

Brad,

Good catch, I had missed the re-organization of the 3rd Celere. This is a prime example of the value of these forums and how we can fix things in "real time" as compared with gamers waiting for errata sheets (if they ever came) in the old days of board war games.

Here's what will now happen in the game:

The 3rd Celere begins the game as a cavalry division (cavalry movement rate and cavalry symbol on the unit). In March of 1942 it will upgrade (re-organize) to a motorized division TOE now with a motorized division movement rate and motorized symbol on the unit. At the same time the Barbo Cavalry Brigade will arrive as reinforcement (sorry but you can't actually split the original in two without a lot of special coding).

TOE upgrades are how we handle re-organizations in the game like the Russian tank divisions becoming tank brigades or German motorized divisions becoming Panzergrenadier divisions. It is a quite easy thing to do.


RE: War in the East Q&A

Posted: Tue Mar 02, 2010 1:08 pm
by Montbrun
ORIGINAL: jaw

ORIGINAL: Brad Hunter

How are unit reorganizations handled? I understand that ToEs can be manipulated within the editor, but what about units that drastically change structure? For example, the Italian PADA division was restructured to remove all horsed elements (creating the "Barbo" Cavalry Brigade), and add motorized units

Brad,

Good catch, I had missed the re-organization of the 3rd Celere. This is a prime example of the value of these forums and how we can fix things in "real time" as compared with gamers waiting for errata sheets (if they ever came) in the old days of board war games.

Here's what will now happen in the game:

The 3rd Celere begins the game as a cavalry division (cavalry movement rate and cavalry symbol on the unit). In March of 1942 it will upgrade (re-organize) to a motorized division TOE now with a motorized division movement rate and motorized symbol on the unit. At the same time the Barbo Cavalry Brigade will arrive as reinforcement (sorry but you can't actually split the original in two without a lot of special coding).

TOE upgrades are how we handle re-organizations in the game like the Russian tank divisions becoming tank brigades or German motorized divisions becoming Panzergrenadier divisions. It is a quite easy thing to do.


Thanks for the reply.

Brad

RE: War in the East Q&A

Posted: Thu Mar 04, 2010 9:05 pm
by oldman45
Answered my own question. [8|]

RE: War in the East Q&A

Posted: Fri Mar 05, 2010 7:27 am
by Phenix
Is this game really scheduled for a summer release, is that realistic, it seems huge? :-)

RE: War in the East Q&A

Posted: Sun Mar 07, 2010 1:13 pm
by Iron Duke

Are TOE upgrades 'set in stone' for the axis player , can they be turned off/on

RE: War in the East Q&A

Posted: Sun Mar 07, 2010 1:45 pm
by Great_Ajax
They cannot be turned off.

Trey
ORIGINAL: Iron Duke


Are TOE upgrades 'set in stone' for the axis player , can they be turned off/on

RE: War in the East Q&A

Posted: Sun Mar 07, 2010 4:53 pm
by Balou
The rail transport cost is based on the size of the thing your moving not the distance. A normal unit has a maximum rail move of 100 hexes but I'm not sure that is true for factories also. I'll have to note that the next time I move one in the current game I'm testing as the Russian and get back to you.

So size of a factory determines the number of factories that can be evacuated per turn? I was asking this question in the AAR thread but I guess this thread is a better place for it. Have you already had a look at evacuation in one of your game-tests ?

RE: War in the East Q&A

Posted: Mon Mar 08, 2010 2:06 am
by PyleDriver
For the Soviet, everything in 41 is a balance act, what do I move out, what do I move in...It is the game for them...

RE: War in the East Q&A

Posted: Mon Mar 08, 2010 12:08 pm
by Iron Duke
ORIGINAL: el hefe

They cannot be turned off.

Trey
ORIGINAL: Iron Duke


Are TOE upgrades 'set in stone' for the axis player , can they be turned off/on

Out of curiosity when does the first ingame major TOE 'downgrade' take place for Infantry , Panzer and Panzergrenadier ?

RE: War in the East Q&A

Posted: Mon Mar 08, 2010 1:05 pm
by Montbrun
ORIGINAL: Iron Duke

ORIGINAL: el hefe

They cannot be turned off.

Trey
ORIGINAL: Iron Duke


Are TOE upgrades 'set in stone' for the axis player , can they be turned off/on

Out of curiosity when does the first ingame major TOE 'downgrade' take place for Infantry , Panzer and Panzergrenadier ?

I'll bet it's the 1943 "neu Art" organizations.

RE: War in the East Q&A

Posted: Mon Mar 08, 2010 1:15 pm
by Great_Ajax
Not sure what we mean by downgrade but the TO&Es start changing for all three in '42 to reflect new equipment additions.

Trey
ORIGINAL: Iron Duke

ORIGINAL: el hefe

They cannot be turned off.

Trey
ORIGINAL: Iron Duke


Are TOE upgrades 'set in stone' for the axis player , can they be turned off/on

Out of curiosity when does the first ingame major TOE 'downgrade' take place for Infantry , Panzer and Panzergrenadier ?

RE: War in the East Q&A

Posted: Mon Mar 08, 2010 6:54 pm
by wiking62
What are the command radii of each headquarters type and what are the negative affects of being out of command, ie supply, morale checks etc?