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RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:55 pm
by Erik Rutins
#4

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:55 pm
by Erik Rutins
#5

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:56 pm
by Erik Rutins
#6

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:56 pm
by Erik Rutins
#7

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:57 pm
by Erik Rutins
#8

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:58 pm
by Erik Rutins
#9

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:58 pm
by Erik Rutins
#10

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 6:59 pm
by Erik Rutins
#11

RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:02 pm
by Cauldyth
Collision mechanisms? Ramming speed!
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:25 pm
by Webbco
Cool...but can we get a translated version of the interview? Google translating each paragraph is taking a while!
edit: translation is at the bottom, for all those who are interested [8D]
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:30 pm
by Antiscamp
This is a lot to take in all of a sudden LOL
I especially liked this from the interview: "We’re also planning to do a modder-focused expansion after Shadows to incorporate as many of the mod community’s requests for customizability as possible." Geez! Did I start modding this game at the right time, or what!?
Keep it coming.
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:32 pm
by Cauldyth
Hah, it was the Google (mis)translation that was claiming something was "collision mechanisms."
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:43 pm
by hein
there is the text in english after the french one : that seems great !
shadow sound like star trader...
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 7:56 pm
by Fishers of Men
Very impressive, Erik. Thank you for giving us this peak at this expansion. I can see Elliot has been at his creative best, and the extra wait will be well worth it at release date.
Also, your detailed explanation of Matrix's interaction with Steam was thoughtful and appreciated.
FoM
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 8:12 pm
by Webbco
Thanks for this extra info Erik, really intrigued as to what the ground assault screens look like after reading the interview. Any chance you could post one or two screenshots up of those?
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 8:15 pm
by KAHUNA
Thank you for the eye candy!!Much food for thought with the new additions to the game pointed out in the pics. I like the ideas!! Seems all the characters were clones of each other if the pics are any indication.[:)]
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 9:26 pm
by Pipewrench
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 10:40 pm
by ASHBERY76
The ground combat tree is looking very interesting but I am wondering about the role of the bombard.You could destroy most non homeworld colonies with the weakest bombard tech in 2 mins.Planet shields could stop it outright but I disliked how that worked too as it cost next to nothing to place everywhere.There should be some bombard leakage that I noticed Stardrive has or spies should be able disable planet shields.I am wondering about how this is balanced so you actually use this ground combat tree because it will be a heavy investment.
It also looks from that interview that Shadows in the last heavy feature update for DW1.DW2 is coming it seems.
RE: Distant Worlds: Shadows
Posted: Mon Mar 18, 2013 11:35 pm
by feelotraveller
Nice.

Hardcore partygoers will know which faction is waiting for me...
Erik, I strongly hope that resources will be one of the areas opened up to modders.
RE: Distant Worlds: Shadows
Posted: Tue Mar 19, 2013 10:51 am
by dazoline II
The playable pirates look awesome. In shadows when creating a new game can you specifiy pirate factions as Other Empires or are they only for player controlled factions?
Thanks.