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RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 9:30 am
by warspite1
May/Jun 1942
Impulse: 1
Oh...
Despite having three aircraft to one, and only a one point dis-advantage in the front fighter, the Italians are actually at a 4.7:5.0 dis-advantage. Well having the advantage didn't help the Germans in France so maybe the same will apply to the RAF in Malta....

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 9:45 am
by warspite1
May/Jun 1942
Impulse: 1
Round 1:
13 (AC) The CW player has to choose a bomber to clear through - they choose the SM.79.
13 (No effect)
Round 2:
15 (DA) The Axis player has to abort the front fighter or bomber. They take a chance and abort the fighter.
12 (AC - so No Effect)
The air superiority rises to 4.3:5.0 but the Axis stick around.
Round 3:
6 (AA) The CW decides whether to abort the front fighter or bomber. The CW choose the fighter...
12 well the Axis are consistent! (AC) so No Effect.
The air superiority rises to 3.0:5.0 but the Axis plug on...
Round 4:
They were right to! 10 (DC) The Axis get to choose and put the front Condor through.
9 (AC) Again No Effect
The Axis are feeling increasingly confident - they stick around.
Round 5:
13 (No Effect)
12 (No Effect)
This is some of the most rubbish throwing in the history of air combat....
Round 6:
Right on cue 20 (DX PX) Italy chooses to destroy the CR.32 fighter (pilot is killed)
9 (No Effect)
The difference is now 3. Losing a bi-plane is one thing, but the Axis really do not want their Condor shot out of the sky... they abort.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 9:48 am
by warspite1
May/Jun 1942
Impulse: 1
Anti-Aircraft throws are: 2, 5 and 4

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 9:55 am
by warspite1
May/Jun 1942
Impulse: 1
The two Axis bombers clear the AA screen and attack the Mediterranean Fleet within Grand Harbour.
The Germans choose the Flagship KGV as the main target
The CW then choose the heavy cruiser York
The Germans then switch to light cruiser Southampton for the last attack.
The results are not great...

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 10:22 am
by warspite1
May/Jun 1942
Impulse: 2
The stupid mistake by OKW means that the Soviets get at least one more impulse to put their house in order. Having only 6 turns makes life more difficult.
The impulse quickly ends and its on to the Germans and BARBAROSSA!
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 10:29 am
by warspite1
May/Jun 1942
Impulse: 2
Wonders will never cease! I remembered [:D]

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 10:41 am
by warspite1
May/Jun 1942
Impulse: 2
The Germans go for three ground strikes against the Soviet front line.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 10:53 am
by warspite1
May/Jun 1942
Impulse: 2
The results are:
1 unit disorganised southeast of Riga
All three units disorganised northeast of Kaunas
2 units disorganised east of Kaunas - the Soviet HQ was not amongst them...
The German Army heads east en masse...

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:01 am
by warspite1
May/Jun 1942
Impulse: 2
There will be 3 attacks:
One just south of the Pripet Marshes
One northeast of Kaunas
One southeast of Vilna.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:04 am
by Orm
ORIGINAL: warspite1
Great I've missed the declare war on the Soviet Union stage...
This has happened to me several times. [:(]
Edit: But I commonly cheat and load the autosave.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:06 am
by warspite1
May/Jun 1942
Impulse: 3
Rommel seeks to provide HQ Support to the attack near Vilna, but no aircraft can reach that will affect any other attack.
The first attack takes place in the south. Its a 5:1 +2 on the Blitz table...
...its a 5 (7). The 2nd Siberian Corps is destroyed and the Germans achieve a Breakthrough for no loss.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:07 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
Great I've missed the declare war on the Soviet Union stage...
This has happened to me several times. [:(]
Edit: But I commonly cheat and load the autosave.
warspite1
I don't know how to do that [:(]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:11 am
by Orm
ORIGINAL: warspite1
May/Jun 1942
Impulse: 1
Round 1:
13 (AC) The CW player has to choose a bomber to clear through - they choose the SM.79.
13 (No effect)
Round 2:
15 (DA) The Axis player has to abort the front fighter or bomber. They take a chance and abort the fighter.
12 (AC - so No Effect)
The air superiority rises to 4.3:5.0 but the Axis stick around.
Round 3:
6 (AA) The CW decides whether to abort the front fighter or bomber. The CW choose the fighter...
12 well the Axis are consistent! (AC) so No Effect.
The air superiority rises to 3.0:5.0 but the Axis plug on...
Round 4:
They were right to! 10 (DC) The Axis get to choose and put the front Condor through.
9 (AC) Again No Effect
The Axis are feeling increasingly confident - they stick around.
Round 5:
13 (No Effect)
12 (No Effect)
This is some of the most rubbish throwing in the history of air combat....
Round 6:
Right on cue 20 (DX PX) Italy chooses to destroy the CR.32 fighter (pilot is killed)
9 (No Effect)
The difference is now 3. Losing a bi-plane is one thing, but the Axis really do not want their Condor shot out of the sky... they abort.
Axis roll really bad in the air war. CW won this dogfight even though they had a disadvantage with a two engine fighter as their front fighter. How Axis could have lost this one eludes me. [&:]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:13 am
by warspite1
May/Jun 1942
Impulse: 3
The Germans will need to throw higher than that for the next two attacks.. Where's the Nakatomi dice??
South of Vilna the attack is 2:1 +1 (Rommel's HQ throw was 10 and so no modifier permitted) and the Germans choose the Blitzkrieg table....
... its a 9 (10) and the defender loses one unit with the remaining two shattered. The Germans choose to convert to retreat.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:15 am
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
Great I've missed the declare war on the Soviet Union stage...
This has happened to me several times. [:(]
Edit: But I commonly cheat and load the autosave.
warspite1
I don't know how to do that [:(]
Same procedure as loading a normal save except a different directory.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:20 am
by warspite1
May/Jun 1942
Impulse: 3
This leaves the battle northeast of Kaunas. Its a 3:1 + 3 on the Blitzkrieg table. In many ways this is the most important battle as breaking the Dvina river line later in the turn is key to opening up the route to Lenningrad....
....its a 6 (9). The Soviets lose one unit and the remaining two are shattered. The Germans choose to convert to try and restrict Timoshenko's freedom of movement.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:21 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
ORIGINAL: Orm
This has happened to me several times. [:(]
Edit: But I commonly cheat and load the autosave.
warspite1
I don't know how to do that [:(]
Same procedure as loading a normal save except a different directory.
warspite1
Great thanks Orm [:)]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:24 am
by warspite1
May/Jun 1942
Impulse: 3
For $%^& sake PAY ATTENTION!!!!!!
By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:25 am
by Orm
ORIGINAL: warspite1
May/Jun 1942
Impulse: 3
The Germans will need to throw higher than that for the next two attacks.. Where's the Nakatomi dice??
South of Vilna the attack is 2:1 +1 (Rommel's HQ throw was 10 and so no modifier permitted) and the Germans choose the Blitzkrieg table....
... its a 9 (10) and the defender loses one unit with the remaining two shattered. The Germans choose to convert to retreat.
I recommend that you do not convert the result except in extreme circumstances where you have a clear advantage to have the disrupted units remaining on the map. Better to have fewer USSR units on the map. Now Germany needs to spend one of the precious attacks on those units again and Moscow is really, really far away. USSR is not going to care if it losses one more infantry.
Germany needs to move fast! Two more turns and there might be winter. And next summer there might not even be any possibility for a German offence any longer. So Germany needs a break in this or next turn. If not then the war might already be lost.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Jan 04, 2014 11:28 am
by Orm
ORIGINAL: warspite1
May/Jun 1942
Impulse: 3
For $%^& sake PAY ATTENTION!!!!!!
By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.
I suggest a new rule you should play with for a while - 'Never convert to retreat!'.
It is almost always better to shatter the units rather than to retreat them.
Do remember to keep it simple.
[:)]