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RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sat Oct 04, 2014 5:49 pm
by Blackstork
ye a.62 link is up, finally :)

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 2:41 am
by Jeeves
I might download it soon, next time I get a memory crash. I love the Archei race, but they sure run out of resources a lot, building at 10x other race's speed with Bakuras shipyard... Anyway, I'll upload an after action report later this week, definitely within 10 days, and saved games on the net.

Lonnie Courtney Clay

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 2:52 am
by Blackstork
Great, will be very interesting to see and read it. Don't forget the soundtrack, it really helps immersion.
And yes, you should manage your resources and supply well in order to match Archei ice planet build speeds. Espessially with XY IY.

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 4:14 am
by Blackstork
Added full list of race-soundtracks for all races (tracklists) which serve also as credits to second post of this thread
All rights reserved. Artist music used in order to promote their creations in first place (there many unknown and alternative artists). and to value their awesome work.
Consider those lists as soundtrack dj sets. :)
As been aranged in Alien Immersion, 1-3 tracks are trait defining and influenced by traits (intelligence, reckless/cautious, specialization), 1-2 family tracks , and 1-4 race-unique tracks

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 6:31 am
by Blackstork
Dev Blog.
I going in upcoming 2.5 weekends to holidays. I wont be able to mod from there but will be able to read and post on forums.
Meanwhile talented SirFinbar will continue to create and expand Lore Pedias, and ParagonExile perhaps too.
After I return I will take some time to return to RL business and will work on A.7 which is to be released at first days of November, and will consist of (as estimated, for now):
- More expanded pedias
- More race-specific UIs
- Perhaps adjustment to soon to be announced 1.9.5.9 (devs promised patch per month)
- Load of 7 character systems (From sure ones who will get attention: Atuuk, XHuman, Banoserit, Yor, Phaerax)
- It’s not sure, but I may release some fun art adjustment.
I may add few GALs in 2 days before my holidays. I also will add more focus icons to online-pedia part of OP post.

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 6:54 am
by fruitgnome
SORRY [:(] [&o]
I forgot to let the background of the gas giants images transparency. Here are the repaired files:
http://www.file-upload.net/download-9620067/ResizedGasGiants.zip.html

You can just override the files when ingame, I did so when I noticed my big failure!

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.8)

Posted: Sun Oct 05, 2014 7:12 am
by Blackstork
Thank you, fortunately i didnt applied the package to release.
Please anyone who want the gas giant rings glitch fixed - use fruitgnome's hotfix. It will be tested and added to A.7 release.
Cheers and Thanks

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 9:24 am
by Blackstork
Due lack of GALs and lack of time to make them for all races which lack them I will provide very short info, names and details for race specific character system groups.
These to be replaced by GALs eventually.

Paratis
They have their Hive Mind divided into 2 parts, which like right and left parts of brain, different, sometimes opposing each other, but mainly complementing.
They are yin and yang of their Hive society. They called Rispaa (Riss’Poaa`a)
Sytppra – “Yin”, Introvert, Left brain part of hive mind society, more creative, introverted, defensive, caring about interior well-being
Istyppar - “Yang”, Extrovert, Right brain part of hive mind society, more open, active, extroverted.
They complement each other well.

Such-Oos
Iocho – Elitist crazy scientists, which invented Matter Compressors, and accounted for being both ones who are guilty for great Oosia catastrophe, and for being saviors of Such-Oos nation from its consequences. Tech-Geek-Crazy, Elitist inventors.
Chuso – community of famous “Explorers, Travellers and Storytellers” , are well known community which value trill of exploring depths of galaxy, good stories, tales and conversations, especially with alien forms of life. They are normally very charismatic, outgoing, and known as being one of best diplomats and negotiators in the galaxy.

Veey
Eywe – Special assigned species within the network, which nurture their ability to work in communion, and release and control more powerful and focused charges of electromagnetic and gravitic powers. They are normally spearhead Veey attack wings and should be feared by any cluttered fleet formations.
Ywwa – Expansionist segment of the network, consisting of species tuned and augmented by abilities and powers to intensify and speed up network growth and expansion.

To be continued

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 10:27 am
by Blackstork
Small announce addition.
Another feature will be added to A.7 release instead of 7th character system .
It will be humans remake, which will feature humans as race with most complex character system in the game, and till unique character customization process will look like other races (default picture of human + logo) (perhaps there will be 2 pictures one for male one for female)
Humans will feature 12 !!!! Bloodline-Races-Factions-Confessions - working as parties in human-wide Human Federation Council.
1. Democratic Confederation (ex-NAA (North American Alliance))
2. Universal Holy Church (UHC) (Majority of Meso-american and conservative ex-EU/NAA Christian population)
3. The Caliphate
4. The Conglomerate (Industrious economic formation originating from conservative Japan, and uniting minds and powers and wealth of ancient India and Australia , and refused to join the Caliphate arab/farsi populations)
5. The Union (historical liberal populacy of European Union substracted populations switched their allegiances to UHC, Caliphate and Central, and other nations populacies who found themselves more comfortable with Union’s philosophy more than with any other faction. )
6. Independent Nations (some different populacies went rogue with their origin factions (mainly Meso-american, ex-EU, Slavic and majority of Australia-oceania populacies who denied to follow UHC rule forming another self-regulated faction with very flexible laws)
7. Central (shortly, full name is Centro-Asian Union, originating from co-named , consisting of east Slavic, Caucasian and turk, and myriad of minor nationalities, alternate names are Centrum, Centr, Centralny) - Authoritarian , Military Dictatorship
8. Zion (The Rabbinate of Zion)
9. UAP (United African People)
10. FotW - Followers of the Way (Religious Daoist / Xuan Xue / Chan-Dzen / Budhism confession alliance, working environmentalist utopia within Human Federation)
11. NAS (New Age Society) – big technocrat/evolutionist/globalist faction formed from assorted nations, they practice genetical manipulation and have own strict order, initiated by South Koreans , Japaneese anti-religious strict atheist Israelis.) There are rumors that Relakis XHumans were their secret experiement start-up project.
12. United Communist Party - UCP (good old communists)
This is sketch. Discussion welcomed. This will be changed and adjusted till its release.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 10:33 am
by joproulx99
Hello Blackstork, great work man! Really.

EDIT: had some questions but i downloaded the update and saw for myself :P


RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 10:39 am
by Blackstork
Thanks!
1. version a.61 and a.62 did changed some races race.txt files. Just download patch and check which ones in races folder of patch itself :) Those change time to time, as i release CS and tune things
2. Pirates bug was in pirate ship designs of race Dlakar (Resuply ship if i remember it correct). It is fixed in A.61

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 11:08 am
by joproulx99
ok ty i'm working on a tech tree for myself and i need to watch at your changes closely :P

thx for reply!

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 11:15 am
by Blackstork
yw :) if you change queues only all you need is to copy your queue into updated race.txt :)
it will be also interesting to hear opinions from players on my sketch designs for future human cs change

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 3:08 pm
by joproulx99
if you change queues only all you need is to copy your queue into updated race.txt

Yeah thats what ill do but this can wait since my tech tree force me and AI to research every relevant tech of the same level before you can accesss the next level tech, so the AI will still not suck whatever it choose 1rst but later im still going to path it down for optimization.

Designs will need big changes though as me and AI get all weapons type! not just 1 or 2 which was the exact reason why im modding the tech tree atm, when i play a game I want to play with all weapons and make new cool combos when I feel like it! :) Also im making it so that troop transport modules are end game technology (Big Module/size - High Tech) that need biggest size end game tech(Construction) and Planet destroyer is end game tech(big module/size - Weapons). (shields are 0 size 10 static energy now! stuffs like that)

So end game is Planetary Invasion vs Planet destroying(or both!) :) Meanwhile find allies/subjugate/bombard/colonize etc! Race to Victory!

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 3:22 pm
by Blackstork
Good luck with you doings. The mod will eventually be integrated with lurchis research mod so transplanting and changing later will be more complex I think.


RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Sun Oct 05, 2014 3:51 pm
by joproulx99
Oh i know, not too worry that i can work my way through if i feel like it when the time comes :)

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Mon Oct 06, 2014 6:24 am
by Blackstork
A.7 updated, suspected patch notes. ETA 3-7.11.14
- More expanded pedias (i think it could be around 10-12+)
- More race-specific UIs (1-2 UIs - Zadaj and Yereni)
- Perhaps adjustment to soon to be announced 1.9.5.9 (devs promised patch per month)
- Load of 5 new character systems (Atuuk, XHuman, Banoserit, Yor, Phaerax) (Red Coalition will get really serious reinforcement!)
- Human CS remake, featuring 12 factions within Human Council.
- Some new GALS.
- Possible change of way to deliver the mod and updates to the players. It may not change as well, though.

Atuuks are supposted to have simply CS with 2 (may be 3) groups, both are elite low% occurence groups within main non-group pool, will bear very good specialized stats, and will create reasons to strife for Atuuk population and ammas it in order to get more chance to roll those guys. This will be also their rebalance.

XHumans will have complementing specialized (approx 4-5, one of them will be common normal pool changed to group )groups sorted according to type/level of their mutation.

Yor will have straightforward CS of 3 groups, coded as Cleaners, Caretakers, and Seekers

Phaerax will have leveled CS with some character quality tier system built in.

Banoserit will have castes. Some number of them. They are Banoserit , after all...

Humans will get 12 factions and same style of CS representation as other races (default pic + logo ) till the mod will enter final phase and work on unique character art will start.


RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Tue Oct 07, 2014 4:24 am
by fruitgnome
I changed all 324 Human CS images to the standard of Extended mod, if you want to have them say and I will upload here.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Tue Oct 07, 2014 5:33 am
by Blackstork
I don't need them. I will have my way to rebuild humans with new 12 logos using our mod software created by ergie.
You can publish it tho for people who do not like realistic race-specific pics. They will hide gender/bloodline difference though.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Oct 09, 2014 3:43 pm
by inyasha23
i cant download the mod from media fire, every-time i try it says permission denied, made account and looked it up but everyone says just too use another site

do you have to pay to get this mod or is their another source to download it

thanks