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RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 11:50 am
by Karaganov
Kirovsk (Startsy)
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 11:50 am
by Karaganov
Bobruisk
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 11:51 am
by Karaganov
Bobruisk
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 11:56 am
by Karaganov
ORIGINAL: Brazenman

Karaganov
I have a good idea
I think I came up with how we can improve the gameplay

1.
At present we have the opportunity to hire new units (and to hire replenishment) in any city that is under our control.
I think we need to do that this feature was possible only in the case if there is headquarters unit within a radius of 15-20 hexes (for example) from unit!

2.
Moreover we should to do so that we can refuel only in the case if there is unit fuel truck will be within a radius of 5-10 hexes (for example) from unit!

3.
Moreover we should to do so that we can replenish ammunition only in the case if there is unit supply base will be within a radius of 15-20 hexes (for example) from unit!

I hope that you can implement all this
I think this is a very will complicate gameplay


Do you know the way to implement all this?

Can you write tutorial for me?
I will be very grateful to you

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 4:17 pm
by Kompolka
ORIGINAL: Brazenman

Karaganov
I have a good idea
I think I came up with how we can improve the gameplay

1.
At present we have the opportunity to hire new units (and to hire replenishment) in any city that is under our control.
I think we need to do that this feature was possible only in the case if there is headquarters unit within a radius of 15-20 hexes (for example) from unit!

2.
Moreover we should to do so that we can refuel only in the case if there is unit fuel truck will be within a radius of 5-10 hexes (for example) from unit!

3.
Moreover we should to do so that we can replenish ammunition only in the case if there is unit supply base will be within a radius of 15-20 hexes (for example) from unit!

I hope that you can implement all this
I think this is a very will complicate gameplay


I like your idea. It would be cool!

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 15, 2016 4:26 pm
by Kompolka
Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct

RE: Battle for the Crimea. Autumn 1941.

Posted: Fri Jun 17, 2016 4:48 pm
by Karaganov
Mozyr
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Fri Jun 17, 2016 4:50 pm
by Karaganov
Kalinkovichi
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Fri Jun 17, 2016 4:50 pm
by Karaganov
Vasilevichi
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Fri Jun 17, 2016 4:51 pm
by Karaganov
Gorval
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Fri Jun 17, 2016 4:56 pm
by Karaganov
ORIGINAL: Kompolka

Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct


OK I will think about it
I see a grain of reason in your proposal.

RE: Battle for the Crimea. Autumn 1941.

Posted: Mon Jun 20, 2016 3:42 pm
by Karaganov
Rechitsa
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Mon Jun 20, 2016 3:42 pm
by Karaganov
Bragin
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Mon Jun 20, 2016 3:44 pm
by Karaganov
Khoiniki
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Mon Jun 20, 2016 3:48 pm
by Karaganov
ORIGINAL: Karaganov

ORIGINAL: Kompolka

Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct


OK I will think about it
I see a grain of reason in your proposal.

Goga prepared new indicators of motion for artillery units
Please test it. We must be sure that the game is worth the candle.
http://my-files.ru/gxzre0

RE: Battle for the Crimea. Autumn 1941.

Posted: Tue Jun 21, 2016 2:03 am
by Brazenman
Great news. I see that the new map almost ready!

RE: Battle for the Crimea. Autumn 1941.

Posted: Tue Jun 21, 2016 2:05 am
by Brazenman
ORIGINAL: Karaganov

Goga prepared new indicators of motion for artillery units
Please test it. We must be sure that the game is worth the candle.
http://my-files.ru/gxzre0


It is interesting! Well, I'll try to test it.

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 22, 2016 5:13 pm
by Karaganov
Zhlobin
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 22, 2016 5:14 pm
by Karaganov
Rogachev
Image

RE: Battle for the Crimea. Autumn 1941.

Posted: Wed Jun 22, 2016 5:16 pm
by Karaganov
Well that's all...
It seems that I did it!