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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:16 am
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1


Oil
- Reorganise the 6-6MECH (I think this means no oil expenditure)
USSR is throwing at least one oil away so you should use more units. [;)]
warspite1

Why does this use an oil?

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:23 am
by Orm
USSR, while neutral, may only save one oil per turn. And they have one oil that can not be saved anyway. And only 4 oil (I think) can be saved in Bushehr.

So I am pretty sure that USSR has oil leftover that is not being used and can not be saved. Hence it is 'destroyed'. So no worry about spending one oil or none on reorganization for USSR until they are in war with a major power.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:38 am
by warspite1
Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.

So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.

I guess what I am asking is, is not using the oil (if not really needed) a problem?

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:51 am
by Orm
I guess what I am asking is, is not using the oil (if not really needed) a problem?
No problem at all. I thought my winking smiley would tell you that. [:)]

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:52 am
by Orm
So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.
You need a city or port in a hex to save a oil in that hex. So you can't save oil in 82,78.

Finland does not count since it is not a major power.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 10:58 am
by Orm
ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.
Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:06 am
by warspite1
ORIGINAL: Orm
So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.
You need a city or port in a hex to save a oil in that hex. So you can't save oil in 82,78.

Finland does not count since it is not a major power.
warspite1

So when does that oil get used? Once at war with Germany, and with CP in place, can the Western Allies use it?

Finland... ah yes, of course.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:08 am
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.
Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.
warspite1

I'll have to read that again with the game (and the rules) open in front of me

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:11 am
by Orm
So when does that oil get used?
You can use it now for reorganizing oil dependant units. That is why I made the joke in the first place. You can't save the oil in 82,72 and you can not produce for it. But you can spend it all the same to reorganize units.

When at war with Germany the Allies can use it if traded, and transported. Or it can be used by USSR if transported by the Allies. Or, it can be used for organizing units and I suspect it will be its only use until it is isolated.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:18 am
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.
Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.
warspite1

I'll have to read that again with the game (and the rules) open in front of me
USSR now has 27 production points and a production multiple of 0,5. +2 build points traded from Germany.

27x0,5+2=15,5 and that is rounded to 16 build points.

With one less resource traded to Germany the USSR can use 28 production points instead.

28x0,5+2=16

Since adding the extra resource to production does not increase the build points you can save one oil instead. And if the oil you save is on a railroad then you can transport it to any other city, or port, that is connected to that railroad and save it there.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:18 am
by warspite1
ORIGINAL: Orm
So when does that oil get used?
You can use it now for reorganizing oil dependant units. That is why I made the joke in the first place. You can't save the oil in 82,72 and you can not produce for it. But you can spend it all the same to reorganize units.

When at war with Germany the Allies can use it if traded, and transported. Or it can be used by USSR if transported by the Allies. Or, it can be used for organizing units and I suspect it will be its only use until it is isolated.
warspite1

Okay - I thought that oil had to be saved before being used to reorganise. More rules reading required [&:].

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Jun 12, 2016 11:19 am
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm
So when does that oil get used?
You can use it now for reorganizing oil dependant units. That is why I made the joke in the first place. You can't save the oil in 82,72 and you can not produce for it. But you can spend it all the same to reorganize units.

When at war with Germany the Allies can use it if traded, and transported. Or it can be used by USSR if transported by the Allies. Or, it can be used for organizing units and I suspect it will be its only use until it is isolated.
warspite1

Okay - I thought that oil had to be saved before being used to reorganise. More rules reading required [&:].
Traded oil must be saved before you can use it.

Your own oil you can use at once.

Edit: Persia is conquered hence it is Soviet oil.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Wed Jun 15, 2016 4:37 pm
by warspite1
So what is the defensive plan in China?

I agree that the Nationalists east of Sian are probably better employed elsewhere but how do we achieve this? Do we put Communists in that hex, leave it vacant or put a unit in their to die and (hopefully) slow the Japanese up?

Personally I don't think there are enough Communists to replace the Nationalists - certainly not if we put two Communists in the mountains to the north.

Whaddya think Ormster?

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Wed Jun 15, 2016 4:45 pm
by Orm
I haven't even thought what our plan is in China. I was so sure that Axis would move first and that we just had to react. [:D]

In North China I was thinking that the Nationalists should abandon one hex and remain in the rest. But now there is fine weather coming up in the North so I am not sure what our plan of action should be. And I am even less sure of the Japanese plan of action. [:(]

Does USSR have any DOWs or demands they want to do?

USA send their regards and wish to inform their allies that they prefer if there are no actions that costs US entry chits.




RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Wed Jun 15, 2016 5:34 pm
by warspite1
The Soviets are not in the required position re Finland so no, there will defo be no DoW this impulse.

Depending on how many moves are needed by the Communist Chinese, I will continue to move units into position in Karelia.


RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Thu Jun 16, 2016 4:18 pm
by Orm
CW and France ponder on sending a combined battleship fleet to Western Med. Without air protection. But that should be no concern because what can a few, useless, bombers do against our mighty ships.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Thu Jun 16, 2016 5:02 pm
by Orm
If you decide what rail move USSR will do then I do the Nationalist Chinese and then mail the save to you. Does this work?

If you have not yet decided on a rail move may I suggest the Mongolian cavalry in Ulan-Ude as a candidate for relocation? Or the cavalry division in Persia?

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Thu Jun 16, 2016 5:31 pm
by warspite1
ORIGINAL: Orm

If you decide what rail move USSR will do then I do the Nationalist Chinese and then mail the save to you. Does this work?

If you have not yet decided on a rail move may I suggest the Mongolian cavalry in Ulan-Ude as a candidate for relocation? Or the cavalry division in Persia?
warspite1

Sounds like a plan. I think Zhukov needs to move to Karelia - next to the unit by the lake.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Thu Jun 16, 2016 6:12 pm
by brian brian
ORIGINAL: Orm

CW and France ponder on sending a combined battleship fleet to Western Med. Without air protection. But that should be no concern because what can a few, useless, bombers do against our mighty ships.

I always leave 2 BB and 2 good CA (London class) in the 3 box in the West Med at the end of turn, regardless of what Fleet Air Arm or the RAF can contribute, or whether I have any help from French allies. The Royal Navy owns the seas, never let the Axis forget. You can't sink their transports if you aren't blockading them at all times.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Thu Jun 16, 2016 6:18 pm
by Orm
ORIGINAL: brian brian

ORIGINAL: Orm

CW and France ponder on sending a combined battleship fleet to Western Med. Without air protection. But that should be no concern because what can a few, useless, bombers do against our mighty ships.

I always leave 2 BB and 2 good CA (London class) in the 3 box in the West Med at the end of turn, regardless of what Fleet Air Arm or the RAF can contribute, or whether I have any help from French allies. The Royal Navy owns the seas, never let the Axis forget. You can't sink their transports if you aren't blockading them at all times.
My confidence has been to shattered for this approach. [:(] [:D]

Edit: Thank you for the support and suggestion. [:)]