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RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:06 pm
by Mayhemizer_slith
North Atlantic: Axis 10, Allied 4. No combat.
Bay of Biscay: Axis 6, Allied 8. No combat.
North Sea: Just making sure that CW is not going to fly more planes?

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:24 pm
by warspite1
ORIGINAL: Mayhemizer
North Atlantic: Axis 10, Allied 4. No combat.
Bay of Biscay: Axis 6, Allied 8. No combat.
North Sea: Just making sure that CW is not going to fly more planes?
warspite1
In the absence of Ormster the CW fly the Battle and the Hurricane to the O box.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:24 pm
by Orm
CW fly both to the 0-box.
Edit: I really should be called to late. [:D]
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:27 pm
by Mayhemizer_slith
I rolled but PBE dice roller crashed. I wait few minutes for email and then I roll again.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:38 pm
by Mayhemizer_slith
North Sea: Axis 2, Allied 10.
Only box 3 (with transporter) is chosen. Germany chooses naval air combat.
4 points are used to bring AA fire to nothing. Remaining 4 points are used to increase damage to X.
Transporter is gone, Germany is happy.
Axis stay, how about Allies?
I believe total losses in this game have been bigger than in any of my previous games during S/O 1939.

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:41 pm
by Orm
Allies stay.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:48 pm
by Mayhemizer_slith
2nd round: Axis 4, Allied 5.
Germany chooses box 0 only and uses all 4 points to choose surface combat.
Germany takes no damage, CW takes 2A. How do you want to place 2A (my guess is CW wants to keep CP in North Sea if possible) and where do aborted ships go?

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:54 pm
by Orm
CP goes to Liverpool. Destroyer goes to the same port as the Polish CP.
And you are right that the destroyer gets selected first.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:55 pm
by Mayhemizer_slith
Rolling 4 and 9 both ships are aborted.
Axis stay, how about Allied?
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 4:56 pm
by Orm
Allies stay.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:00 pm
by Mayhemizer_slith
3rd round: Axis 5, Allied 7. Combat is over.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:22 pm
by AllenK
No air missions or rail moves.
Ethiopian Terr moves into British Somaliland. Italians move a couple of units on the French border.
In China the Japs move up for a long-shot at Sian.

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:25 pm
by AllenK
Which table would the Communists like to defend with?

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:27 pm
by warspite1
ORIGINAL: AllenK
Which table would the Communists like to defend with?
warspite1
Assault please
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:38 pm
by AllenK
Apparently, the die roller hasn't yet run out of 1's [:(].

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 5:41 pm
by AllenK
No rebases or reorgs.
On an 8, the never ending turn continues.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 6:01 pm
by warspite1
Gents I think that is it for tonight. Pick up again tomorrow.
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 6:04 pm
by AllenK
Thanks Warspite1.
We just can't take any more of these terrible die rolls. They just get worse.

RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 6:09 pm
by Orm
Soon it will not be possible for any more impulses. So how do we handle the end of turn actions?
RE: 4 player E-mail: AAR
Posted: Fri Apr 29, 2016 6:14 pm
by Mayhemizer_slith
Is it OK if Axis give instructions? Let's see the situation again when Axis have major fleets in seas.