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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Tue Sep 22, 2020 8:00 am
by Vic
thanks solops, the perils of using open beta :)

beta6 posted.

mostly a number of behind the hood changes (for future) and some fixes.

best wishes,
Vic

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Fri Oct 02, 2020 4:12 pm
by solops
Getting a crash during AI turn processing on turn 194. Cannot tell you more than that.

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Tue Oct 06, 2020 1:09 pm
by Vic
Posted beta7, fixed a crash and several glitches and minor bugs.

Thanks for all the continued feedback.

As you might have noticed the latest patches address bugs and not ease-of-life/UI/AI or other improvements. This is because I am trying to maximize my development time for a big new feature rich update. More about this later :) Just rest assured that the apparent reduction of dev activity on the forums and patches front actually is a sign of increased effort.

best wishes,
Vic

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Tue Oct 06, 2020 1:52 pm
by Leslac
Good to hear mate, keep up the good work :D

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Tue Oct 06, 2020 2:25 pm
by Nachtjager
I don't think anyone would ever accuse you of being inefficient with your development time. It's nice to hear that new features are coming, keep up the great work!

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Tue Oct 06, 2020 2:48 pm
by Destragon
Good work, can't wait for the big one. [8D]

RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Posted: Thu Oct 15, 2020 1:37 pm
by Vic
Bump. Just a fix of a crash i introduced in previous beta.

Sorry for that guys.

Best wishes,
Vic

RE: Open Beta Patch v1.05-beta8 (last update 26th oct!)

Posted: Mon Oct 26, 2020 12:49 pm
by Vic
Bump! Small patch

RE: Open Beta Patch v1.05-beta8 (last update 26th oct!)

Posted: Tue Oct 27, 2020 12:48 am
by eddieballgame
Thank you Vic

RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Posted: Wed Oct 28, 2020 5:40 pm
by Jorgas
Im randomly losing cities to myself, in the latest beta not every turn, but if i place troops in a city ill usually, i don't always get the message that says i've conquered the city, then in the click after it's telling me i've lost it.

i end up with a newly conquered city that had 100 happiness in pop/workers , decimated to very low numbers and it's pretty much like i've just conquered it. and then i have to bring in troops to quell the unrest, which causes the city to be lost and conquered again, which puts the hapiness at 0 for pop and workers.

RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Posted: Mon Nov 02, 2020 8:20 am
by Vic
@Jorgas,
Fixed in beta9. Sry for the inconvenience :/ Thanks for testing!

RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Posted: Mon Nov 02, 2020 8:29 am
by Jorgas
inconvenience is something to be expected when you do play on a beta branch, happy to help :) , thanks for fixing the issue so fast, have a good week!

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Fri Nov 13, 2020 2:36 pm
by Vic
Bump. Super big new patch that adds Air Forces to the game.
Please test and provide feedback.

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Fri Nov 13, 2020 4:20 pm
by DTurtle
https://www.matrixgames.com/forums/tm.asp?m=4910515

You screwed up a few of the file names ;)

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Fri Nov 13, 2020 5:05 pm
by Clux
So far looks great, changing what Turtle said the game doesn't crash at the moment.

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Sat Nov 14, 2020 4:21 am
by Destragon
Hell yes. I can't test much right now, because I'm already testing beta updates in two other games, but this sounds great already.

Edit:
I haven't tried the proper mechanics yet, but my first bit of feedback is that the model design process needs to be reworked a little. This was already a small issue beforehand, but it's become a bigger issue now that we have airplanes with 7 components.
Instead of the process being "click one of the components, get to the next screen", it should list all component choices (engine, fuel tank, weapon, etc) on one single screen and display the unit's stats on that screen, too, which should dynamically change as you select the different components. It would make designing units a lot clearer, especially with airplanes where you only get to see the statistics like operational range on the very last screen and if you don't like those stats, you have to go back all the way to the beginning, restarting the process.

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Sat Nov 14, 2020 2:59 pm
by Vic
bump!
And we're already at beta11

Thanks for all the quick feedback. Its been really appreciated.

best,
vic

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Sat Nov 14, 2020 3:47 pm
by Emx77
This was fast. Great job. 👍

RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Posted: Sat Nov 14, 2020 5:35 pm
by DasTactic
Hi Vic,
I hope you've recovered. :)

Great to see the Airforce addition to the game.

Here are a few notes while testing...
- Air tech shows up even if Air Forces disabled in planet generation. And then shows in the TECH screen outside borders.
- Air Tech Council shows up and can be selected even if Air Forces disabled.
- Show airforce viability in planet generation summary (or on atmosphere screens) (air pressure > gravity).
- Air recon graphic of explosion looks wrong.

And some other things with the game in general:
- Tech 3 start should have the player in control of Recycling/Scavenging + Truck Station/Transport Hub.
- MNG --> LEADER: Why show ‘Natural Relation Points’ at start?
- ‘Biosphere and Atmosphere’ and ‘Biosphere details’ from planet Auvillary Info in reports.
- Explain s o d c in Biosphere details.
- Scroll-wheel to scroll displays.

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Posted: Sat Nov 14, 2020 8:27 pm
by Maerchen
Attention:
In order to test the new Air Forces addition you'll need to flag "Air Forces enabled" in the PLANET GENERATION setup page.

I do not see the flag option. Where is it located?