Re: TRP - Total Realism Project for War in Europe (1.1.1 Download)
Posted: Fri Dec 23, 2022 11:21 pm
TRP v1.1.1 for Europe has been released
This one has some major changes to the Convoy system for allies, unit retreats and more important is defensive bonuses are now cumulative with terrain and resource. Before resource defensive bonuses would supercede terrain.
This will make places like Leningrad and Rostov harder to take!
Example: A town in a forest bonuses will get both the town bonus and the forest bonus together.
Lots of bug fixes and game adjustments for the Allies (as that was the last game I played as and made my notes for)
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# TRP 1.1.1 Europe
########################
- (Bug) Minors Armor Corp will no longer get 2 attacks if their parent country has Armor Warfare researched
- (Bug) Germany Strategic Advice for ports in Spain will no longer display for the Allies
- (Bug) USSR Winter Equipment event cost of 50 MPPs split into 5 turns (at 10) instead of -50 right away
- (Bug) UK Expedition to Finland said it would cost 50 MPPs to the UK but it was set to 75, changed it to 50
- (Bug) USSR, Poland partition mentioned that Germany can refuse (they can not) so this part of the text was removed
- (Bug) USA, CV Ranger removed from production que (it is given by event when they go to war)
- (Bug) USSR, can no longer Research Infantry Level 3 (2 is their Max like everyone else) as none of their units were using it
- (Bug) USSR, could build 1 more garrison unit that it had names (added an additional name)
- (Bug) Italy, Adriatic Defense will go away if Italy surrenders or changes sides and will only do damage once Italy is in the war
- (Bug) Italy, NM hit for loss of East Africa will now fire when it happens and not on a specific date
- (Bug) France, Triomphant Destroyer event will now give it to French Colonies instead of the UK
- (Bug) France, text about Lorraine Battleship is incorrect and changed to Lorraine Battle Cruiser
- (Bug) UK, Decision text for Lend-Lease to USSR was incorrect in saying 5% when it should be 20%-25%
- (Bug) French Colonies, will now benefit from the Warfare Doctrines researched by France
- (Bug) Italian Human Torpedo, had a chance of happening but doing 0 damage. It will now do at least 1.
- (Bug) UK, L.D.V event incorrectly said a size 6 unit will deploy if Yes and size 5 if no. It should have been a size 10 for both.
- (New) Oil Shortage Decision (871) was removed and anything tied with it
- (New) Tech caps, for all countries, increased to 3000
- (New) Engineers, now use anti-tank upgrade
- (New) USSR, Vladivostok supplies changed from 80 to 40 and will not start till USA is at war
- (New) Mexico, added to the map but only to provide more production to USA
- (New) Pillbox units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Gun Coastal units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Garrison units no longer get Prepared Attack bonus
- (New) Garrisons will no longer retreat from resources
- (New) HQs, retreat range changed from 1 to 2
- (New) Div, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Infantry, increased retreat percentage in resources
- (New) Corps, Motorized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Elite, increased retreat percentage in resources and range decreased to 1
- (New) Paratroops, increased retreat percentage in resources
- (New) Corps, Mountain, retreat range decreased to 1
- (New) Corps, Light Infantry, retreat range decreased to 1
- (New) Corps, Artillery SP, retreat range increased to 2
- (New) Corps, Gun Rail, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armored Train, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armor, retreat range increased to 2
- (New) Corps, Elite Armor, retreat range increased to 2
- (New) Subs, can now retreat and retreat range set to 4
- (New) Mountain Units, base hard/Light Armor Defensive values set to 1
- (New) UK, decision added to deploy an Engineer in Egypt once Italy is in the war (40% chance of fire each turn)
- (New) Fighters base Intercept Range changed from 6 to 5
- (New) Fighters base Escort Range changed from 7 to 9
- (New) Fighters base Strike Range changed from 7 to 5
- (New) Fighters Long Range Tech, Escort Range changed from 3 to 4
- (New) Strategic Bombers Long Range Tech, Strike Range changed from 2 to 3
- (New) national_morale.txt file put in line with TRP World for future changes
- (New) Italian Human Torpedo, is now a reoccurring event instead of a 1 time event.
- (New) Abyssinia, removed that long road on the west side (caused AI problems)
- (New) Marsh, can now entrench and will no longer have negative defensive bonuses for Artillery and Air-Power
- (New) Jungle defensive bonuses against armor increased
- (New) Fortification bonuses have been increased against Armor
- (New) Mountain Units no longer get attack bonuses in mountains
- (New) Mountain Units now get defensive bonuses in Hills and High Mountains
- (New) Mountain Units defensive bonuses in Mountains have been increased
- (New) Defensive values of Resource and Terrain are now cumulative. Example Rostov will now get the bonus of Marsh and City to its defense value
- (New) Aircraft no longer have a penalty when attacking FROM a Marsh
- (New) Lakes now have defensive bonuses and allow entrenchment
- (Convoy) UK, convoy routes code simplified and cleaned up
- (Convoy) USSR, convoy from UK moved from Glasgow to Scapa Flow
- (Convoy) USA, Lend Lease will always be at 100%, does not start till 50 Mobilization and will send ALLOT MORE
- (Convoy) Canada will always be at 100% and its resources to the UK has increased significantly
- (Convoy) UK, Lend Lease to USSR has been increased
- (Convoy) Saudi Arabia, trades with USA right from the beginning (around 9/15/1939). The higher they lean toward the Allies the more they will give to the Allies. Diplomacy acts as an investment into their oil fields.
- (Map) Melitopol (216,90), moved mine over one hex and placed a town (supply reasons)
- (Map) Removed partisan from Meshed (258,113)
- (Map) Qattara Depression changed to be more historically accurate which will help UK defend Egypt
- (Map) Gibraltar Port in hex 137,113 has been deleted (you can now invade from the med)
- (Map) UK, mines have been removed (the cities are assumed to be the mines) convoys are bringing in more
- (Map) UK, all cities, except Liverpool, replaced with towns (UK Population was not very high)
- (Map) Kherson River flip it so Kherson is on the other side of it
- (OOB) USSR, increase fighter max by 1
- (OOB) Germany, AA max increased from 3 to 5
- (OOB) USA, has an Infantry Corp in Washington DC. Changed to motorized
- (OOB) South Africa, Infantry Corp strength changed from 5 to 8
- (Diplomacy) Chit max that can be placed on each country is 2 (per major power)
- (Diplomacy) UK, USA and Germany, AI will be more aggressive with trying to influence countries
- (AI) Malta Effect will no longer fire if Axis is AI controlled (AI can't handle it like a human player)
- (AI) USSR, removed starting guard locks on AA guns
- (AI) USSR, small changes to defensive line south of Leningrad
- (AI) USSR, added hex 210,17 to the Murmansk defense line
- (AI) Germany, garrison Greece will adjust if they loose control of any key points. Should handle Greece owned by Italy and Italy surrenders
- (AI) UK, Will build fortifications near El Alamein if it has Engineers
- (AI) Germany, will garrison Albania (Tirana) if needed
- (AI) Research, when playing at max difficulty AI will research more aggressively since its free.
- (AI) French Colonies, will focus on Air and Sea power in the early years and land in the later years
- (AI) Level 4 difficulty Germany, USA, UK and USSR get a 500NM bonus per turn once at war
- (AI) Germany, fleet AI small adjustment on sending ships to defend its convoy from Norway
- (AI) UK, small adjustments to offensive AI in Abyssinia
- (AI) South Africa, will transport troops to Abyssinia again
- (AI) Germany, will keep reinforcing Egypt if it is captured
- (AI) Free France will patrol more the UK convoys
- (AI) UK, offensive AI to send their forces to Baghdad
This one has some major changes to the Convoy system for allies, unit retreats and more important is defensive bonuses are now cumulative with terrain and resource. Before resource defensive bonuses would supercede terrain.
This will make places like Leningrad and Rostov harder to take!
Example: A town in a forest bonuses will get both the town bonus and the forest bonus together.
Lots of bug fixes and game adjustments for the Allies (as that was the last game I played as and made my notes for)
########################
# TRP 1.1.1 Europe
########################
- (Bug) Minors Armor Corp will no longer get 2 attacks if their parent country has Armor Warfare researched
- (Bug) Germany Strategic Advice for ports in Spain will no longer display for the Allies
- (Bug) USSR Winter Equipment event cost of 50 MPPs split into 5 turns (at 10) instead of -50 right away
- (Bug) UK Expedition to Finland said it would cost 50 MPPs to the UK but it was set to 75, changed it to 50
- (Bug) USSR, Poland partition mentioned that Germany can refuse (they can not) so this part of the text was removed
- (Bug) USA, CV Ranger removed from production que (it is given by event when they go to war)
- (Bug) USSR, can no longer Research Infantry Level 3 (2 is their Max like everyone else) as none of their units were using it
- (Bug) USSR, could build 1 more garrison unit that it had names (added an additional name)
- (Bug) Italy, Adriatic Defense will go away if Italy surrenders or changes sides and will only do damage once Italy is in the war
- (Bug) Italy, NM hit for loss of East Africa will now fire when it happens and not on a specific date
- (Bug) France, Triomphant Destroyer event will now give it to French Colonies instead of the UK
- (Bug) France, text about Lorraine Battleship is incorrect and changed to Lorraine Battle Cruiser
- (Bug) UK, Decision text for Lend-Lease to USSR was incorrect in saying 5% when it should be 20%-25%
- (Bug) French Colonies, will now benefit from the Warfare Doctrines researched by France
- (Bug) Italian Human Torpedo, had a chance of happening but doing 0 damage. It will now do at least 1.
- (Bug) UK, L.D.V event incorrectly said a size 6 unit will deploy if Yes and size 5 if no. It should have been a size 10 for both.
- (New) Oil Shortage Decision (871) was removed and anything tied with it
- (New) Tech caps, for all countries, increased to 3000
- (New) Engineers, now use anti-tank upgrade
- (New) USSR, Vladivostok supplies changed from 80 to 40 and will not start till USA is at war
- (New) Mexico, added to the map but only to provide more production to USA
- (New) Pillbox units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Gun Coastal units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Garrison units no longer get Prepared Attack bonus
- (New) Garrisons will no longer retreat from resources
- (New) HQs, retreat range changed from 1 to 2
- (New) Div, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Infantry, increased retreat percentage in resources
- (New) Corps, Motorized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Elite, increased retreat percentage in resources and range decreased to 1
- (New) Paratroops, increased retreat percentage in resources
- (New) Corps, Mountain, retreat range decreased to 1
- (New) Corps, Light Infantry, retreat range decreased to 1
- (New) Corps, Artillery SP, retreat range increased to 2
- (New) Corps, Gun Rail, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armored Train, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armor, retreat range increased to 2
- (New) Corps, Elite Armor, retreat range increased to 2
- (New) Subs, can now retreat and retreat range set to 4
- (New) Mountain Units, base hard/Light Armor Defensive values set to 1
- (New) UK, decision added to deploy an Engineer in Egypt once Italy is in the war (40% chance of fire each turn)
- (New) Fighters base Intercept Range changed from 6 to 5
- (New) Fighters base Escort Range changed from 7 to 9
- (New) Fighters base Strike Range changed from 7 to 5
- (New) Fighters Long Range Tech, Escort Range changed from 3 to 4
- (New) Strategic Bombers Long Range Tech, Strike Range changed from 2 to 3
- (New) national_morale.txt file put in line with TRP World for future changes
- (New) Italian Human Torpedo, is now a reoccurring event instead of a 1 time event.
- (New) Abyssinia, removed that long road on the west side (caused AI problems)
- (New) Marsh, can now entrench and will no longer have negative defensive bonuses for Artillery and Air-Power
- (New) Jungle defensive bonuses against armor increased
- (New) Fortification bonuses have been increased against Armor
- (New) Mountain Units no longer get attack bonuses in mountains
- (New) Mountain Units now get defensive bonuses in Hills and High Mountains
- (New) Mountain Units defensive bonuses in Mountains have been increased
- (New) Defensive values of Resource and Terrain are now cumulative. Example Rostov will now get the bonus of Marsh and City to its defense value
- (New) Aircraft no longer have a penalty when attacking FROM a Marsh
- (New) Lakes now have defensive bonuses and allow entrenchment
- (Convoy) UK, convoy routes code simplified and cleaned up
- (Convoy) USSR, convoy from UK moved from Glasgow to Scapa Flow
- (Convoy) USA, Lend Lease will always be at 100%, does not start till 50 Mobilization and will send ALLOT MORE
- (Convoy) Canada will always be at 100% and its resources to the UK has increased significantly
- (Convoy) UK, Lend Lease to USSR has been increased
- (Convoy) Saudi Arabia, trades with USA right from the beginning (around 9/15/1939). The higher they lean toward the Allies the more they will give to the Allies. Diplomacy acts as an investment into their oil fields.
- (Map) Melitopol (216,90), moved mine over one hex and placed a town (supply reasons)
- (Map) Removed partisan from Meshed (258,113)
- (Map) Qattara Depression changed to be more historically accurate which will help UK defend Egypt
- (Map) Gibraltar Port in hex 137,113 has been deleted (you can now invade from the med)
- (Map) UK, mines have been removed (the cities are assumed to be the mines) convoys are bringing in more
- (Map) UK, all cities, except Liverpool, replaced with towns (UK Population was not very high)
- (Map) Kherson River flip it so Kherson is on the other side of it
- (OOB) USSR, increase fighter max by 1
- (OOB) Germany, AA max increased from 3 to 5
- (OOB) USA, has an Infantry Corp in Washington DC. Changed to motorized
- (OOB) South Africa, Infantry Corp strength changed from 5 to 8
- (Diplomacy) Chit max that can be placed on each country is 2 (per major power)
- (Diplomacy) UK, USA and Germany, AI will be more aggressive with trying to influence countries
- (AI) Malta Effect will no longer fire if Axis is AI controlled (AI can't handle it like a human player)
- (AI) USSR, removed starting guard locks on AA guns
- (AI) USSR, small changes to defensive line south of Leningrad
- (AI) USSR, added hex 210,17 to the Murmansk defense line
- (AI) Germany, garrison Greece will adjust if they loose control of any key points. Should handle Greece owned by Italy and Italy surrenders
- (AI) UK, Will build fortifications near El Alamein if it has Engineers
- (AI) Germany, will garrison Albania (Tirana) if needed
- (AI) Research, when playing at max difficulty AI will research more aggressively since its free.
- (AI) French Colonies, will focus on Air and Sea power in the early years and land in the later years
- (AI) Level 4 difficulty Germany, USA, UK and USSR get a 500NM bonus per turn once at war
- (AI) Germany, fleet AI small adjustment on sending ships to defend its convoy from Norway
- (AI) UK, small adjustments to offensive AI in Abyssinia
- (AI) South Africa, will transport troops to Abyssinia again
- (AI) Germany, will keep reinforcing Egypt if it is captured
- (AI) Free France will patrol more the UK convoys
- (AI) UK, offensive AI to send their forces to Baghdad