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Re: Keep the World from Burning. (4-player Game)
Posted: Sat Aug 22, 2026 7:58 am
by Orm

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Picture from Jul/Aug '40 Impulse #7 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Aug 23, 2026 9:33 am
by Majorball68
Jul/Aug '40
Impulse #7 (Axis)
Land: Germany(O Chit Rundstedt), Japan
Naval: Italy
Naval Air:
Italy
NAV2 -> WM 4-Box
FTR2 -> WN 2-Box
Naval Movement
Italian TF moves into IC, Intercept?

- Intercept IC.png (710.97 KiB) Viewed 241 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Aug 23, 2026 10:35 am
by Orm
No, thank you.
Only loaded SCS, TRS, AMPH, or CPs, will be considered for interception by SUBs.
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Aug 23, 2026 10:46 am
by Majorball68
The Italian TF finishes in EM 4-box. A CP moves into IC & WM.
Axis searching EM, support?

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Re: Keep the World from Burning. (4-player Game)
Posted: Sun Aug 23, 2026 10:55 am
by Orm
The FTR2 to the 0-box. Thank you.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 8:42 am
by Majorball68
My search woes continue as both sides fail to find in EM 7 all.
Allies may search in IC & WM?

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- WM.png (145.88 KiB) Viewed 207 times
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 9:13 am
by Orm
We search in both. No air added.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 9:33 am
by Majorball68
Search in WM was an Axis find, Allies 9 vs Axis 4 - 7 surprise points spent like so.

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Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 9:38 am
by Majorball68
The Allied bill, I assume Gibraltar for aborted SUB.

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Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 9:41 am
by Majorball68
Allied search in IC was a miss, Allies 6 vs Axis 5.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Aug 24, 2026 10:53 am
by Majorball68
Jul/Aug '40
Impulse #7 (Axis)
No GS or SB.
Rail
Japan MIL -> Paoting
Moves
Plenty per attached save.
Debark units
Japan
MAR + 2 INF + ENG debark around Vladivostock
Para lands in Paris.
2 main attacks Paris & Vladivostock. Seconday attack France [55,32]
Allies have air support options for all attacks?
Germans have a 2 x FTR3 to counter Paris support.
Japan has CVP to counter Vladivostock support.

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- Vlad.png (716.69 KiB) Viewed 183 times
![France [55,32].png](./download/file.php?id=1269764&sid=970e10f8bcc19e45cb6e5ee6e7409750)
- France [55,32].png (816.49 KiB) Viewed 182 times
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Aug 26, 2026 12:26 pm
by GeneralAdvance
Oops, sorry for the slow response, somehow I didn't notice this until Orm just mentioned it.
French Lnd3 supports Paris, land whence
Russian Lnd4 supports Vlad, land 54, 162
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 5:29 am
by Majorball68

- Air-to-air Combat Vlad.png (222.14 KiB) Viewed 74 times

- Air-to-air Combat Paris.png (217.67 KiB) Viewed 74 times
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 5:34 am
by Majorball68
Axis prevails in both.

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- Paris results Air-to-air Combat.png (208.84 KiB) Viewed 73 times
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 5:37 am
by Majorball68
The 2 city attacks are obvious assaults the other is an auto blitz.

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Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 5:51 am
by Majorball68
Axis just did enough to take both cities without loss.

- Paris Land attack result.png (217.38 KiB) Viewed 67 times

- Vlad Land attack result.png (212.07 KiB) Viewed 67 times
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 5:54 am
by Majorball68
Overrun subs rebase to here where they remain in supply. If another base preferred I can edit.

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Re: Keep the World from Burning. (4-player Game)
Posted: Thu Aug 27, 2026 6:10 am
by Majorball68
Jul/Aug '40
Impulse #7 (Axis)
Rebase
Germany
FTR2 -> Paris
LND2 -> [35,49] Finland
Japan
FTR2 -> [58,153] Manchuria
EOT roll(Less than 2 req) = 10
Over to Allies.

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