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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Aug 13, 2023 4:33 am
by jjdenver
44 MJ i3 allies (cont):
I think I can make assumptions about losses. If not just let me know and I can go back to a savepoint.
At Kiev and Krivoy Rog the Red Army firepower overwhelms the defenders.

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It's the same story against the disorganized and out of supply Japanese.

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Yak-3 rebase from Gomel south to 53.57.
US:
cvp rebase off CV in Truk and another cvp debark from TRS onto the CV
CW:
FTR3 Mosquito Brisbane to 126.177 near Port Moresby
NAV3 north Australia to Menado
FTR3 from Menado farther north in Philippines
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Aug 13, 2023 6:28 am
by Mayhemizer_slith
Rebase continues
FF
LND3 in Algeria to Southern England
US
LND3 in Gib to Marseilles
CW
FTR3 in Azores to Algeria
NAV3 in Denmark to Scapa Flow
FTR2 in Denmark to Normandy
FTR2 in Denmark to SE England
Remaining two FTRs in Denmark swap hexes
2x FTR2 in Southampton to Normandy
NAV3 in SE England 5 hexes west
FTR2 in Marseilles 2 hexes NW
FTR2 in Egypt to East Med shore
FTR2 in India to Burma 96,123
FTR2 in India to port adjacent to Burma border
Over to JJ for more rebase and reorg
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Aug 13, 2023 6:36 am
by Mayhemizer_slith
Would it be safest way disorganize my CVP in Bay of Bengal if you fly CAP during your impulse?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Aug 13, 2023 7:33 am
by Orm
Mayhemizer_slith wrote: Sun Aug 13, 2023 6:36 am
Would it be safest way disorganize my CVP in Bay of Bengal if you fly CAP during your impulse?
Yes, that seems best.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Aug 13, 2023 8:10 am
by jjdenver
44 MJ i3 allies (cont):
Koniev reorg in Ukraine area. Turn back to Axis.


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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 2:03 pm
by Orm
May/Jun '44
Impulse #4 (Axis)
Land: Germany, Italy
Combined: Japan
Naval:
No Port Strikes.
Naval air:
Italy:
FTR2 (Naples) -> Italian Coast 2-box
Japan:
FTR2 (Korea) -> China Sea 4-box
Naval moves:
Japan:
2 BB + CA + CP (Fukuoka) -> China Sea 0-box
BB + 2 CA + AMPH (Canton) -> China Sea 4-box
No Axis searches.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 2:04 pm
by Orm
May/Jun '44
Impulse #4 (Axis)
Allies can search in two sea areas. Will they do so?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 2:12 pm
by Mayhemizer_slith
Yes to Italian Coast.
No thanks to China Sea, looks impossible to make AMPH abort.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 2:37 pm
by Mayhemizer_slith
Please react B-17 to Italian Coast box 3.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 2:57 pm
by Orm
Italy add one NAV3 to the 2-box.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:09 pm
by Mayhemizer_slith
I believe we have 3 surprise points.
Best fighter in front, NAV2 as front bomber.
Use 2 points to drop Axis A2A value.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:09 pm
by Orm
May/Jun '44
Impulse #4 (Axis)
Both sides find (Allies 1, Axis 3)

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:12 pm
by Mayhemizer_slith
I answered at the same time, few seconds earlier

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:21 pm
by Orm
I do not understand how the air combat odds is -1 for Axis.
9,1 - 8,6 = +0,5 which rounds up to +1. Lowering that with 1 for surprise points should make it go to 0. And even if it is -0,5 it should round up to 0. After all, the Allied side has -0,5 rounded up to 0.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:23 pm
by Orm
Beginning rolling air combat now and hopes it doesn't matter.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:25 pm
by Mayhemizer_slith
I think that is how it’s always. Axis have +1/+1 but Allies dropped it to 0/+1.
So -1 for Allies
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:27 pm
by Orm
Except that it is -1 for Axis and 0 for Allies. reverse of what you said it should be.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:27 pm
by Orm
May/Jun '44
Impulse #4 (Axis)
What bomber is cleared for Allies?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:29 pm
by Mayhemizer_slith
Orm wrote: Tue Aug 22, 2023 3:27 pm
Except that it is -1 for Axis and 0 for Allies. reverse of what you said it should be.
Excatly. Modify rolls to fit -1 for Allies
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 22, 2023 3:29 pm
by Orm
Going to be away for a while.