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RE: Comprehensive Wishlist

Posted: Tue Jan 05, 2010 10:21 pm
by Abnormalmind
Ralph,

Thanks much for what the team does. It's much appreciated.

Thanks,
-patrick

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 12:12 am
by BigDuke66
Any chance that all the buttons(well where it is useful) in the menu are capable of being switched forth(left click) and back(right click)?

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 12:17 am
by ralphtricky
ORIGINAL: BigDuke66

Any chance that all the buttons(well where it is useful) in the menu are capable of being switched forth(left click) and back(right click)?
Which ones aren't?

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 12:18 am
by ralphtricky
ORIGINAL: Abnormalmind

Ralph,

Thanks much for what the team does. It's much appreciated.

Thanks,
-patrick
It's a labor of love for all of us. They and the community are what keep me going.

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 10:03 am
by BigDuke66
Those are:
-Place names
-Current possession
-Current supply
-Objectives


BTW do I have to worry because I got a warning regarding the operating system as I installed on Windows 7.

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 2:16 pm
by Abnormalmind
I run the game on Win 7 - 64 bit. I found opart3.exe, right clicked, and set compatibility mode to windows xp sp3. Everything works fine. Not sure about the editor file. Previously, I had some seriously odd issues running the game in Win 7. Hope this helps.

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 3:29 pm
by BigDuke66
Well 64 always seem to make problem here or there thats why I run the 32 bit version.

RE: Comprehensive Wishlist

Posted: Wed Jan 06, 2010 4:38 pm
by Abnormalmind
I'd like to offer further suggestions about counter-battery missions( 5.2, 8.8, 9.2, 9.3.2, 12.4.5). Given that counter-battery missions (or interdiction fire) requires certain skill sets and additional resources, perhaps a new a unit could be created such as a "CB Specialist" that scenario designers could add to specific artillery formations that allow the unit a varying ability to undertake counter battery missions (or interdiction fire). Radar (or sound) enabled CB specialists would provide a significant bonus to CB. Additionally, CB during night turns should be superior than day turns pre-1950(ish) and dependent upon other factors. Also, air superiority should provide a bonus for CB. I'd also like to suggest that self-propelled artillery be given an edge avoiding CB combat results (meaning, self-propelled artillery is more likely to shoot and scoot if threatened by ranging fire, rather than have to limber up to re-position). I think the original ideas a great, and would add to the game.


RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 11:24 am
by jmlima
is this actually implemented in the next patch:

1.1 New Supply: Supply radius effect modified to depend upon distance in Motorized Movement Points from nearest source. (This supercedes 5.7)
1.1.1 Hex Supply Value = Force Supply * 110% / (1.375 ^ (Distance in MPs / Supply Radius))
1.1.2 Supply Units still extend range as before. Clarification: The supply unit would effectively reduce the distance to a supply source by one supply radius.
1.1.2.1 Hex Supply Value = Force Supply * 120% / (1.375 ^ ((Distance in MPs – Supply Radius) / Supply Radius)))
1.1.3 Note that, now, major rivers (unless canceled by sufficient major ferry) & major escarpments would block supply. And traffic jams will reduce supply. Supply levels continue to attenuate with distance, possibly all the way to zero.


(it is shown as blue in the doc)

RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 12:46 pm
by ralphtricky
ORIGINAL: BigDuke66
Well 64 always seem to make problem here or there thats why I run the 32 bit version.
I'm developing the patch on Win 7 64, so there shoulnd't be any problems this time.

RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 1:10 pm
by ralphtricky
ORIGINAL: jmlima

is this actually implemented in the next patch:

1.1 New Supply: Supply radius effect modified to depend upon distance in Motorized Movement Points from nearest source. (This supercedes 5.7)
1.1.1 Hex Supply Value = Force Supply * 110% / (1.375 ^ (Distance in MPs / Supply Radius))
1.1.2 Supply Units still extend range as before. Clarification: The supply unit would effectively reduce the distance to a supply source by one supply radius.
1.1.2.1 Hex Supply Value = Force Supply * 120% / (1.375 ^ ((Distance in MPs – Supply Radius) / Supply Radius)))
1.1.3 Note that, now, major rivers (unless canceled by sufficient major ferry) & major escarpments would block supply. And traffic jams will reduce supply. Supply levels continue to attenuate with distance, possibly all the way to zero.


(it is shown as blue in the doc)
Yes, although it's strictly optional. Curtis chose the algorithm to be similar to the older 'step' supply rules. A unit 2 supply radius away from a supply source would have about 50% of that supply source, just like now. Modern algorithms can calculate this easily, and I feel it's clearer than the old supply rules. I like any feature which requires less memorizing.

Ralph

RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 5:49 pm
by ColinWright
ORIGINAL: ralphtrick

ORIGINAL: jmlima

is this actually implemented in the next patch:

1.1 New Supply: Supply radius effect modified to depend upon distance in Motorized Movement Points from nearest source. (This supercedes 5.7)
1.1.1 Hex Supply Value = Force Supply * 110% / (1.375 ^ (Distance in MPs / Supply Radius))
1.1.2 Supply Units still extend range as before. Clarification: The supply unit would effectively reduce the distance to a supply source by one supply radius.
1.1.2.1 Hex Supply Value = Force Supply * 120% / (1.375 ^ ((Distance in MPs – Supply Radius) / Supply Radius)))
1.1.3 Note that, now, major rivers (unless canceled by sufficient major ferry) & major escarpments would block supply. And traffic jams will reduce supply. Supply levels continue to attenuate with distance, possibly all the way to zero.


(it is shown as blue in the doc)
Yes, although it's strictly optional. Curtis chose the algorithm to be similar to the older 'step' supply rules. A unit 2 supply radius away from a supply source would have about 50% of that supply source, just like now. Modern algorithms can calculate this easily, and I feel it's clearer than the old supply rules. I like any feature which requires less memorizing.

Ralph

Where is this doc?

RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 7:18 pm
by jmlima
1st post of this thread.

RE: Comprehensive Wishlist

Posted: Thu Jan 07, 2010 7:51 pm
by ColinWright
ORIGINAL: jmlima

1st post of this thread.

Thanks. I was afraid of that. Now I'll have to download that Word viewer. The things I have to do...

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 6:54 am
by jmlima
Drop me your email by PM and I'll send you pdf version.

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 8:51 am
by ColinWright
ORIGINAL: jmlima

Drop me your email by PM and I'll send you pdf version.

Thanks. Done.

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 10:45 am
by jmlima
Nothing received though...

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 5:12 pm
by Curtis Lemay
ORIGINAL: jmlima

Drop me your email by PM and I'll send you pdf version.

You're able to convert Word to PDF? If so, your services may be required - for King & Country (for King, read Ralph; for Country, read TOAW).

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 5:28 pm
by ColinWright
ORIGINAL: jmlima

Nothing received though...

First time I sent it to your 'e-mail.' This time I used the actual 'pm' button.

RE: Comprehensive Wishlist

Posted: Fri Jan 08, 2010 5:39 pm
by Silvanski
ORIGINAL: Curtis Lemay
ORIGINAL: jmlima

Drop me your email by PM and I'll send you pdf version.

You're able to convert Word to PDF? If so, your services may be required - for King & Country (for King, read Ralph; for Country, read TOAW).
FYI The word program in the free Open Office can also create PDF's