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RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 12:20 am
by Mike Scholl
ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.
This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 10:39 am
by Sonny II
ORIGINAL: Mike Scholl
ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.
This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.
After 10 years of schooling I found a seat on the Bored of Education. And no, I am not using Brady's spell checker.[:D]
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 12:55 pm
by Andy Mac
Posted the complete list on the land thread thought I may as well double up and post the currrent draft of the HQ and naval TF list here as well.
I am looking for a couple more junior flag officers to add so if anyone has any preferences let me know.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 7:06 pm
by Dixie
It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?
A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?

RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 7:20 pm
by DuckofTindalos
ORIGINAL: Dixie
It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?
A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?
No and yes.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 8:57 pm
by Sardaukar
Will the subs have air-search/warning radars in AE ?

I had to add them myself and also contribute to CHS to have them added.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 9:05 pm
by DuckofTindalos
All submarines get the full historical radar fits.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 9:17 pm
by Mike Solli
Will the Japanese air search radar be fixed?
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 9:20 pm
by DuckofTindalos
Already done.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 9:21 pm
by JamesM
In the task force selection screen could you add tab that only shows ships due for an upgrade? When you have a large number of ships at a forward base and you want to send ships back for a refit it is a bit if the task to select the appropriate ships.
RE: Admirals Edition Naval Thread
Posted: Tue Dec 18, 2007 9:22 pm
by DuckofTindalos
Eh, that's already part of stock WitP, so it's obviously going to be in the AE.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 12:59 am
by witpqs
I think he means in the ship selection screen when creating TF's or transferring ships to a TF.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 7:34 am
by JamesM
ORIGINAL: witpqs
I think he means in the ship selection screen when creating TF's or transferring ships to a TF.
That is exactly what I mean.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 7:35 am
by JamesM
..
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 12:41 pm
by tsimmonds
Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 12:51 pm
by herwin
ORIGINAL: irrelevant
Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.
Same issue for ports.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 1:04 pm
by Mike Solli
Good question.
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 1:35 pm
by jwilkerson
ORIGINAL: Mike Solli
Good question.
One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.
[:)]
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 1:52 pm
by Mike Solli
ORIGINAL: jwilkerson
ORIGINAL: Mike Solli
Good question.
One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.
[:)]
Is there still an unlimited number of ships that can unload and that they can unload less per day or is there now a cap on the number of ships that can unload at one time? I sure hope the latter....
RE: Admirals Edition Naval Thread
Posted: Wed Dec 19, 2007 3:06 pm
by el cid again
ORIGINAL: irrelevant
Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.
Actually - this seems confused. OVER A BEACH the number SHOULD BE unlimited! It is in a port - at the much more efficient port loading rates - that restrictions are needed - both for number of ships - and also for size of ship. [My first ship - AKA-249 USS Francis Marion - was the last APA the US ever built. She carried 22 landing craft - and could land almost anywhere cargo as large as an M-60 tank - beach or not. So long as "anywhere" means "some suitable site near the objective" and not literally every meter of coast. If you have more ships, you do two things: spread out over more "beach" - wether or not it is actual beach; phase the landing craft: no reason you cannot have wave upon wave of them coming ashore from ships anchored out.]
Now theoretically a beach might be too small to permit an infinite number of ships to land. Normally - you just pick additional beaches. But some places there are no beaches at all - and what there are are very limited. Since we have no way to rate beaches - or even say "no landings here" (the entire west coast of Kerguelin Island - well actually most of the island except in the east - has NO suitable landing points - and we are talking over a thousand square mile island here - a wierd one I happen to know in detail). As a general rule, our hexes are so large there is a landing point. The only reason to limit landings might be for very tiny atols/islets.