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RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 2:21 am
by Yamato hugger
Mainly to represent the ability of going through the Straights of Magellan I should think.

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 2:37 am
by Andrew Brown
ORIGINAL: Yamato hugger

Mainly to represent the ability of going through the Straights of Magellan I should think.

Yes, that's why it is there. It is another entry point into the Pacific (which involves long distance sailing).

Andrew

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 2:40 am
by bradfordkay
I gather that there's varying time periods for transfers between the different of-map areas? 

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 8:17 am
by Andrew Brown
ORIGINAL: bradfordkay

I gather that there's varying time periods for transfers between the different of-map areas? 

Yes, based on the sailing distances to the off-map bases.

Andrew

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 10:17 am
by m10bob
Will there be a "chance to" in way of risking going from England to theatre via the Suez Canal?

The Rhona was sunk in the Med enroute to Kowloon via India.

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 6:44 pm
by Andrew Brown
ORIGINAL: m10bob

Will there be a "chance to" in way of risking going from England to theatre via the Suez Canal?

The Rhona was sunk in the Med enroute to Kowloon via India.

No. This sort of thing was considered (such as having "U-boats", either real or simulated, attack ships moving between "off-map" areas) but we decided to leave it out. Too many other things to do, and this is "War in the Pacific", after all.

Andrew

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 8:36 pm
by Chad Harrison
ORIGINAL: Andrew Brown

Hi Jorm,

No Madagascar. The off map areas are: Panama, North American East coast (USA/Canada), Port Stanley (Falkland Islands), Cape Town (SA), Mombasa (East Africa), Aden, Aabadan (Persian Gulf), UK.

Andrew

Will they function the same as 'normal' on map bases? Or will they play a little differently?

For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).

So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?

Thanks in advance.

Chad

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 8:52 pm
by Andrew Brown
ORIGINAL: Chad Harrison
Will they function the same as 'normal' on map bases? Or will they play a little differently?

For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).

So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?

Thanks in advance.

Chad

They are just bases, like on-map ones. There is no special code for them. Most of them do have their own (static) base forces. There is nothing stopping the Allied player from moving other base forces (or any other unit) there if he wants to, however.

Keep in mind that the facilities at these bases is not the sum total of the actual facilities present, but the portion of those facilities made available for the Pacific campaign. For example, the "UK" base has a size 100 repair yard. In reality there would be well over a thousand points of repair yards in the UK, but only 100 points are available for repairing ships sent there from the Pacific/CBI theatres - all of the rest is considered to be allocated to other priorities.

Andrew

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 9:38 pm
by Chad Harrison
ORIGINAL: Andrew Brown

They are just bases, like on-map ones. There is no special code for them. Most of them do have their own (static) base forces. There is nothing stopping the Allied player from moving other base forces (or any other unit) there if he wants to, however.

Keep in mind that the facilities at these bases is not the sum total of the actual facilities present, but the portion of those facilities made available for the Pacific campaign. For example, the "UK" base has a size 100 repair yard. In reality there would be well over a thousand points of repair yards in the UK, but only 100 points are available for repairing ships sent there from the Pacific/CBI theatres - all of the rest is considered to be allocated to other priorities.

Andrew

Thanks for the reply Andrew. Nice to see these additions well thought out and the greatest effort made to have this game represent reality in every way possible.

RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 10:07 pm
by Don Bowen
ORIGINAL: Andrew Brown

...They are just bases, like on-map ones. There is no special code for them. ...

Andrew


Said the man that did not have to write the off map TF movement code.




RE: Admiral's Edition Map Thread

Posted: Mon Nov 24, 2008 11:38 pm
by Andrew Brown
ORIGINAL: Don Bowen

ORIGINAL: Andrew Brown

...They are just bases, like on-map ones. There is no special code for them. ...

Andrew


Said the man that did not have to write the off map TF movement code.




Touché!

Andrew

RE: Admiral's Edition Map Thread

Posted: Tue Nov 25, 2008 2:58 am
by witpqs
ORIGINAL: Don Bowen
ORIGINAL: Andrew Brown

...They are just bases, like on-map ones. There is no special code for them. ...

Andrew

Said the man that did not have to write the off map TF movement code.

He meant that for a talented programmer like you it was nothing special. [8D]

RE: Admiral's Edition Map Thread

Posted: Tue Nov 25, 2008 7:32 am
by Yamato hugger
ORIGINAL: Chad Harrison

Will they function the same as 'normal' on map bases? Or will they play a little differently?

For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).

So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?

Thanks in advance.

Chad

Off map bases can not be attacked by IJN forces in any way. Yes they have base forces and yes you can add troops if you want. They have sizes just like on map bases. And yes, the "east coast" is 1 "base" (as is the UK a single "base").

Edit: And allied air units based in them can not affect the on-map area at all.

RE: Admiral's Edition Map Thread

Posted: Tue Nov 25, 2008 1:22 pm
by Chad Harrison
ORIGINAL: Yamato hugger

Off map bases can not be attacked by IJN forces in any way. Yes they have base forces and yes you can add troops if you want. They have sizes just like on map bases. And yes, the "east coast" is 1 "base" (as is the UK a single "base").

Edit: And allied air units based in them can not affect the on-map area at all.

With that in mind, I suppose having 3000 aircraft sitting on the 'East Coast' base isnt really an issue.

Personally, the offmap bases and movement is one of the biggest improvements in AE in my opinion.

Did we mention we are anxious for this game? [:D]

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 9:50 am
by Speedysteve
Guys,
 
A query on Leyte. From reading a few books (most recently Hastings' Nemesis) it appears the general consensus is that Leyte was NOT a suitable place for construction of and provision of oddles of runways and planes. Quite simply put the marshy environment made any construction of hard runways if not impossible highly problematic and improbable for extensive use.
 
Does Leyte have a lower Airfield SPS than in Stock?
 
Regards,
 
Steven

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 10:04 am
by m10bob
Maybe linked to the last question..IRL the area around Darwin had maybe 20 airfields, and since each hex equals more than just that one location, will more bases in each hex equal a higher initial aircraft capability?

Image

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 12:43 pm
by herwin
ORIGINAL: Speedy

Guys,

A query on Leyte. From reading a few books (most recently Hastings' Nemesis) it appears the general consensus is that Leyte was NOT a suitable place for construction of and provision of oddles of runways and planes. Quite simply put the marshy environment made any construction of hard runways if not impossible highly problematic and improbable for extensive use.

Does Leyte have a lower Airfield SPS than in Stock?

Regards,

Steven

The pre-war planning was to invade at Davao, particularly if the garrison had been able to hold on. Leyte was chosen instead. This was to establish a fleet base, not an airbase.

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 1:12 pm
by Speedysteve
Not according to what i've read. They planned to stage 100's of Kenney's planes there AFAIK to cover the invasion of Luzon.

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 1:19 pm
by DuckofTindalos
MacArthur wanted to put airbases on Leyte. That was his whole reasoning for choosing it in the first place, and he predictably ignored intelligence that most of the island would be submerged in mud once the rains came.

Douchebag...[:@]

RE: Admiral's Edition Map Thread

Posted: Wed Dec 10, 2008 1:38 pm
by herwin
ORIGINAL: Terminus

MacArthur wanted to put airbases on Leyte. That was his whole reasoning for choosing it in the first place, and he predictably ignored intelligence that most of the island would be submerged in mud once the rains came.

Douchebag...[:@]

Morison says something similar (politely). However, the two suitable locations for a large fleet base in the southern Philippines were Leyte and Mindinao.