Page 27 of 27
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 3:22 pm
by V22 Osprey
ORIGINAL: Jason Petho
ORIGINAL: Dumnorix
Hallo Fans
The mod ending here - to small Support through Matrix and Jason Petro.
Thanks and out
Good bye
H.Balck
It's Petho... and humble apologies for not working on
your schedule.
[&o]
Jason Petho
Yea that was pretty messed up of what Balck said, Balck knows you are working on Modern Wars, then he has the nerve to miss spell your name and call you ''petro''
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 7:15 pm
by Dumnorix
Hallo Fans
I have many many to work on other games, I have major deals with some software industries in China, Germany and in UK. On Christmas 2009 we will bring up a very new game in ancient periode like the Total war series, but with more details.
In sommer 2010 I hope, we can finished a new WWII game, similarly with the old Talonsoft Series, only with an own terrainstyle and full animated units in all Theaters of WWII in an scale 32 pixel = 250m, all in an company level. You can fight with your companys in full animated battles, where you can see all vehicles and soldier of your fighting companys.I bring up all my old campaigns and scenarios in this new game engine. You must wait a lot of months and than you can buy this new product in Europe, America and China.
Now I have more resources to produce my things, matrix Games is unfortunately a too small Low budget company, in order to ensure such ideas.
H.Balck
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 10:03 pm
by Warhorse
So low...
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 10:45 pm
by V22 Osprey
ORIGINAL: Dumnorix
Hallo Fans
I have many many to work on other games, I have major deals with some software industries in China, Germany and in UK. On Christmas 2009 we will bring up a very new game in ancient periode like the Total war series, but with more details.
In sommer 2010 I hope, we can finished a new WWII game, similarly with the old Talonsoft Series, only with an own terrainstyle and full animated units in all Theaters of WWII in an scale 32 pixel = 250m, all in an company level. You can fight with your companys in full animated battles, where you can see all vehicles and soldier of your fighting companys.I bring up all my old campaigns and scenarios in this new game engine. You must wait a lot of months and than you can buy this new product in Europe, America and China.
Now I have more resources to produce my things, matrix Games is unfortunately a too small Low budget company, in order to ensure such ideas.
H.Balck
Good luck with that.[;)] You can now respectfully kiss my a$$.[:)]
In 2010, I will still be playing JTCS, and I will still be playing Modern Wars Vol 1 and 2 thank you very much.
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 11:11 pm
by Dumnorix
You can now respectfully kiss my a$$.
You can also now respectfully kiss my a€€.
HILFSFUZZI ! Who are you ?
… you were weighed - you were measured - and you were not found well enough!
H.Balck [8D]
RE: JTCS meets PG3D "WWII" / "Cold War"
Posted: Wed Jul 15, 2009 11:40 pm
by Jason Petho
and... we're done here.
Jason Petho