Page 27 of 62

RE: oob question

Posted: Wed Aug 26, 2009 7:07 pm
by pad152
Beta v1083c

Campaign 2

Ship Mogami  077 has 2 sets of aircraft, arigroups (659 + 650 & 752 + 753)!

RE: oob question

Posted: Wed Aug 26, 2009 7:16 pm
by Bongo
The New Zealand light cruisers in scenario 6 have Ensigns in charge. Using Beta v1083c.

RE: oob question

Posted: Wed Aug 26, 2009 8:08 pm
by JWE
ORIGINAL: Bongo
The New Zealand light cruisers in scenario 6 have Ensigns in charge. Using Beta v1083c.
If you don't like the leaders, try doing this:
click on the ship;
click on the leader;
look at the list;
select whatever leader you want.
save.

RE: oob question

Posted: Wed Aug 26, 2009 8:14 pm
by Terminus
ORIGINAL: JWE

ORIGINAL: pad152
Campaign 2
Japanese type SS class (1981) Subs have no torpedoes only a 25mm gun!
Editor Ships Ha-101 - Ha-112 (1003 -1014)
Same with the YU class (1985) subs, no torpedoes
Editor Ships Yu-01 - Yu-10 (1015-1024)
Same with the Type D1 class (1965) Subs, no torpedoes
Editor Ships I- 361 -373 (1187 - 1199)
All campaign games.
Certain subs upgrading/converting to transport subs (SST) in the game, have their torpedoes removed.
If that doesn't work for you, then don't upgrade/convert.
Torpedoes or Transport - it's your choice.

And some are BUILT as SSTs, because that's what happened historically. You can always decide not to build them, but the data is correct and will not be changed.

RE: oob question

Posted: Wed Aug 26, 2009 9:42 pm
by rjopel
ORIGINAL: m10bob

These ships were bound for the theatre since 11/41..

http://www.cofepow.org.uk/pages/ships_c ... m_sail.htm

TF 422 carrying the 16th UK Div arriving from off map.

RE: oob question

Posted: Wed Aug 26, 2009 11:20 pm
by Bongo

Thanks, I know how to do that. It wastes PPs and seems like a date base error. I was under the illusion that this was a place to report errors.

RE: oob question

Posted: Wed Aug 26, 2009 11:36 pm
by Blackhorse
ORIGINAL: Bongo

The New Zealand light cruisers in scenario 6 have Ensigns in charge. Using Beta v1083c.

You'll want leader 17196 (Roskill) for Leander, and 17192 (Parry) on Achilles. I'll try to slip it into a future patch. [;)]

RE: oob question

Posted: Thu Aug 27, 2009 2:18 am
by Bongo
Thanks. I appreciate the response. [&o]
ORIGINAL: Blackhorse

ORIGINAL: Bongo

The New Zealand light cruisers in scenario 6 have Ensigns in charge. Using Beta v1083c.

You'll want leader 17196 (Roskill) for Leander, and 17192 (Parry) on Achilles. I'll try to slip it into a future patch. [;)]

RE: oob question

Posted: Thu Aug 27, 2009 2:32 am
by oldman45
The Hermes losses its air group and there are no free FAA squadrons around. I also don't see any coming in the pool.

RE: upgrade question

Posted: Thu Aug 27, 2009 6:09 am
by Speedysteve
ORIGINAL: Speedy

ORIGINAL: Speedy

Seems like some ships have more ammo than their max allows in the Aleutians Scenario anyhow.....?

Image

Bump[:)]

Bump de bump[;)]

Loading Supply

Posted: Thu Aug 27, 2009 11:37 am
by ny59giants
This issue may have been asked and answered, but in the "future," will you be able to regulate how much supply you load unto your transports?? I plan to play 2 day turns in at least one PBEM game as Japan. After I load my troops and cargo on my transports, the rest will automatically be filled with supplies. I would like to be able to regulate that amount in increments of 1000. If there is a way to regulate the amount of supply being loaded now, please share it with me.

RE: Loading Supply

Posted: Thu Aug 27, 2009 12:02 pm
by Don Bowen
ORIGINAL: ny59giants

This issue may have been asked and answered, but in the "future," will you be able to regulate how much supply you load unto your transports?? I plan to play 2 day turns in at least one PBEM game as Japan. After I load my troops and cargo on my transports, the rest will automatically be filled with supplies. I would like to be able to regulate that amount in increments of 1000. If there is a way to regulate the amount of supply being loaded now, please share it with me.

I'd like to have this too. This feature, and a number of others, was considered. It would be a mark one, left handed bitch to do. Adding base daily cargo handling capacity to the calculations proved unexpectedly difficult and generated an embarrassing number of bugs. Adding another level of control would be exponentially more so. Sorry to say it's probably going to have to wait for a major rewrite or until the famous WITP II.


RE: Loading Supply

Posted: Thu Aug 27, 2009 12:04 pm
by JWE
ORIGINAL: ny59giants
This issue may have been asked and answered, but in the "future," will you be able to regulate how much supply you load unto your transports?? I plan to play 2 day turns in at least one PBEM game as Japan. After I load my troops and cargo on my transports, the rest will automatically be filled with supplies. I would like to be able to regulate that amount in increments of 1000. If there is a way to regulate the amount of supply being loaded now, please share it with me.
Nope. Incremental loading isn't going to fly either; ships have capacities from 80 to 7000 and everything in between. After you have loaded your troops and are in the middle of loading supply, you could just cast off early. [;)]

Pooh, Don beat me to it again.

RE: Loading Supply

Posted: Thu Aug 27, 2009 12:09 pm
by ny59giants
Pooh, Don beat me to it again.

You just need to get a larger needle for your IV Caffiene drip. [:D]

RE: upgrade question

Posted: Fri Aug 28, 2009 6:42 am
by Speedysteve
ORIGINAL: Speedy

ORIGINAL: Speedy

ORIGINAL: Speedy

Seems like some ships have more ammo than their max allows in the Aleutians Scenario anyhow.....?

Image

Bump[:)]

Bump de bump[;)]

Buuuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmpppppppppppp

RE: upgrade question

Posted: Fri Aug 28, 2009 6:42 am
by Speedysteve
Post patch.
 
Guad scenario.
 
CVE Chenango arriving without air groups. WAD?

RE: upgrade question

Posted: Fri Aug 28, 2009 6:25 pm
by JWE
ORIGINAL: Speedy
Buuuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmpppppppppppp
Sheesh, yeah, ok. 2 kinds of scenarios; the campaigns and the smaller, directed ones. Sometimes a global class fix for the campaigns comes through, and the Guad, Alaska, Coral Sea guys may not pick up on it. Lookin at stuff, that's just wha hoppen here.

If you are a 'perfectionist", I can show ya how to tweak the db to make everything just ducky. Otherwise, why not just deal with it. It don't hurt, and the first ammo rearm puts everything back to where it ought to go. The scenario designers are aware of this, but it's one of those 'restart' things so maybe tomorrow. Not something worth breaking anybody's bones over. Ciao.

RE: upgrade question

Posted: Fri Aug 28, 2009 6:27 pm
by JWE
ORIGINAL: Speedy
Post patch.

Guad scenario.

CVE Chenango arriving without air groups. WAD?
Looked at the db and the Chenango a/g for scen004 have delay set to 9999, so obviously, their non apperance is WAD.

RE: upgrade question

Posted: Fri Aug 28, 2009 8:05 pm
by Pascal_slith
I'm surprised at some 'testy' responses on both sides....

Also, though, if you don't give enough time for a response (5 days is probably a rational amount), don't bump. These guys are doing their best and are as dedicated as you are.

It's hot enough as it is (I'm in Southern California), so my suggestion is to get a nice large ice cube filled glass of iced tea before responding...[:)]

RE: upgrade question

Posted: Sat Aug 29, 2009 12:17 am
by mikemike
PUBLIC BETA:

The Ironman Scenario contains a Mogami class and a Tone class CA both named "Asama". You might rename one of them, perhaps to "Aso".

Also, Ship Class 2025, Kongo Maru AMC, has Wpn 3 and Wpn 4 both on the RIGHT side. One of them should probably be on the LEFT side.