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RE: [Release!!] Star Trek - The Picard Era

Posted: Wed Apr 18, 2012 11:51 am
by Igard
Also guys, watch out for that ship clustering behaviour that Carl reported. I noticed during Das123's let's play, some of his patrol ships were oddly grouped, but that might have been to deal with pirates.

I think I'll start a game with the Feds tonight if I've got time. I'll see if it happens to me.[:)]

RE: [Release!!] Star Trek - The Picard Era

Posted: Sat Apr 21, 2012 7:43 pm
by Hellfirejet
Superb work on the Picard era scenario Igard [&o][&o][&o][&o]

RE: [Release!!] Star Trek - The Picard Era

Posted: Sun Apr 22, 2012 4:23 pm
by Carl4243
Image

I been gone all weekend since my last post, just got back now... started up my game to finish it up (the Cards and Lurian's have about 10 planets each left to my 133) and as i started sortin threw my hsips to see if i was ready to end this game quickly enough without having to pause to recover or recuperate in between (I subjugated the Cards before i left) i ran into that pileup i mentioned about and figured i would put up the "evidence" not that i think you guys dont believe me, but just so we can all be clear of it's existance and it may somehow help get a picture of the problem.

I removed the gas mining station from this location at Vulcanis and they all stopped "patrolling" it, i then seletced them all and hit "AUtomate" and a seconds later they all dispersed in all directions to escort, patrol or kill something... if it pile sup again before or during my last Offensive to DOmina...err i mean, bring peace to the Galaxy i will let ya know.

Edit: Oh yes, and i double checked about 100 of the 884 ships here, they are all un-fleeted and the majority of them are Escorts (sabre) and Frigates (Defiant) with a good handful of Destroyers (Akira's), the rest of the non fleeted classes are in the mix also... i think it's safe to say according to the numbers that pretty well All unfleeted ships are in this cluster (my auto fleet ratio is set to 80% - my Current Military ship Count is just under 1,800)

Edit2: i let the game run in the background as i did this post and uploaded the image ect... they all have gathered in Vulcanis again after completing the misison they setout to do..there currently 400 circling (oddly) a early Mining Station now (not gas miner)... with a crap load of military icons conversing over VUlcanis from a number of Directions...presumably the rest of the 884 ships.

Edit3: Igard, i saved and put aside a copy of the games Save file for mygame right now before it gets overdone with a new game and all, if you would a copy to see this situation PM me your E-mail, Skype or other IM or something (files 25.7mb)

Edi4: Ok, I maked those 800+ ships into FLeets of about 50-100 and it seems to mostly be solving the issue when i just chekc back on the planet ever so often and reform any new non fleet ships into fleets, it's a decent temp fix for now.... however i am just finishing off the Lurians now, and redesigned a new Captialship with my new size increase and some new tech, i decided to make just 1 of these ships and have fun harassing the Cards as if it was a hijacked ship gone rouge on the cards :P. in my planet to planet harrassment, i stumbled upon the Card ships in much less numbers then 884, but in a similar issue...

Image

I saw no Evidence of thise from any of thge other races during my game, but doesnt mean that it didnt exist and i just missed it.

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 2:48 am
by Brainsucker
Just want to complain a bit about this mod. You shouldn't make the character name with title, like Captain PIcard, Ensign A, or others, as there is already rank or title in the game; just like Fleet Admiral, Spy, etc. It will become Fleet Admiral Captain Picard, and it is bad. So rather than name him Captain Picard, just make it Jeanluc Picard. I think Fleet Admiral Jeanluc Picard is better than Fleet Admiral Captain Picard.

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 11:15 am
by Igard
Carl, I've tested your savegame you sent me. The patrol ships start to disperse a few seconds after I load the game and within minutes they're patrolling all around the galaxy. So it sounds like a bug specific to your system configuration.

The mod doesn't change any ship AI behaviour, so there's nothing I can change or tweak to fix this.

Have you updated to the latest beta patch? I've found it to be pretty stable so far, so maybe that'll help.

Sorry my friend, I wish there was something I could do, but seems like something outside of my control.

Make a thread in the tech support forum. You can't upload your savegame because they don't test modded savegames, but you can post your screenshots and description. State what version you're running and the name of the mod. You could also upload your dxdiag.txt file.

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 11:24 am
by Igard
@Brainsucker, thanks for the construction criticism. I welcome all suggestions and complaints and this one is actually quite helpful.

I decided to use the rank as part of the name because I preferred not to 'promote' Picard and Sisko etc. to Admirals. I figured the title was a small nagging concern, but ultimately had to go with one or the other and I chose to keep their rank.

As for intelligence agents, it's canon to send Ensigns and Lieutenants on intelligence missions, Ensign Sito, Lieutenant Tuvok. Their rank also implies how skilled they are, which was a design decision I'm proud of and won't change. "AWW no, not another Ensign!" I cried as I recieved yet another poor intelligence agent.

What I plan to do is change the game text to read instead of 'Fleet Admrial', 'Flag Officer', and instead of 'Troop General', 'Field Officer'.

Of course, this will require the Total Conversion mod to work.

Here's how it looks :-


Image

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 11:41 am
by Carl4243
wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 12:08 pm
by Tophat1815
ORIGINAL: Carl4243

wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?

I haven't noticed this behavior of ship clustering either. Just as a wild stab at the problem did you turn off the "return of the Shakri" events?

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 12:10 pm
by Tophat1815
ORIGINAL: Igard

@Brainsucker, thanks for the construction criticism. I welcome all suggestions and complaints and this one is actually quite helpful.

I decided to use the rank as part of the name because I preferred not to 'promote' Picard and Sisko etc. to Admirals. I figured the title was a small nagging concern, but ultimately had to go with one or the other and I chose to keep their rank.

As for intelligence agents, it's canon to send Ensigns and Lieutenants on intelligence missions, Ensign Sito, Lieutenant Tuvok. Their rank also implies how skilled they are, which was a design decision I'm proud of and won't change. "AWW no, not another Ensign!" I cried as I recieved yet another poor intelligence agent.

What I plan to do is change the game text to read instead of 'Fleet Admrial', 'Flag Officer', and instead of 'Troop General', 'Field Officer'.

Of course, this will require the Total Conversion mod to work.

Here's how it looks :-


Image


I really like this idea Igard! Also it's your mod and i for one am very grateful you made it! Again thank you for all the time and effort invested!![&o]

RE: [Release!!] Star Trek - The Picard Era

Posted: Mon Apr 23, 2012 12:23 pm
by Igard
ORIGINAL: Carl4243

wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?

Haven't the foggiest, I'm afraid. It's definately worth posting on the tech support forum if the problem persists with the beta patch. Someone with a bit more technical knowledge than me might be able to help, but you should definately post your dxdiag file there.

@Tophat, cheers buddy, I appreciate that. I'm happy with renaming admirals to 'Flag Officer', but still not sure about renaming Generals to 'Field Officer'. Firstly the 2 sound very similar, and secondly, I'm not completely sure I know what a field officer is.[&:]

Here's the latest GameText file with the following changes.

- Caslon has been replaced with Deuterium
- Fleet Admiral replaced with Flag Officer
- Troop General replaced with Field Officer

This is an unofficial update to the Total Conversion mod. Backup your original GameText.txt file before you replace it.


RE: [Release!!] Star Trek - The Picard Era

Posted: Fri Apr 27, 2012 10:28 pm
by Tophat1815
Igard,

Love this mod!!!!! I am in the middle of a fantastic game,naturally on my daughters computer or I'd post a few screen shots now. Since Das123 is doing a Federation video I started playing with the Romulan's. All was progressing well and I was expanding.watching the Klingon's and the Federation..also the darn blasted Ferengi that keep saying: "You don't have the lobes to trade with us".......so much for free trade with the supposed quintessential trading race. In any event,the bloody Yiridian's back-stabbed me! Of all the races out there the Yiridian's? Well the war is on and its been very hot....

For your quandary regarding "Field Officer"......don't use it.......consider using "Ground Forces commander".....General "Blah"


RE: [Release!!] Star Trek - The Picard Era

Posted: Sat Apr 28, 2012 4:56 pm
by Igard
Thanks, tophat. I didn't think "Field Officer" sounded right. I'm trying to avoid terms like "commander" and "general", and I can't make it too long or the character's name might get cut off.

"Ground Leader" or "Ground CO", "Troop Leader" etc. I can't really decide on one.

RE: [Release!!] Star Trek - The Picard Era

Posted: Sat Apr 28, 2012 5:25 pm
by Tophat1815
Go with Ground CO.........my 2 cents worth anyway.

Love this mod o yours Igard! Have my own Fed game going now as well.

RE: [Release!!] Star Trek - The Picard Era

Posted: Tue May 01, 2012 10:52 pm
by Igard
Ground CO it is.

I'm going to release version 1.0 soon. Just need to finish the victory conditions. [:)]

RE: [Release!!] Star Trek - The Picard Era

Posted: Tue May 01, 2012 11:28 pm
by Sabre21
Are more characters automatically generated as time goes on?

RE: [Release!!] Star Trek - The Picard Era

Posted: Tue May 01, 2012 11:34 pm
by Igard
Hi Sabre21. Yes, the game generates new characters based on events and random chance.

RE: [Release!!] Star Trek - The Picard Era

Posted: Wed May 02, 2012 12:08 am
by Igard
Total conversion mod 1.0.1 has been released. Some changes to the gametext file. Some resources have been renamed.

Here it is. Backup your original game files before installing.[:)]

http://www.gamefront.com/files/21642364/Picard+Era+Total+Conversion+V1.0.1.zip

RE: [Release!!] Star Trek - The Picard Era

Posted: Wed May 02, 2012 1:53 am
by tjhkkr
IGard... EXTRAORDINARY WORK with the total replacement. I mean, well done!

Now I hate your guts because I realize I have more work to do on my mod with the sounds and music... [:D][:'(] Just kidding. But you made me realize I have more work to do.
Seriously, all jokes aside, well done!

You can have the pick out of my cargo bay...

RE: [Release!!] Star Trek - The Picard Era

Posted: Wed May 02, 2012 2:01 am
by Igard
Thanks TJ. [:)]

I might have to fix a few things. I forgot about Blood Wine! And guess what resource the Klingons like? [8|]

Here's a hint... It's Datas favourite. [;)]

RE: [Release!!] Star Trek - The Picard Era

Posted: Wed May 02, 2012 2:32 am
by tjhkkr
ORIGINAL: Igard
Here's a hint... It's Datas favourite. [;)]

Diapers...???