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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Jan 21, 2014 8:34 am
by moore4807
F Y I

Larry & co.- good thing J3 is schooling right now!

I have broken my desktop computer while upgrading to a new case and HDD. Not only don't the FP1 pins not match the whole Dell setup appears to be proprietary and I can't find anything to get me on the right track... will update soon

and while I have saved everything to external HDD - it doesn't accept loading from XP based to Windows 8 systems...never knew that before.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Wed Jan 22, 2014 2:48 am
by CaptBeefheart
I tested Mr. Moore's LRCAP as ASW and although I haven't gotten any hits yet, I've been able to target an enemy sub one hex away from the base. I selected LRCAP at 50% on a naval attack mission at 1000 feet with a P-40K squadron and I was able to click on the enemy sub and get something like "TF 77(1)" in the target field. Thus, I now see what Mr. Moore is talking about.

On the computer issue, I had a lot of trouble adding an HDD to an XP Dell a few years back. Had to pull someone in who knew a lot more than me about computers to make it work. That experience has caused me to stick to external drives exclusively when I need more HD memory. Besides, you can easily move them between computers.

Cheers,
CC

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Jan 23, 2014 6:47 pm
by moore4807
ORIGINAL: Commander Cody

I tested Mr. Moore's LRCAP as ASW and although I haven't gotten any hits yet, I've been able to target an enemy sub one hex away from the base. I selected LRCAP at 50% on a naval attack mission at 1000 feet with a P-40K squadron and I was able to click on the enemy sub and get something like "TF 77(1)" in the target field. Thus, I now see what Mr. Moore is talking about.

On the computer issue, I had a lot of trouble adding an HDD to an XP Dell a few years back. Had to pull someone in who knew a lot more than me about computers to make it work. That experience has caused me to stick to external drives exclusively when I need more HD memory. Besides, you can easily move them between computers.

Cheers,
CC

Thanks Commander - it usually takes a couple days of them doing nothing and then (I was sending 80% on Naval) suddenly they all fly! Union rules? [8D]


The update is the motherboard must of cracked a transistor or something when I moved it. I had a couple geekers look at it and they both said my setup and cabling looked good, the only thing is on an older mobo the solder sometimes breaks if struck or twisted where a newer board will still flex...

At this point I ordered a new Asus X87 mobo and an Intel I5 4650(???) processor (4th gen but middle of the road)and a new power supply... two to seven day delivery from this morning. sigh...


Larry can you send me an e-mail to my Yahoo account? moore4807 at yahoo until I get into the old HDD I have no mail contacts.



BTW does anyone know any tricks about loading AE on to Win8.1??? Disk keeps failing citing security concerns... of course no other info listed to tell me![:@]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Jan 23, 2014 6:54 pm
by EHansen
The only advice I have on the install is DO NOT INSTALL IT INTO THE PROGRAM FILES FOLDER.

Put is into a folder something like C:\War in the Pacific\admiral's edition

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Jan 23, 2014 6:55 pm
by larryfulkerson
Hey Jim: email sent to your Yahoo account. I'm not sure I would put my plain text email address in a forum post.
There's what are called spiders crawling through the web looking for email addresses. You may want to edit it
so it says moore4807(at)yahoo(dot)com or something like that.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Jan 23, 2014 7:55 pm
by Bullwinkle58
ORIGINAL: Commander Cody

I tested Mr. Moore's LRCAP as ASW and although I haven't gotten any hits yet, I've been able to target an enemy sub one hex away from the base. I selected LRCAP at 50% on a naval attack mission at 1000 feet with a P-40K squadron and I was able to click on the enemy sub and get something like "TF 77(1)" in the target field. Thus, I now see what Mr. Moore is talking about.

Did you happen to look at the ordnance load-out? Any LRCAP should be just bullets. In that case it's not really ASW.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Jan 24, 2014 4:06 am
by moore4807
ORIGINAL: EHansen

The only advice I have on the install is DO NOT INSTALL IT INTO THE PROGRAM FILES FOLDER.

Put is into a folder something like C:\War in the Pacific\admiral's edition

Thanks EHansen! I will remember that as soon as I figure out where/how to get the game disk to load...
I put the game disk in the BluRay drive and it SAYS its loading then states a security failure has been encountered and spins down...
I cant get it to do anything after that but eject the disk and have to reboot the laptop...

What a load of CR*P Win8 is!

I've found a workaround the closing tiles issue... A program called Classic Shell V4.04, it
Allows me to choose the version of windows that appears in Win8, I chose Vista for now. works
pretty good for a free program.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Jan 24, 2014 2:45 pm
by Lecivius
"LRCAP at 50% on a naval attack mission at 1000 feet" I think this is the trick.

As for the laptop, Dell HW has a LOT of proprietary pin outs. I will never use their general products again.

As for the game, everyone has a ‘fun’ period. Early game is Japanese. Later it’s the Allies who get to beat the snot out of an opponent [:D] Patience, young padawan learner [;)]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Jan 25, 2014 12:23 am
by EHansen
I don't know why you made it Vista, but, each to his own. I do remember when Windows 7 first appeared how many people on many message boards found it unusable and were opting to return to XP. [:D] In time, most will learn to accept 8 and like it. It might have to have a couple more upgrades before that happens though. For newer many games, 8 is a better choice, the games run faster with less problems. But, we who play old games suffer.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Jan 25, 2014 1:26 am
by Mike McCreery
ORIGINAL: EHansen

I don't know why you made it Vista, but, each to his own. I do remember when Windows 7 first appeared how many people on many message boards found it unusable and were opting to return to XP. [:D] In time, most will learn to accept 8 and like it. It might have to have a couple more upgrades before that happens though. For newer many games, 8 is a better choice, the games run faster with less problems. But, we who play old games suffer.

That is not what made windows 8 suck. They tried to force a tablet operating system onto a computer. The reason for the tablet operating system is that you dont have a full keyboard/screen and computer functionality. They made it the worst of 2 worlds. I hate it.

I am building a computer now and windows 7 goes on it. They manage to build a good stable platform every once in a while...

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Jan 25, 2014 3:04 am
by Itdepends
Normanton in northern Oz is a very handy port for supplying Darwin without going around the cape all the time. Gove is also a good jumping off point to recapture Darwin.

Not sure on the RA mod but in my game I turned off a lot of heavy industry in Australia in the early stages to reduce fuel consumption- and still shipped in fuel like crazy- you may wish to investigate the same.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Jan 25, 2014 4:42 am
by moore4807
ORIGINAL: Wargmr
ORIGINAL: EHansen

I don't know why you made it Vista, but, each to his own. I do remember when Windows 7 first appeared how many people on many message boards found it unusable and were opting to return to XP. [:D] In time, most will learn to accept 8 and like it. It might have to have a couple more upgrades before that happens though. For newer many games, 8 is a better choice, the games run faster with less problems. But, we who play old games suffer.

That is not what made windows 8 suck. They tried to force a tablet operating system onto a computer. The reason for the tablet operating system is that you dont have a full keyboard/screen and computer functionality. They made it the worst of 2 worlds. I hate it.

I am building a computer now and windows 7 goes on it. They manage to build a good stable platform every once in a while...

EHansen - I made it Vista because that was my last operating system I had on the Desktop and the P.O.S. laptop kept refusing to D/L saying it could NOT "read" files from another OS for recovery...
Well guess what. . . It Worked!!! The gods didn't smile on me just yet but I no longer get the failure to install...
I took your advice and made WitP/AE (as my stock game) a separate file and then made a copy
for R.A. My next grand move is to get all the updates for RA into my Reluctant Admiral...

We're almost to the end of my exile![:D] I can't wait to get back to gaming. [&o][&o][&o]

Wargmr - I couldn't have said it any better! Getting Win7 with new desktop and it will hopefully last long and prosper!

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Jan 31, 2014 9:04 pm
by moore4807
Finally the last off topic comment on my computer situation. IT's FIXED!!!!! Many thanks to John3rd, Michael Benoit, Larry F, and especially John R (super techie/non-player) who proved you CAN teach an old dog to type in DOS based commands over the phone!!! [&o] [&o][&o]

We just got a turn done last night - I don't have any reports to give you since the switchover killed my old HDD... But Hopefully Larry can step in and cover those days with his awesome pix... but from memory I got another beating from J3's amassed armada at Johnston Is. He landed troops and IIRC its like 4000 in Japanese troops vs. 2500... Yes we are still heading for a autovic for J3 but I did get Aussieland fixed and troops ships are headed away from the fighting. I gathered up ALL of Larry's TF's at Darwin, created a 50 ship super TF and escorted by 4 DD's its headed for Sydney.

Aden and Cape Town will be the ports of call for the AP's to bring troops into the theatre in 1942. As soon as I get the AK's organized down under - we will start the shuttling operations from Colombo and Cape Town to Perth and Adelaide... Hopefully the US will be able to hold on and start getting supplies through the western pass...

I need to go back and review the suggestions made earlier, so let me settle back in here and get oriented and I'll be ready in a few days to do battle.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Feb 04, 2014 2:00 pm
by Lecivius
Whats going on, now that the pieces all work again [:)] Inquiring minds want to know [&:]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Feb 06, 2014 2:37 am
by CaptBeefheart
ORIGINAL: Bullwinkle58

ORIGINAL: Commander Cody

I tested Mr. Moore's LRCAP as ASW and although I haven't gotten any hits yet, I've been able to target an enemy sub one hex away from the base. I selected LRCAP at 50% on a naval attack mission at 1000 feet with a P-40K squadron and I was able to click on the enemy sub and get something like "TF 77(1)" in the target field. Thus, I now see what Mr. Moore is talking about.

Did you happen to look at the ordnance load-out? Any LRCAP should be just bullets. In that case it's not really ASW.
Yes, it was the standard non-drop tank loadout of a P-40K, which I think is one 500 lb. bomb (at work here).

Cheers,
CC

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Feb 07, 2014 10:53 pm
by moore4807
ORIGINAL: Lecivius

Whats going on, now that the pieces all work again [:)] Inquiring minds want to know [&:]

To get us back up to date I'll go for the quick reports and get us back...

AFTER ACTION REPORTS FOR Jan 09, 42

I'm just concentrating on Johnston Is. this turn, the full Combet report is enclosed below.

Night Time Surface Combat, near Johnston Island at 169,112, Range 12,000 Yards

Japanese Ships
BB Hiei
BB Kirishima
CA Furutaka, Shell hits 2, on fire
DD Tanikaze
DD Arare
DD Hatsushima
DD Wakaba

Allied Ships
CA Northampton, Shell hits 2
CA Salt Lake City, Shell hits 2, on fire
DD Craven
DD Gridley, Shell hits 1, on fire
DD McCall
DD Maury
DD Dunlap
DD Benham, Shell hits 1
DD Ellet


Night Time Surface Combat, near Johnston Island at 169,111, Range 12,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E7K2 Alf: 1 destroyed

Japanese Ships
BB Hiei, Shell hits 2
BB Kirishima, Shell hits 3
CA Furutaka, Shell hits 36, and is sunk
DD Tanikaze, Shell hits 29, heavy fires, heavy damage
DD Arare, Shell hits 28, heavy fires, heavy damage
DD Hatsushima, Shell hits 3, on fire
DD Wakaba

Allied Ships
CL Concord
CL Helena, Shell hits 3, heavy fires
CL Honolulu, Shell hits 2
DD Litchfield
DD Talbot, Shell hits 1
DD Dent
DD Crosby, Shell hits 2, heavy fires


Day Time Surface Combat, near Johnston Island at 170,112, Range 23,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 2 destroyed

Japanese Ships
BB Hiei
BB Kirishima, Shell hits 2
DD Wakaba

Allied Ships
CA Northampton, Shell hits 4, on fire
CA Salt Lake City, Shell hits 6, and is sunk
DD Craven, Shell hits 5, heavy fires, heavy damage
DD Gridley
DD McCall
DD Maury
DD Dunlap
DD Benham
DD Ellet


Day Time Surface Combat, near Johnston Island at 161,116, Range 22,000 Yards

Japanese Ships
CV Akagi
CV Kaga
CVL Ryujo
CVL Zuiho
CVE Hosho, Shell hits 1, on fire
CVE Taiyo
CS Chiyoda
CA Tone
CA Chikuma, Shell hits 1
CL Yura
DD Akizuki
DD Teruzuki, Shell hits 2
DD Akigumo
DD Kagero
DD Yukikaze
DD Isokaze
DD Tokitsukaze

Allied Ships
DD Bagley, Shell hits 3, on fire
DD Case, Shell hits 4, heavy fires, heavy damage
DD Conyngham
DD Porter, Shell hits 2
DD Allen, Shell hits 4, heavy fires
DD Kennison, Shell hits 2
DD Crane
DD Kilty, Shell hits 1


Afternoon Air attack on TF, near Johnston Island at 169,117

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
PBY-5 Catalina x 2

No Allied losses

Japanese Ships
BB Kirishima

Aircraft Attacking:
2 x PBY-5 Catalina bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb


Afternoon Air attack on TF, near Johnston Island at 161,116

Weather in hex: Heavy cloud

Raid spotted at 17 NM, estimated altitude 18,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 22
D3A1 Val x 11

No Japanese losses

Allied Ships
DD Crane
DD Porter, Bomb hits 1, on fire
DD Kilty, Bomb hits 1, on fire


Combat Report enclosed

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Feb 07, 2014 11:00 pm
by moore4807
AFTER ACTION REPORTS FOR Jan 10, 42
--------------------------------------------------------------------------------

We certainly loitered too long here...

Day Time Surface Combat, near Lae at 99,126, Range 20,000 Yards

Japanese Ships
CA Atago
CA Ashigara, Shell hits 2
CA Suzuya, Shell hits 2
CA Kumano
CL Ayase
CL Natori
DD Maikaze, Shell hits 2, on fire, heavy damage
DD Nowaki
DD Arashi
DD Arashio
DD Yamagumo
DD Harusame
DD Akatsuki, Shell hits 1
DD Fubuki
DD Hatsuyuki

Allied Ships
CL Leander, Shell hits 5, on fire
CL Adelaide, Shell hits 3
DD Le Hardi, Shell hits 5, heavy fires


Fot those who hate PBY bomb runs, please look away from the screen...[:D]

Morning Air attack on TF, near Johnston Island at 158,116

Weather in hex: Light rain

Raid spotted at 3 NM, estimated altitude 8,000 feet.
Estimated time to target is 1 minutes

Allied aircraft
PBY-5 Catalina x 3

No Allied losses

Japanese Ships
xAK Havre Maru, Bomb hits 1, on fire

Japanese ground losses:
32 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Aircraft Attacking:
3 x PBY-5 Catalina bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb


Morning Air attack on TF, near Johnston Island at 165,114

Weather in hex: Overcast

Raid spotted at 5 NM, estimated altitude 16,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 22
D3A1 Val x 13

Allied aircraft
F4F-3A Wildcat x 1

No Japanese losses

No Allied losses

Allied Ships
DD Kilty
DD Crane
DD Porter, Bomb hits 1, on fire, heavy damage


Afternoon Air attack on TF, near Johnston Island at 172,112

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 18,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 22
D3A1 Val x 11

No Japanese losses

Allied Ships
CA Chester, Bomb hits 2, heavy fires, heavy damage
DD Fanning, Bomb hits 1, on fire


Afternoon Air attack on TF, near Johnston Island at 165,114

Weather in hex: Light rain

Raid spotted at 20 NM, estimated altitude 18,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 10
B5N2 Kate x 18
D3A1 Val x 50

Allied aircraft
F4F-3A Wildcat x 1

Japanese aircraft losses
B5N2 Kate: 1 destroyed, 1 damaged
D3A1 Val: 5 damaged

No Allied losses

Allied Ships
DD Crane, Torpedo hits 1, and is sunk
DD Kilty, Bomb hits 1, Torpedo hits 1, and is sunk
DD Bagley, Bomb hits 6, and is sunk
DD Porter, Bomb hits 3, and is sunk


Ouch! It's not supposed to go like this...[:'(]

ASW attack near Midway Island at 158,91

Japanese Ships
APD Namikaze
xAK Awazisan Maru
PC PB-55
PC PB-54

Allied Ships
SS Cuttlefish, hits 6, heavy damage


Combat Report enclosed

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Feb 07, 2014 11:26 pm
by moore4807
***Apologies, Jan,11,1942 has been lost in the Great Computer Crash***


AFTER ACTION REPORTS FOR Jan 12, 42
--------------------------------------------------------------------------------

Really? I think Balch was damaged already and this was just a scavenger action.

Sub attack near Lihue at 176,109

Japanese Ships
SS I-25

Allied Ships
DD Balch, Torpedo hits 2, heavy fires, heavy damage


Sub attack near Lihue at 178,108

Japanese Ships
SS I-7

Allied Ships
AM Vireo, Torpedo hits 1, heavy damage
AM Grebe



Again scavenger action, this time from the Lae naval battle.

Submarine attack near Pamekasan at 58,106

Japanese Ships
SS I-123

Allied Ships
CL De Ruyter, Torpedo hits 2, heavy damage


Manila's getting a fireworks display courtesy of the IJN!

Night Time Surface Combat, near Manila at 79,77, Range 1,000 Yards

Japanese Ships
BB Fuso
BB Yamashiro
DD Natsushio
DD Amatsukaze
DD Ikazuchi
DMS W-1
DMS W-3
DMS W-14

Allied Ships
PT Q-111, Shell hits 2, and is sunk
PT Q-112
PT Q-113


TF 318 encounters mine field at Manila (79,77) - Coastal Guns Fire Back!

20 Coastal gun shots fired in defense.

Japanese Ships
DMS W-14, Shell hits 2, heavy fires
DMS W-3, Shell hits 1
DMS W-1, Shell hits 1


Night Naval bombardment of Manila at 79,77 - Coastal Guns Fire Back!

1 Coastal gun shots fired in defense.

Japanese Ships
BB Yamashiro
BB Fuso

Allied ground losses:
14 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


More ships than I thought he had here...and I pay for it!

Night Time Surface Combat, near Dutch Harbor at 171,50, Range 2,000 Yards

Japanese Ships
CL Kinu
CL Kuma
CL Tama
CL Kiso, Shell hits 1
DD Kamikaze
DD Okikaze
DD Akikaze
DD Hokaze

Allied Ships
DD Peary, Shell hits 1
DD Pope, Shell hits 1


Day Time Surface Combat, near Dutch Harbor at 171,50, Range 5,000 Yards

Japanese Ships
CL Kinu
CL Kuma
CL Tama
CL Kiso, Shell hits 1
DD Kamikaze
DD Okikaze, Shell hits 1
DD Akikaze, Shell hits 2
DD Hokaze

Allied Ships
DD Peary, Shell hits 1
DD Pope, Shell hits 13, and is sunk


Day Time Surface Combat, near Dutch Harbor at 170,50, Range 3,000 Yards

Japanese Ships
CL Kinu
CL Kuma
CL Tama
CL Kiso
DD Kamikaze
DD Okikaze
DD Akikaze
DD Hokaze, Shell hits 1

Allied Ships
DD Peary, Shell hits 4, on fire, heavy damage


Did I forget to mention Johnston Is this turn? Run away! NOOO, NOT that way!

Day Time Surface Combat, near Johnston Island at 164,112, Range 19,000 Yards

Japanese Ships
BB Hyuga
DD Hatsuharu
DD Nenohi
DD Yugure
DD Ariake
DD Uzuki
DD Oite
DD Hayate

Allied Ships
AVD Ballard, Shell hits 6, and is sunk
AVP Pelican, Shell hits 12, and is sunk
AVP Teal, Shell hits 16, and is sunk
AG Sirius, Shell hits 15, and is sunk



Here he comes!

Day Time Surface Combat, near Johnston Island at 164,112, Range 19,000 Yards

Japanese Ships
BB Ise, Shell hits 1
CM Tokiwa, Shell hits 1
CL Yubari, Shell hits 1
DD Urakaze
DD Umikaze
DD Suzukaze
DMS Ishigaki
PB Chitose Maru
PB Nagata Maru
AK Sakito Maru
xAK Ikoma Maru
xAK Lyons Maru
xAK Tusima Maru
xAK Teisin Maru
xAK Nanman Maru
xAK Konsan Maru
xAK Nagato Maru
xAK Nichiryo Maru
xAK Tyuwa Maru
xAK Atlantic Maru
xAK Borneo Maru
xAK Brasil Maru
xAK Clyde Maru
xAK Hague Maru
xAK Havana Maru
xAK San Francisco Maru
xAK Singapore Maru
xAK Kinsyu Maru
xAK Izan Maru
xAK Nisso Maru
xAK Kyosei Maru
xAK Ehime Maru
xAK Nissen Maru #3

Allied Ships
DMS Chandler, Shell hits 2, Torpedo hits 1, and is sunk
DMS Wasmuth, Shell hits 11, and is sunk


Naval bombardment of Johnston Island at 164,112

Japanese Ships
BB Hyuga

Port supply hits 1

BB Hyuga firing at Johnston Island



Pre-Invasion action off Johnston Island (164,112) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

52 Coastal gun shots fired in defense.

Japanese Ships
BB Ise
CL Yubari
DD Suzukaze
DD Umikaze
PB Nagata Maru
PB Chitose Maru
AK Sakito Maru
DD Urakaze

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
82 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 10 (2 destroyed, 8 disabled)



Amphibious Assault at Johnston Island (164,112)

TF 49 troops unloading over beach at Johnston Island, 164,112

Japanese ground losses:
43 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)



Ground combat at Johnston Island (164,112)

Japanese Shock attack

Attacking force 4310 troops, 71 guns, 11 vehicles, Assault Value = 153

Defending force 1667 troops, 49 guns, 6 vehicles, Assault Value = 24

Japanese adjusted assault: 12

Allied adjusted defense: 17

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: leaders(-), disruption(-), experience(-)
Attacker: shock(+), leaders(-), disruption(-)

Japanese ground losses:
499 casualties reported
Squads: 2 destroyed, 21 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
124 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 5 (1 destroyed, 4 disabled)




One small bright spot, the ASW escort of a fuel convoy to Pago Pago, deals out some punishment!


Day Time Surface Combat, near Christmas Island at 180,145, Range 19,000 Yards

Japanese Ships
CA Kinugasa, Shell hits 3
CL Oi
DD Mikazuki
DD Hakaze, Shell hits 2

Allied Ships
DD Worden, Shell hits 1, on fire
DD MacDonough
DD Dewey
DD Hull, Shell hits 1


Day Time Surface Combat, near Christmas Island at 181,144, Range 15,000 Yards

Japanese Ships
CA Kinugasa, Shell hits 3
CL Oi, Shell hits 1
DD Mikazuki
DD Hakaze, Shell hits 1

Allied Ships
DD Worden, Shell hits 1, on fire
DD MacDonough
DD Dewey
DD Hull


Also on the black side of the ledger, Freshly Flown in Banshees to Port Moresby to make John pay for his uppityness at Lae![;)]

Morning Air attack on TF, near Oro Bay at 100,131

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
A-24 Banshee x 22
P-40E Warhawk x 8

Allied aircraft losses
A-24 Banshee: 5 damaged

Japanese Ships
CA Kumano, Bomb hits 1
CL Natori
CA Suzuya


Morning Air attack on TF, near Oro Bay at 100,131

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 17,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
A-24 Banshee x 9

Allied aircraft losses
A-24 Banshee: 2 damaged

Japanese Ships
CA Atago, Bomb hits 1
CA Kumano
CA Ashigara


Afternoon Air attack on TF, near Oro Bay at 100,131

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 20,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
A-24 Banshee x 9
P-40E Warhawk x 8

Allied aircraft losses
A-24 Banshee: 3 damaged

Japanese Ships
CA Kumano
CA Ashigara, Bomb hits 1, on fire
CL Ayase


Afternoon Air attack on TF, near Oro Bay at 100,131

Weather in hex: Moderate rain

Raid spotted at 16 NM, estimated altitude 20,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
A-24 Banshee x 8

Allied aircraft losses
A-24 Banshee: 1 damaged

Japanese Ships
CL Natori
CA Ashigara, on fire


Afternoon Air attack on TF, near Oro Bay at 100,131

Weather in hex: Moderate rain

Raid spotted at 7 NM, estimated altitude 19,000 feet.
Estimated time to target is 2 minutes

Allied aircraft
A-24 Banshee x 9

Allied aircraft losses
A-24 Banshee: 3 damaged
A-24 Banshee: 1 destroyed by flak

Japanese Ships
CA Atago
CA Kumano
CA Suzuya


Combat Report enclosed

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Feb 07, 2014 11:35 pm
by moore4807
AFTER ACTION REPORTS FOR Jan 13, 42
--------------------------------------------------------------------------------

Cap, are you SURE those contacts are BB's? Could you double check, please?

ASW attack near Johnston Island at 164,112

Japanese Ships
BB Hyuga
BB Ise
CL Yubari
DD Ariake
DD Yugure
DD Nenohi
DD Hatsuharu
DD Hayate
DD Oite
DD Uzuki

Allied Ships
SS Narwhal, hits 5


Never mind, Disregard the previous transmission...

Night Naval bombardment of Johnston Island at 164,112

Allied aircraft
no flights

Allied aircraft losses
F4F-3A Wildcat: 3 damaged
F4F-3 Wildcat: 1 damaged
TBD-1 Devastator: 1 damaged
TBD-1 Devastator: 1 destroyed on ground
PBY-5 Catalina: 1 damaged

Japanese Ships
BB Hyuga
BB Ise
CL Yubari

Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Airbase hits 1
Airbase supply hits 1
Runway hits 8
Port hits 13


Invasion Support action off Johnston Island (164,112)
Defensive Guns engage approaching landing force

4 Coastal gun shots fired in defense.

Japanese Ships
PB Nagata Maru
PB Chitose Maru
AK Sakito Maru

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Invasion Support action off Johnston Island (164,112)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
xAK Teisin Maru, Shell hits 1
DD Suzukaze
DD Umikaze
PB Nagata Maru
PB Chitose Maru
AK Sakito Maru


Morning Air attack on 1st Sasebo Assault Division, at 164,112 (Johnston Island)

Weather in hex: Overcast

Raid spotted at 5 NM, estimated altitude 18,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 7

Allied aircraft
B-17D Fortress x 8

No Japanese losses

No Allied losses

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Afternoon Air attack on Johnston Island , at 164,112

Weather in hex: Heavy cloud

Raid spotted at 36 NM, estimated altitude 17,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 37
B5N1 Kate x 6
B5N2 Kate x 28
D3A1 Val x 60

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 3 damaged

Allied aircraft losses
TBD-1 Devastator: 2 damaged
TBD-1 Devastator: 1 destroyed on ground
PBY-5 Catalina: 3 damaged
PBY-5 Catalina: 2 destroyed on ground
F4F-3 Wildcat: 1 damaged

Allied ground losses:
57 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 5
Airbase supply hits 2
Runway hits 17


Invasion Support action off Johnston Island (164,112)
Defensive Guns engage approaching landing force

8 Coastal gun shots fired in defense.

Japanese Ships
xAK Ikoma Maru, Shell hits 2, on fire
DD Suzukaze
DD Urakaze
PB Nagata Maru
PB Chitose Maru
AK Sakito Maru

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Combat report enclosed

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Feb 07, 2014 11:43 pm
by moore4807
AFTER ACTION REPORTS FOR Jan 14, 42
--------------------------------------------------------------------------------

Johnston Is, is anyone there? Hello? Hello?


Night Naval bombardment of Johnston Island at 164,112 - Coastal Guns Fire Back!

3 Coastal gun shots fired in defense.

Japanese Ships
CA Chikuma
CA Tone
CL Yura

Allied ground losses:
45 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 1 destroyed, 2 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)

Airbase supply hits 1
Runway hits 1



Morning Air attack on 1st Sasebo Assault Division, at 164,112 (Johnston Island)

Weather in hex: Partial cloud

Raid spotted at 41 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
B-17D Fortress x 10

No Allied losses

Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


IJN forward observer on Johnston Is.looking thru field glasses reports to his superior..
"I see a hand waving, no it's not waving, it's a fist with one finger pointed skyward"...


Combat Report enclosed