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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 4:42 pm
by athineos
A different game, a different conflict, with different units and terrain, requires different tactics.

Which brings up a question I was thinking to ask you a couple of day ago. Viet cong loved Tunnels. Are you planning to include them in the game?

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 4:56 pm
by athineos
This is what I am talking about... (See Pic attatched)


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 5:14 pm
by berto

Tunnels? Yes, most definitely!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 5:18 pm
by athineos
Man, I cannot wait to play this game!!!!!!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 5:39 pm
by berto

It will play quite differently from Middle East, that's for sure.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 5:40 pm
by berto

Systematically wearing down the foe.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 6:23 pm
by berto

A Minor Victory is in the bag.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 7:08 pm
by berto

And so it ends, close to a Major Victory, but no cigar. A Minor Victory cigarillo only.

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On first play through, I thought this scenario was unbalanced in favor of the NVA. It had me a bit worried.

No worry. I just had to drop my Middle East mindset and adopt some new tactics. With thoughtful play, the Americans can easily win this.

This was vs. the AI. Loads of fun. It seems to play realistically too. We still have lots of work ahead of us, many wrinkles to iron out, but already this is shaping up to be an awesome game. You can take my word for it. [;)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 8:08 pm
by berto

Based on early play throughs like the preceding, already we are discussing some of the wrinkles, and how we might iron them out. So far, the discussion is tending towards making Allied/American game player tougher. So an easy American win in the Bo Duc 1970 Battle of the Crescent scenario? Not so easy once we're done with it.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 22, 2017 8:55 pm
by athineos
If memory serves me right, this battle had a better outcome than the battle for Khâm Đức and Ngok Tavak which was considered a defeat for U.S. forces. I am pretty sure they will be included in the game. It looks like you are making good progress!!!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Mon Dec 25, 2017 10:37 am
by fritzfarlig
The whole war was a turning point in the history of war where there were two opponents before each other on the battlefield, we now have a guerrilla army who hid among the civilian population

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Mon Dec 25, 2017 12:09 pm
by berto

While we wait ... and wait ... for CSME 2.0 to be released, a little Christmas present to our patiently waiting fans:

Campaign Series Event Engine How-To

Happy Holidays, everybody!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Mon Dec 25, 2017 3:15 pm
by Big Ivan
Very nice present berto and you knew exactly what I wanted![:D]

Now I can be a bit more ready for the CSEE when CSME 2.0 comes out.

Very nice present indeed, Thank You![:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Wed Dec 27, 2017 3:39 pm
by berto

Another recent (private) Dev Forum post:
ORIGINAL: berto

Okay, I think this is now maybe done.

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[*]WaterBlock hexside hints as red hexsides.
[*]MinorRiverJoin hexside hints as blue hexsides.
[*]StreamJoin hexside hints as light blue hexsides. (Note the magenta circled StreamJoin at the lower center. That's a goof! Needs to be undone.)
[*]CycleSel #s as in-hex numbers. (Note the yellow circled hexes at the left.)
An aid to utilizing the new waterway types. Applicable only to edmap (hints don't show in the game engine).

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 29, 2017 4:58 am
by Crossroads
For something different, how about a first screenshot of our very first (new standard) East Front III alpha build. Game executables are in pretty good shape, so they are beta status, but there's still work going on with data files and graphics so alpha it is, overall.

The current thinking with East Front III color scheme is based on the good old Panzergrau. What do you think?

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 29, 2017 11:23 am
by randy44
I like.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 29, 2017 5:45 pm
by Big Ivan
Nice Crossroads and the rest of the Development Team!

I like the black 2D silhouettes and NATO like in CSME. May they possibly be available for EFIII?
The black 2D silhouettes remind me so much of AH-Arab Israeli Wars, good stuff!

I'm also a big 3D guy. I play mostly in that dimension. Nothing like a column of Pz-IIIG's, Halftracks and Trucks strung out on a road and Sdkfz-11t's
towing guns. While a battalion of mounted Russian cavalry supported by T-26c tanks lies in ambush just around the next bend. Can't wait to see that view, Oh please, pretty please!

Just to wet our whistles I had to...



Cheers!
John[:)]

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Dec 29, 2017 11:06 pm
by athineos
Panzergrau.

My Favorite color!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Dec 30, 2017 5:26 am
by Crossroads
ORIGINAL: athineos
Panzergrau.

My Favorite color!

[:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Wed Jan 03, 2018 9:22 pm
by fritzfarlig
Many old scenarios look a new life ?