RE: Fall Weiss II
Posted: Fri Feb 08, 2019 7:24 pm
This mod is released in the game?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: demyansk
I am still playing the 9.1 version that came with the community pack
ORIGINAL: guuzidi
Hi guys!
First and foremost, due to the fact that it's my first post on the SC:WiE forum, hello everybodyIt's really great to be here.
I have a newbie question (I bought the SC:WiE just few days ago). Is it possible to use any other counter mod with Fall Weiss II? I realized it's no so easy, due to the fact that in Fall Weiss II we have a modified unit structure (please, fell free to correct me if I'm wrong).
Bearing in mind the above - is it possible to use for example Iron Cross 2D Counter Mod? If it is necessary, will I be able to modyfi (just for my personal use) Fall Weiss II in orderd to restore vanilla units structure just in order to make using another counters possible (if yes, how to do that)?
Thank you in advance for any answer![]()
ORIGINAL: ThunderLizard2
Crispy - Any plans to build a mod for WaW?
ORIGINAL: crispy131313
Generally the AI has a lot of help, but in my experience it's really all I can do to help the AI match history. As an example right now I am playing an AI match and I will report where I am.
I played a very standard match, Poland>Norway>Low Countries>France>Greece>Yugoslavia>USSR, and I have not committed any German units other then the DAK to North Africa. Basically following the historical script exactly. I declared war on USSR the final turn of May 1941. AI settings are on max.
It is now the beginning of the turn December 31, 1941 and I am pretty close to achieving historical results (See below). Unfortunately the AI will always need extras to make a game of it. Perhaps if you are unfamiliar with the AI getting so much help it will be difficult the first couple of games, but I would see that as a bonus as I purposely tried to make the AI challenging however I could, as it will never compare to a PBEM opponent in a balanced arena.
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ORIGINAL: crispy131313
Updated list of changes for version 21.0 (still in process)
- Reduced German Paratrooper build limit by 1 (Can still obtain 3 total with assistance of Decisions)
- Increased German Infantry Division build limit by 4
- Reduced German Railway Gun build limit to 0 (Gustav is still available by decision)
- USSR begins with Infantry weapons 1 (due to slower upgrade increments of level 2 & 3 research and reduced chance of breakthrough this should allow for USSR to be more competitive in 1942)
- Removed USSR Infantry Weapons chit
- Removed USSR Production Technology chit
- Spain will encounter general supply shortages post war entry
- New decision event re: German motorized infantry in East Africa
- New decision event for USSR re: German-Soviet Border and Commercial Agreement
- Amended costs for various Diplomatic Decision Events
- Amended USSR Research (AI)
- Amended USSR Purchases (AI)
- Increased Germany Industry Tech to 200 MPP
- Generally reduced Finland Research costs
- Spain will now switch sides if the country joined pre-US War Entry and if Paris, Moscow, London, Washington and Bordeaux are each in Allied hands beginning in June 1943
- US Reinforcements will arrive at Kuwait if Egypt surrenders (AI only)
- British Empire reinforcements (India) will arrive at Basra upon British defeat in Egypt
- Malta effect to begin August 1940
- Crete will now apply similar (Malta) supply effects to Axis controlled regions East of Tobruk
- Increased % chance of USSR Reserves deploying at Moscow, Stalingrad, Leningrad from 20% to 40% per USSR turn
- Added Popup for Finnish Unit Deployment upon war entry
- Added Popup advice re: Turkish-Anglo-French treaty 1939
Changes copied from Panzerfaust update:
- Chance of all types of Transport retreating increased to 75%, with the potential retreat range for Transports and Amphibious Transports (Long Range) increased from 2 to 3 hexes.
- Aircraft occupying Marsh or Mountain now benefit less from the terrain’s defensive bonus if they are attacked by infantry or armoured units
- The cost of Mechanized units has been increased from 200 to 250 MPPs
- Cost of Coastal Guns doubled from 100 to 200 MPPs so as to increase their repair costs
- The cost of Motor Torpedo Boats reduced from 100 to 75 MPPs
- The cost of the UK’s Fighters has been reduced from 250 to 225 MPPs
- O.S.S. Strength scripts’ effects increased
- Italy’s National Morale will now fall by 5,000 points if Germany surrenders, providing Italy is still on the Axis side
- If the UK moves its capital to Canada then Halifax Town and Port no longer switch ownership to the UK, instead Yarmouth does.
- Removed the mention of Vichy from the Unit script for the deployment of the Lorraine Battleship
- National Morale script boosting Soviet morale when France is liberated no longer requires Moscow to be in Allied hands when it fires, but it does now require Paris to be in Allied hands
- The wording of the Soviet National Morale boosts when Allied forces are in France and Italy amended, so they will also feel right when these forces haven’t landed but have instead marched into France or Italy from elsewhere
- All air units deployed via DE 301 now arrive with full research and the 1939 and 1940 Strategy Guides have been updated to reflect that
- Patton’s base rating increased from 6 to 7
- Fortification’s Maximum Entrenchment increased from 3 to 4
- DE 619 now provides 4 rather than 2 Volksgrenadier Corps, and their formation boosts German National Morale by 5,000 rather than 2,500 points
Changes pending:
- May make Spain switching sides a variable
- Developing DE to have USSR invest MPP domestically after Germany is being pushed out of the country, to turn excess MPP into NM
- More advice popups related mainly to diplomacy for a more transparent experience
I'll play test a solo game for you.ORIGINAL: crispy131313
Probably very soon, I've already scripted the USSR MPP to NM scripts and am already fatigued now. More popups are probably going to be for a future version, i'm ready to play this and test out. I can send you a Dropbox link if you would like to play test solo or a PBEM match. I usually play through a campaign before I release to make sure nothing wonky happens.