RE: Modifications to MWiF China Map portion
Posted: Fri Feb 01, 2008 12:22 am
Another area that received a lot of attention.


What's your Strategy?
https://forums.matrixgames.com:443/


Icons for the hexes faithfully replicate those of the board game maps. And the importance of their colors are explained inthe rules.ORIGINAL: marcuswatney
[font="times new roman"]Yennan = Yenan[/font]
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[font="times new roman"]In 1937, to delay the Japanese advance, the KMT blew up the dykes on the Yellow River near Chengchow and Kaifeng, flooding the area and diverting the Yellow River back onto its historical course, moving its mouth to the southern side of the Shantung Peninsula. As a result of this idiocy, one million Chinese peasants died of starvation. See your Post 47 for the correct course of the river.[/font]
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[font="times new roman"]The factory icons are horrific. Can we not have the traditional saw-toothed roof with a chimney at the end? And what is the difference between blue and red? Useable after capture? I don’t believe there were ever any factories or resources in Sian: the Japanese would have moved to seize them immediately if there had been. And confirming an earlier post: both Sian and Lanchow were KMT.[/font]
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[font="times new roman"]There were mines at Ichang which is why the Japanese moved west to capture them. Perhaps shift the Sian resource to Ichang?[/font]
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[font="times new roman"]Wuhan-Hankow straddle the river like Buda and Pest. Today Wuhan is more important. But following the fall of Nanking in 1937, Hankow became the capital of China, so it really ought to appear in the game. At the fall of Hankow, Chiang Kai-Shek moved the government to Chungking.[/font]
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[font="times new roman"]Why does the Burma Road go to Changsha? It went from Kunming to Kweiyang to Chungking. Yes, towards the end of the war KMT units in the Changsha area were supplied and trained to a higher standard thanks to equipment brought from Kunming, but there was nothing special about Changsha. It just happened to be in the front-line at the time. Over a series of games, the front-line could be in wildly different places. KMT units in Kwangsi, Hupeh or Honan could equally well have been upgraded if there had been a need. The Burma Road was a strategic route. In game terms, once resources reach Chungking they should be able to be distributed freely ... or stockpiled. And remember that from early 1944 the bulk of the supplies shifted along the Burma Road from Kunming were avgas for the B-29s at Chengtu. They even laid an oil-pipeline alongside the road.[/font]
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[font="times new roman"]I presume you mean that individual sections of the Burma Road change colour as they are interdicted, not the whole route? Up to September 1940, the Kunming to Chungking section was used to ferry imports arriving from Haiphong. Following the occupation of northern French Indo-China, the Burma Road was used to ferry supplies arriving at Rangoon. After the fall of Rangoon, supplies were airlifted Over the Hump to the airfield at Kunming from where they were taken along the Burma Road by truck to Chungking. Thus the section Kunming-Kweiyang-Chungking never closed, even though the section from Lashio to Kunming was out of action.[/font]
ORIGINAL: marcuswatney
What is the progress with playtesting the Pacific map and in particular China (as distinct from beta testing the programming)? I am very concerned that the change in scale may produce unforeseen ripple effects, with a series of minor changes conspiring to together create a major change. The China map needs very extensive testing of strategy, especially given the lower density.
ORIGINAL: marcuswatney
Please direct me to a thread on play-testing the game mechanics in the Pacific, rather than beta-testing the program.
ORIGINAL: marcuswatney
[font="times new roman"]Yennan = Yenan[/font]
[font="times new roman"][/font]
[font="times new roman"]In 1937, to delay the Japanese advance, the KMT blew up the dykes on the Yellow River near Chengchow and Kaifeng, flooding the area and diverting the Yellow River back onto its historical course, moving its mouth to the southern side of the Shantung Peninsula. As a result of this idiocy, one million Chinese peasants died of starvation. See your Post 47 for the correct course of the river.[/font]
[font="times new roman"][/font]
[font="times new roman"]The factory icons are horrific. Can we not have the traditional saw-toothed roof with a chimney at the end? And what is the difference between blue and red? Useable after capture? I don’t believe there were ever any factories or resources in Sian: the Japanese would have moved to seize them immediately if there had been. And confirming an earlier post: both Sian and Lanchow were KMT.[/font]
[font="times new roman"][/font]
[font="times new roman"]There were mines at Ichang which is why the Japanese moved west to capture them. Perhaps shift the Sian resource to Ichang?[/font]
[font="times new roman"][/font]
[font="times new roman"]Wuhan-Hankow straddle the river like Buda and Pest. Today Wuhan is more important. But following the fall of Nanking in 1937, Hankow became the capital of China, so it really ought to appear in the game. At the fall of Hankow, Chiang Kai-Shek moved the government to Chungking.[/font]
[font="times new roman"][/font]
[font="times new roman"]Why does the Burma Road go to Changsha? It went from Kunming to Kweiyang to Chungking. Yes, towards the end of the war KMT units in the Changsha area were supplied and trained to a higher standard thanks to equipment brought from Kunming, but there was nothing special about Changsha. It just happened to be in the front-line at the time. Over a series of games, the front-line could be in wildly different places. KMT units in Kwangsi, Hupeh or Honan could equally well have been upgraded if there had been a need. The Burma Road was a strategic route. In game terms, once resources reach Chungking they should be able to be distributed freely ... or stockpiled. And remember that from early 1944 the bulk of the supplies shifted along the Burma Road from Kunming were avgas for the B-29s at Chengtu. They even laid an oil-pipeline alongside the road.[/font]
[font="times new roman"][/font]
[font="times new roman"]I presume you mean that individual sections of the Burma Road change colour as they are interdicted, not the whole route? Up to September 1940, the Kunming to Chungking section was used to ferry imports arriving from Haiphong. Following the occupation of northern French Indo-China, the Burma Road was used to ferry supplies arriving at Rangoon. After the fall of Rangoon, supplies were airlifted Over the Hump to the airfield at Kunming from where they were taken along the Burma Road by truck to Chungking. Thus the section Kunming-Kweiyang-Chungking never closed, even though the section from Lashio to Kunming was out of action.[/font]
If I understood correctly, Wuhan is composed of 3 cities : Hankow to the N, Wuchang to the SE and Hanyang to the SW.Wuhan-Hankow straddle the river like Buda and Pest. Today Wuhan is more important. But following the fall of Nanking in 1937, Hankow became the capital of China, so it really ought to appear in the game. At the fall of Hankow, Chiang Kai-Shek moved the government to Chungking.
Well, what to say here... I believe that the road was done that way (not going to Chungking) for game balance purposes. If the road goes up to Chungking, then Chungking becomes an easy picking for Japan, who have no more supply problems to reach the place. But I was not involved in the process of designing the Burma Road in WiF FE, so I'm just guessing. It is designed here as it was designed in WiF FE (except for its Burmese part that was corrected because it had no effects on game play).Why does the Burma Road go to Changsha? It went from Kunming to Kweiyang to Chungking. Yes, towards the end of the war KMT units in the Changsha area were supplied and trained to a higher standard thanks to equipment brought from Kunming, but there was nothing special about Changsha. It just happened to be in the front-line at the time. Over a series of games, the front-line could be in wildly different places. KMT units in Kwangsi, Hupeh or Honan could equally well have been upgraded if there had been a need. The Burma Road was a strategic route. In game terms, once resources reach Chungking they should be able to be distributed freely ... or stockpiled. And remember that from early 1944 the bulk of the supplies shifted along the Burma Road from Kunming were avgas for the B-29s at Chengtu. They even laid an oil-pipeline alongside the road.
About the interdiction of the Buma Road, the only thing that is interdicted when the Burma Road is politicaly closed by Japan is the transport of resources into China. China can still use the Chinese controlled portions of the Burma Road to transport their own resources to their factories (for example to Kweiyang).I presume you mean that individual sections of the Burma Road change colour as they are interdicted, not the whole route? Up to September 1940, the Kunming to Chungking section was used to ferry imports arriving from Haiphong. Following the occupation of northern French Indo-China, the Burma Road was used to ferry supplies arriving at Rangoon. After the fall of Rangoon, supplies were airlifted Over the Hump to the airfield at Kunming from where they were taken along the Burma Road by truck to Chungking. Thus the section Kunming-Kweiyang-Chungking never closed, even though the section from Lashio to Kunming was out of action.
Suggestion : Maybe Wuhan can be called "Wuhan (Hankow)" ?ORIGINAL: Froonp
If I understood correctly, Wuhan is composed of 3 cities : Hankow to the N, Wuchang to the SE and Hanyang to the SW.Wuhan-Hankow straddle the river like Buda and Pest. Today Wuhan is more important. But following the fall of Nanking in 1937, Hankow became the capital of China, so it really ought to appear in the game. At the fall of Hankow, Chiang Kai-Shek moved the government to Chungking.
http://en.wikipedia.org/wiki/Wuhan says that "The metropolitan area comprises three parts - Wuchang, Hankou, and Hanyang, commonly called the "Three Towns of Wuhan" (hence the name "Wuhan", combining "Wu" from the first city and "Han" from the other two). The consolidation of these three cities occurred in 1927 and Wuhan was thereby established."
So, I can't call this city Hankow, it was called Wuhan since 1927. Don't you agree ?
I agree that the name of Hankow may have had been used during the war, but maybe it was missused ?
I "got it right" thanks to Wosung, who provided a hge lot of help, and who I trust blindly when it comes down to China.ORIGINAL: marcuswatney
Thanks for your approval, Wosung. The wrong route of the Yellow River is a mistake every game on the subject has made so far, so we are in good company. I use it as a benchmark of good or indifferent historical research (as with the Nanning rail-head, which I am very impressed Patrice has got right!)
Anyway, a river is not an obstacle in WiF, so having the Yellow River on any course would not change something to the game. Unfortunately as I said before, we can't change river courses no more now.Since the dykes were blown up to create an obstacle for the Japanese, it is hardly likely they were rebuilt while the war was continuing, doubly so since they were in the front-line.
For China I used the names advised by Wosung. For the Yellow River, I liked to also add the Chinese name, don't know why, this is good looking to have Chinese names in China.I was under the impression we were using Anglicised spelling throughout the map (so Yellow River, not Hwang Ho). Certainly in all English books of the period, it is Yenan. Not important.
Resources (RP and OIL) need to go to factories, where they produce a Production Point (PP). The total Production Points are multiplied by the Production Multiple (PM) (that increases with time, and also increase depending on enemy actions) to obtain the Build Points (BP). With BP the players buy units. The Resources move to the factories using railways, roads and convoy routes. So here the Burma Road is a normal Road that has the ability to be politicaly cut by Japan to block the allies to provide RP or BP to China.It is a long time since I played WiF, but I thought all resources went to the capital, from where they were used to build units anywhere in controlled territory (or perhaps controlled cities). That's the classic gaming convention. Why has this changed?
Well, I would like to do that, for historical accuracy, but WiF FE originaly don't have it, this would be a big departure from the original game where Chungking is rail-isolated from the rest of the world, meaning that an army wanting to go there needs a lot HQ to simply move there. Not talking about even fighting. This is a decsion Harry can take, not me.If it is essential to keep a road to Changsha, then at least let us have the historical link from Kweiyang to Chungking included as well. Otherwise, anybody considering buying the game will think we haven't done our historical research.
Wosung, should it be Yennan or Yenan ?Please have a look at the earlier posts for the problem of a consistent transcription of Chinese. It didn't exist in WW2. Yennan then probably was more common. Now its PRC's pinyin transcription Yenan.ORIGINAL: marcuswatney
Yennan = Yenan
Well, I just found a map of China from 1944 (Look at the world Atlas) that shows the Burma Road going to Changsha and who does not show the part from Kweiyang to Chungking.ORIGINAL: FroonpWell, I would like to do that, for historical accuracy, but WiF FE originaly don't have it, this would be a big departure from the original game where Chungking is rail-isolated from the rest of the world, meaning that an army wanting to go there needs a lot HQ to simply move there. Not talking about even fighting. This is a decsion Harry can take, not me.If it is essential to keep a road to Changsha, then at least let us have the historical link from Kweiyang to Chungking included as well. Otherwise, anybody considering buying the game will think we haven't done our historical research.
Here is a bit of that map (1944 Look at the World Atlas).ORIGINAL: Froonp
Well, I just found a map of China from 1944 (Look at the world Atlas) that shows the Burma Road going to Changsha and who does not show the part from Kweiyang to Chungking.ORIGINAL: FroonpWell, I would like to do that, for historical accuracy, but WiF FE originaly don't have it, this would be a big departure from the original game where Chungking is rail-isolated from the rest of the world, meaning that an army wanting to go there needs a lot HQ to simply move there. Not talking about even fighting. This is a decsion Harry can take, not me.If it is essential to keep a road to Changsha, then at least let us have the historical link from Kweiyang to Chungking included as well. Otherwise, anybody considering buying the game will think we haven't done our historical research.
On this map, Yennan is spelled Yenan.
This map also shows both courses for the Yellow River, with a not that says that the southern course is from 1938.

Beta tester sign a non-disclosure agreement with Matrix Games to not talk about play testing the game. There are many reasons for that. When it seems appropriate I may let them provide after action reports. But not now.ORIGINAL: marcuswatney
This post is in response to Neilster above:
Thanks ... but the most recent post on that thread is dated 15 November 2006. I assume the mechanics of China (as opposed to the program) are being tested at this moment, manually if the code is not ready yet. I would very much like to read the sorts of problems that are being thrown up. I saw a reference in an early post to Greyshaft hosting a play-testers' thread, but cannot find one.
I have no real information with which to add anything of substance to this discussion.ORIGINAL: wosung
For Yennan/Yenan: I just googeled it and found both variants in english publications.
http://links.jstor.org/sici?sici=0020-5 ... 0.CO%3B2-S
Maybe it's a Transatlantic thing?! Maybe it's just symptomatic for Chinese political disunity and bad international position in the first half of the twentieth century.
I think gamewise CCP simply just should not have to rely on Yennan or any other city. It should rely (mainly) on partisan units. PLA didn't have access to heavy industry nor to the supply route for the massive foreign military aid necessary for a field army. Its very military weakness and lack of economic possessions was the best defense against getting into the focus of Japanese army. Maybe for every enemy land unit destroyed by Chinese Communist partisans the Chinese Communist player should be allowed to field the corresponding division sized unit of the same type to reflect captured weapons.
But this won't happen for MWIF product 1. And given the close connection to WIF, it probably would need an "East Asia in Flames" module of the latter to get such far reaching changes done in MWIF
I'm not advocating the Burma road ending at Changsha. Has the classic game convention changed?
Regards