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RE: WitPTracker AE Release 1.0

Posted: Sun Jan 24, 2016 7:27 am
by pepeapa
Windows defender says that WitPTracker Ae contains a trojan (Spursint.A). Are you aware of this?

RE: WitPTracker AE Release 1.0

Posted: Sun Jan 24, 2016 9:28 am
by floydg
Not aware. But it doesn't, to my knowledge.

RE: WitPTracker AE Release 1.0

Posted: Sun Jan 24, 2016 9:39 am
by pepeapa
Could you run an antivirus on the file?
Regards

RE: WitPTracker AE Release 1.0

Posted: Sun Jan 24, 2016 3:14 pm
by Kull
ORIGINAL: pepeapa

Could you run an antivirus on the file?
Regards

Windows Defender isn't a serious anti-virus program. I'm running ESET NOD 32 and it gave a clean bill of health to all the Tracker files.

RE: WitPTracker AE Release 1.0

Posted: Sun Jan 24, 2016 3:44 pm
by pepeapa
Ok, thanks.I'll take the risk

RE: WitPTracker AE Release 1.10 Available!

Posted: Sun Jan 24, 2016 4:01 pm
by BigDuke66
ORIGINAL: floydg

ORIGINAL: BigDuke66

BTW can we expect some bug fixes in the future for:
- Wrong AA values in the ship screen(differ sometimes considerably from those in the game)
- Incorrect arrival ports(seems to be always some main port like San Fransisco, Sydney, Aden, etc. instead of the correct one)
BTW can we expect some bug fixes in the future for:
- Wrong AA values in the ship screen(differ sometimes considerably from those in the game)
- Incorrect arrival ports(seems to be always some main port like San Fransisco, Sydney, Aden, etc. instead of the correct one)

I'd have to take a look. Not a high priority, unfortunately...
Correct AA values would be really helpful, most ship upgrades only impact AA and having a clue of the air defense capabilities of a ship is mandatory to know where to use them or what upgrades to take or not.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Jan 28, 2016 1:48 pm
by Fallschirmjager
If I have not used this since turn 1, can I start in in the first few days of the war without issue?

I know I wont have full history, but will the tracked changes start no matter what turn you import into the utility?

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Jan 28, 2016 3:31 pm
by FeurerKrieg
Yes, you can start using it anytime.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 5:01 pm
by Lokasenna
Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 8:18 pm
by floydg
ORIGINAL: Lokasenna

Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

It's possible, as the information is in the save file somewhere. But it's not in the program at this time.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 8:29 pm
by witpqs
ORIGINAL: floydg

ORIGINAL: Lokasenna

Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

It's possible, as the information is in the save file somewhere. But it's not in the program at this time.
That would be great for task forces, too.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 10:33 pm
by BillBrown
ORIGINAL: witpqs

ORIGINAL: floydg

ORIGINAL: Lokasenna

Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

It's possible, as the information is in the save file somewhere. But it's not in the program at this time.
That would be great for task forces, too.

An alert would fantastic.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 11:18 pm
by Lokasenna
ORIGINAL: floydg

ORIGINAL: Lokasenna

Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

It's possible, as the information is in the save file somewhere. But it's not in the program at this time.

To quote Family Guy's Stewie.... BLAST!

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 04, 2016 11:20 pm
by Lokasenna
ORIGINAL: witpqs

ORIGINAL: floydg

ORIGINAL: Lokasenna

Maybe someone can enlighten me as to:

1) Whether this is possible
2) If possible, is it in the most recent Tracker versions? I am still using a version from at least 2.5 years ago.

Now, for the thing I want to find... is it possible to have the detection level of a base shown in the Bases data set, in the main table area? It would be great to be able to find out which bases my opponents are reconnoitering without having to scroll around the map and mouse-over every single base.

It's possible, as the information is in the save file somewhere. But it's not in the program at this time.
That would be great for task forces, too.

I'm running Tracker 1.9.1. You can do this for TFs in that version at least.
ORIGINAL: BillBrown

An alert would fantastic.

There is an alert when a TF was previously spotted and its detection increases, but not one (as far as I've noticed) for when a TF goes from DL 0 to spotted. The detection level alerts are so spotty that I will use them for submarines, because it's nice to know for them and in case of a negligent screwup on my part it can't be catastrophic, but for CV TFs and amphibs and the like, I will go to the TF screen and sort by detection.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Fri Feb 05, 2016 12:47 am
by witpqs
I knew there was an alert when DL increased for a TF, I didn't realize that the DL level would dump in a CSV export.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Fri Feb 05, 2016 2:14 pm
by Lokasenna
ORIGINAL: witpqs

I knew there was an alert when DL increased for a TF, I didn't realize that the DL level would dump in a CSV export.

It's kind of buried in there. I didn't know it was there until I went looking for it.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Sat Feb 06, 2016 11:38 am
by fulcrum28
I also agree it would be fantastic.


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RE: WitPTracker AE Release 1.0.1 Available

Posted: Sat Feb 13, 2016 10:09 am
by Anachro
Is there a way to reset the tracker to reload turn 1? I'm trying to reload my pre-turn 1 save with additions I make as I prepare my grand campaign, but after the initial turn 1 load it doesn't update.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Sat Feb 13, 2016 10:21 am
by floydg
Each turn number can be loaded just once and they need to be loaded in numeric order.
You could start over and use the initial (pre-orders) turn 1.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Feb 18, 2016 10:38 am
by verdugo94
Help please i got this message when i try to run it and i dont know what could be the problem

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