RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac
Posted: Sat Mar 20, 2010 7:30 pm
Excellent progress and a good recovery from the aborted invasion of SE Oz. Do you believe that the forces on hand are sufficient to take Perth?
What's your Strategy?
https://forums.matrixgames.com:443/

Been trying to get a structured convoy system in place - a constant struggle to toggle everything.
A few questions; How many resources do you leave in places like Port Arthur and Hong Kong?
Also; Is it important for the war industry to ship much raw oil to the home islands or does refined fuel do?


ORIGINAL: PzB
1. In another game I got against Al I put lots of troops to follow my HQ marching into Singapore.
Twice the HQ has cancelled its movement whe 50-75% there. Annoying... Now I've put all units to march and they will cross helter skelter, forcing several shock attacks. Suggestions?
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I've asked Andy about this one; 6 guns an no men defending against 120 tanks and 1000 troops.
3 times in a row I've shock attacked with 15-21 to 1 in odds. No results, no casualties and no retreat [&:]
A coastal arty unit should be dead and buried a long time ago - shouldn't even be able to move with guns!!
Annoying....
Ground combat at 50,144
Japanese Shock attack
Attacking force 1071 troops, 4 guns, 119 vehicles, Assault Value = 71
Defending force 0 troops, 6 guns, 0 vehicles, Assault Value = 1
Japanese adjusted assault: 15
Allied adjusted defense: 1
Japanese assault odds: 15 to 1
Combat modifiers
Defender: leaders(-), disruption(-), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)
Assaulting units:
16th Recon Regiment
2nd Tank Regiment
Defending units:
276th Coastal Artillery Battalion
ORIGINAL: PzB
Air Combat
Tried to organize a massive sweep over Calcutta...found no one home - but what upset me
was that all air units went in one by one despite my preparations!
1. Plenty supplies in base
2. Air HQ in base
3. All fighters given the same target and altitude
I see that weather was poor, but still - the sweeping ac launched unit by unit, no
attempts at coordination!
Why is this [&:]
ORIGINAL: LoBaron
PzB re coordination:
Weather was not bad, it was horrible for coordination purposes. More so if you want to accomplish this with
100+ fighters. I would not have dared to launch this mission against expected heavy CAP.
Just imagine large formations with WWII nav equipment through something dubbed "severe storms". Close to impossible.
I´d say this was the number one killer for a coordinated sweep.
Additional impacts might have been the by different Airframes (Oscar, Zero, Nick).
Also check for other flights assigned to 25k in the area, another thing that prevents coordination.
I guess you set all squads to the HQ?
Usually I refrain from flying heavy strikes/sweeps in bad weather as this seldom works as intended.
CT its not 95% theory. [;)]
I´m living by these rules and my unexplainable issues with coordination are about 0.1%.
Also coordination only screws up MOST of the time if you try to accomplish something that can´t
work in RL, (like flying 80 bombers with escorts to a target and expect them all to arrive at the same time)
so why should it in-game? The guide is something that helps you get coordinated results within reasonable
limits.
But I think we have had discussions over this topic for a lifetime anyway...
In my current PBEM against Rob I deliberately waited for bad weather to launch an invasion because i knew this would
disrupt his attempts to counter with the overwhelming assets he has available.
I admit I was lucky until now too and this is far from done but in general most players tend to underestimate weather
as a deciding factor.
ORIGINAL: LoBaron
CT I´ll leave it with a short answer theres no need to hijack a great AAR for this but I think
you sometimes deliberately try to misunderstand what I´m saying.
No prob with 50 bombers running a coordinated mission.
I said theres no way - in RL and in-game - they will arrive in one single "bomber box" over target at the same time all ready to
protect the other bombers and form an impenetrable target wall against fighters like you want to have it.
On the other hand scambling interceptors are given vectors and altitude of enemy formations so whats unrealistic about
them being able to concentrate forces and single out stragglers or seperated formations?
If you don´t understand what this implies, what disadvantages the attacking formations had to face in WWII against a prepared defender
that benefits from early warning - and how you have to translate this into combat replay - I can´t help you.
If you still think I´m wrong lets leave it as it is and conclude that we just seem to have different opinions on this topic.
ORIGINAL: PzB
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I've asked Andy about this one; 6 guns an no men defending against 120 tanks and 1000 troops.
3 times in a row I've shock attacked with 15-21 to 1 in odds. No results, no casualties and no retreat [&:]
A coastal arty unit should be dead and buried a long time ago - shouldn't even be able to move with guns!!
Annoying....
Ground combat at 50,144
Japanese Shock attack
Attacking force 1071 troops, 4 guns, 119 vehicles, Assault Value = 71
Defending force 0 troops, 6 guns, 0 vehicles, Assault Value = 1
Japanese adjusted assault: 15
Allied adjusted defense: 1
Japanese assault odds: 15 to 1
Combat modifiers
Defender: leaders(-), disruption(-), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)
Assaulting units:
16th Recon Regiment
2nd Tank Regiment
Defending units:
276th Coastal Artillery Battalion
Tried to organize a massive sweep over Calcutta...found no one home - but what upset me
was that all air units went in one by one despite my preparations!
1. Plenty supplies in base
2. Air HQ in base
3. All fighters given the same target and altitude
I see that weather was poor, but still - the sweeping ac launched unit by unit, no
attempts at coordination!
Why is this
ORIGINAL: khyberbill
Tried to organize a massive sweep over Calcutta...found no one home - but what upset me
was that all air units went in one by one despite my preparations!
1. Plenty supplies in base
2. Air HQ in base
3. All fighters given the same target and altitude
I see that weather was poor, but still - the sweeping ac launched unit by unit, no
attempts at coordination!
Why is this
What was the exp of the pilots? I find in my games that this is the most important factor for flying coordinated strikes. I rarely have this problem when exp is over 60.