RE: 1.05.45 Axis AI vs fulkerson
Posted: Sun Dec 18, 2011 4:30 am
This is T105 compared with T110:


What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: larryfulkerson
ORIGINAL: Apollo11
Do you feel that you can push the AI Axis back soon?
Um......we're trading single hexes here and there. I attack when I can find favorable odds for it. The Axis CV is STILL ( Feb. '43 ) too high to push anywhere. I'm thinking I'M going to be pushed back when spring '43 arrives. It's a good game so far but I would have thought that the Soviets would have gained the TOE's and manpower to start some serious offensives and so far that's not the case. I haven't been able to hurt the Axis in any measureable way, on the ground or in the air, and the CV's of the Axis units are still astronomical so far. There are selected areas of the front where the Axis allies are on the front lines where I might make some progress but all he has to do is move a German unit in there and my offensive stops. Typical Axis CV's are 29=46 ( offensive=defensive) and my CV's are like 14=25 or so. I have to gang up on my targets when I attack........using three 3-stacks I can usually push back the smaller Axis units but those big mothers are a bear to try to push back. I'm loosing thousands of troops when he usually looses only hundreds. Attrition has yet to kick in seriously. I'm thinking that 110% for the Axis side might be a little bit too high for my tastes. I'm creaping up on turn 100 and I was expecting a more docile Axis side when as it is, the Axis side is still a dangerous opponent. I'm thinking I may be running out of time in this game. I'm not at all sure I can capture Berlin by May '45. We'll see.
ORIGINAL: larryfulkerson
What's an infantry air anyway?
![]()
Yeah, but what can a Soviet player do to have some SU's to pick from when trying to add SU's to a Rifle Corps?ORIGINAL: randallw
...as mentioned in the thread you started in tech support, those artillery, mortar, and construction units can't be attached.
Yeah, but what can a Soviet player do to have some SU's to pick from when trying to add SU's to a Rifle Corps? I'm thinking I need to getORIGINAL: randallw
Available stuff to attach: anti-tank, tank, engineer, infantry ( like MG battalions ), assault gun
I'm still going..............on turn 111 (?) now and I just haven't posted anything here. Um........I thought that a repeat of the same front lines would eventually get really really boring so I'm only doing 1 out of 5 turns or so, just to keep this post fresh enough NOT to go to the second page in the threads. If you know what I mean. And so I'm due to post something soon. Stay tuned. Thanks for reading this thing. Whoa......it's turning into a novella.ORIGINAL: Grotius
Enjoyable read. I hope you keep going!



Evidently your guess is probably right although I have no proof one way or another myself. I like your idea a lot though.ORIGINAL: Seminole
Discrepancy between recent battle and non-combat casualties and permanent kills?
Are guns 'damaged' and returned to pool like AFVs, just not listed in the event log?
I'll try that and report on my sucess or failure to get some SU's to the Corps.ORIGINAL: randallw
What you may need to do, to get units attached to a rifle corps, is to have them ordered by the corp's HQ, and be sure to set the HQ support level to something other than 0, or those ordered units will head off to a non-0 HQ.


Um......I started a PBEM against Richard and he and I have been churning out about 1 turn per day so far and I'm saving this against-the-AI game as just something to do when I get a spare minute. Plus I've been posting stuff only when there's a relatively more important kind of event that happened because of the relative stability of the front line these past 40 turns or so. The game ( and the AAR ) tend to get boring when the front line never changes.ORIGINAL: Apollo11
Hi all,
How is it going Larry?
Leo "Apollo11"