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RE: GD 1938 v 2, testgame

Posted: Fri Mar 07, 2014 8:35 pm
by lion_of_judah
is this before or after the air battle over London which recently took place? I'm not thinking the allies on the western front will be laughing too much longer as my latest aircraft will be rolling off the production lines next turn.....

RE: GD 1938 v 2, testgame

Posted: Sat Mar 08, 2014 6:19 pm
by kombrig
Soviets will collapse soon. Counterattack at Moscow failed miserably. Unable to fight masses of Medium Tank V.

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 2:24 am
by Jeffrey H.
ORIGINAL: lion_of_judah

is this before or after the air battle over London which recently took place? I'm not thinking the allies on the western front will be laughing too much longer as my latest aircraft will be rolling off the production lines next turn.....

You were lucky, this is the latest....



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RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 2:26 am
by Jeffrey H.
ORIGINAL: kombrig

Soviets will collapse soon. Counterattack at Moscow failed miserably. Unable to fight masses of Medium Tank V.

Time for the remaining Allies to sue for peace. Or beg for it.



RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 3:01 am
by lion_of_judah
why would I sue for peace when I'm so close to victory. No peace, one side will either win or lose

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 3:03 am
by Twotribes
Meanwhile the allies never bombed Germany. Germany never had to worry about production loss.

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 3:04 am
by lion_of_judah
it is not over till it is over, anything could happen and I could still lose this war

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 3:44 pm
by Jeffrey H.
ORIGINAL: Twotribes

Meanwhile the allies never bombed Germany. Germany never had to worry about production loss.

Actually it was a bombing campaign that started the air war. If we continue playing there will be more. It really doesn't pay, the aircraft loss rate is too high and the damage done is too little.


RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 6:51 pm
by Twotribes
With 30 bombers (heavy III) I leveled Lille in a game I am soloing. Haven't sent level IV's in yet but have 48 ready to go.

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 7:35 pm
by lion_of_judah
I'm in this game for the long haul and plan on either winning or losing this game

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 8:39 pm
by ironduke1955
From what I know of the Allied bombing campaign it was the arrival of the P51D a long range high performance fighter that made the US day time bombing raids viable. Up to that point the US losses had been horrendous. British night time raids had been relatively easier suffering lighter casualties. But they got harder as the Germans developed the tech's to attack the bombers. So with air supremacy daytime bombing raids payoff. Without they are suicidal.

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 9:01 pm
by Jeffrey H.
All true and good comments I think. It takes at least 5 to 1 fighters to bombers of sufficient tech and exp levels to what your opponent is throwing up against you. Not to mention onsite flak which can be effective. You'll still have losses.

Im my opinion, the payload of a single bomber unit is underrepresented in it's desturctive capacity. There should be an equivalency in a game like this. Scaling up from a single rifle round to a mortar to an artillery shell all the way to pounds of tnt in an typical aerial bomb.

A single bomber unit in the game actually represents a certain number of planes, which given 50 or so units, ought to lay waste to a target.


RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 9:04 pm
by Twotribes
I am having problems with night time raids it sends up all the day light fighters and I get shot down. I have night fighters too but the graphic is clearly that of a daytime fighter on the combat chart.

RE: GD 1938 v 2, testgame

Posted: Sun Mar 09, 2014 9:43 pm
by ironduke1955
Yep something wrong there I am having similar problems only night time fighters and bombers should be involved but for some reason day time fighters are being sent up and not faring well. In reality day time fighters would not leave the ground at night.

RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 3:40 am
by ernieschwitz
I am having problems with night time raids it sends up all the day light fighters and I get shot down. I have night fighters too but the graphic is clearly that of a daytime fighter on the combat chart.
Yep something wrong there I am having similar problems only night time fighters and bombers should be involved but for some reason day time fighters are being sent up and not faring well. In reality day time fighters would not leave the ground at night.

You know guys, it would really help if you reported strange combat results to bombur, as he is the one that is responsible for those sort of things. I am not sure what is going on, but I can tell you how it is supposed to work.

All fighters that can intercept (daytime and nighttime) will intercept, no matter what. There is no way to change that. However the combat charts are supposed to be made that way that the daytime fighters do no damage, and take no damage from nighttime counterparts, and vice versa. On the plus side, no fuel is spent on defensive intercepts. So having even 1 fuel, will prevent having worse stats, for being out of fuel.

Obviously something is wrong. It is likely in the combat stats for either the night time attackers, or the daytime intercepters. Only Bombur can fix it, and he needs to know what kind of SFTs are involved in the airbattles. So why not send him an email, next time you see some trouble like this, and we will fix it.


RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 4:21 am
by lion_of_judah
......NEWS UPDATE....EASTERN FRONT

Major breakthrough is occurring along the entire eastern front. German forces have almost completely surrounded the Soviet capital, Leningrad is now surrounded due to an amphibious landing that captured Soviet trench lines without firing a shot. The fall of Gorki will complete the encirclement of the Soviet capital. Southern front now has German forces on the gates of Stalingrad.

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RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 4:23 am
by lion_of_judah
......NEWS UPDATE....PACIFIC THEATER

Breakthrough has occurred on the Thai front with tank and infantry forces pouring through the hole. Chinese front saw several victories with advances taking place on numerous sectors. Whole Chinese armies are now in threat of encirclement.

RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 4:25 am
by lion_of_judah
Turkish front...... Soviet turkey is now conquered, with Italian forces heading towards Jerusalem via Beirut first....

RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 6:26 am
by Josh
ORIGINAL: lion_of_judah

......NEWS UPDATE....EASTERN FRONT

Major breakthrough is occurring along the entire eastern front. German forces have almost completely surrounded the Soviet capital, Leningrad is now surrounded due to an amphibious landing that captured Soviet trench lines without firing a shot. The fall of Gorki will complete the encirclement of the Soviet capital. Southern front now has German forces on the gates of Stalingrad.

Image

Wow, who is that brave fellow (strength point 1) taking Moscow all by himself? Get that guy a medal [&o]
Probably won't live long enough to receive that medal but still pretty heroic...

RE: GD 1938 v 2, testgame

Posted: Mon Mar 10, 2014 5:20 pm
by lion_of_judah
I see the Soviets collapse within 6 turns maybe 8 but the Soviet collapse has begun and victory is at hand. The Soviets have been a thorn in my backside for a while now and once they are defeated, my attention will be turned toward England herself.