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RE: Warspite1 Keep Out!

Posted: Sun Oct 16, 2016 5:13 pm
by Mayhemizer_slith
I almost used O-chit but decided not to use it. I have 60% chance to find enemy in CSV, if I fail Gibraltar is in supply and odds to take it are not so big.

RE: Warspite1 Keep Out!

Posted: Tue Oct 18, 2016 4:47 pm
by Mayhemizer_slith
AllenK, plans for Allied impulse CSV and West Med:

Intercept everything (FTR2 disogranized in CSV). German NAV intercepts West Med box 2, no additional planes to CSV.

If CW sets ships in CSV both to box 3 and 4, target box 4 first round in case we find them. Always fly that Gabbiano in box 4 as last bomber and clear it through as first bomber. We need it to find them round after round. If Gabbiano is the only one in combat, choose box with lowest quality fighter and abort asap.

German FTR3 can be used either as front bomber, taking AA fire abort result or even fighter. I hope German FTR2 does the job this time... I would use FTR3 front bomber if CW sends 3 point fighter to box 2.

RE: Warspite1 Keep Out!

Posted: Tue Oct 18, 2016 5:03 pm
by AllenK
If it was a really good search result, wouldn't the Axis be better targeting the 0-box and sinking CP's? I think Italy need to bring the subs in. I can understand going for the 4-box to reduce the Allied search chances in the next round but that comes to nothing if the Axis fail to spot in the next round. Ultimately it's the CP's we need to sink to put Gib OOS and reduce CW production.

RE: Warspite1 Keep Out!

Posted: Tue Oct 18, 2016 5:36 pm
by Centuur
Agreed. Get rid of the convoys points, so that Gib gets out of supply. Any other box isn't interesting enough to target, IMHO.

It's too bad that you weren't able to find the Allies in the first impulse of this turn.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 1:03 am
by Mayhemizer_slith
Yes, you are right, we should sink those CP's.

I would say no Italian fighter to West Med, let's send it next impulse to box 2.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 3:27 pm
by Mayhemizer_slith
CW did not send anything to CSV. I hope weather stays fine and we can empty CSV this time.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 5:49 pm
by Mayhemizer_slith
What will Japan do?

I would say Germany takes land action hoping Gibraltar goes OOS and artillery hits in rain. I suggest Italy takes combined and sends fighter to West Med box 2. Also one fighter should be rebased towards Spain. Submarines can leave port to initiate combat in East Med and hunt fown CP's in Atlantic. I can move two Italian units hex ot two.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 5:57 pm
by Centuur
Remember: you need to initiate combat in CSV too. That's more important than hunting convoys in the Atlantic. So if Italy take a combined, it has to move a plane or SUB into the Cape St. Vincent, if Germany takes a land.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 6:16 pm
by AllenK
Need to check weather in China. I think the disorganised OOS Communist stack is under storm. Unless odds are still 4:1 or better, I'll leave it and take a combined to bring the 2 MILs across. I think there might still be a good attack in the south.

Italy combined and subs to CSV, possibly keeping 1 in reserve for now.

RE: Warspite1 Keep Out!

Posted: Wed Oct 19, 2016 11:33 pm
by Mayhemizer_slith
Italy has organized NAV in CSV, let's keep one sub in reserve if turn continues.

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 4:04 pm
by Mayhemizer_slith
My suggestion to Europe:

Germany land, Italy combined.

Italy sends FTR from Genoa to West Med box 2 and initiates combat. FTR from Sicily intercepts to box 0.

Italy sends 2 short range submarines to East Med (Subs stay on bottom. One to initiate combat, another to initiate combat on Allied impulse if they bring new CP there after successful Axis impulse). 2 submarines can stay in reserve.

Italy has 2 organized NAV's in CSV.

Hopefully Gibraltar goes OOS because both CW HQ's are disorganized. If attack fails, von Bock, Graziani and Ju52 can be used for reorganization. Most likely we get one more impulse (If they use full pass, 20% for turn end).



Asia:

Japan get 20:4 (-2 odds, +2 from disorganized units) in north if they move INF NE from Sian.

Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese.

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 5:03 pm
by Jagdtiger14
Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese.

Don't lose sight of your future Pacific goals and actions around the end of this year. If no strategic or resource/factory gains can be made, don's let China suck Japanese forces deeper and/or add even more units.

Find your final defensive line, attack to get it, and then switch to defense in China. Withdraw most of your WP units for use on important Pacific islands/resources/objectives.

After this turn you have one more realistic turn in the south. 4 more in the north.

Of course ideally you want to DOW US/CW prior to the US DOW on Japan. I'm not sure where the US entry is at the moment, but a good time for Japan can be S/O'41 as Japan will do a super-combined...which will help with a final offensive vs China in the north. Of course, weather in ALL zones will have a lot to do with the timing of that DOW+super-combined as well.

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 6:03 pm
by AllenK
ORIGINAL: Mayhemizer

My suggestion to Europe:

Germany land, Italy combined.

Italy sends FTR from Genoa to West Med box 2 and initiates combat. FTR from Sicily intercepts to box 0.

Italy sends 2 short range submarines to East Med (Subs stay on bottom. One to initiate combat, another to initiate combat on Allied impulse if they bring new CP there after successful Axis impulse). 2 submarines can stay in reserve.

Italy has 2 organized NAV's in CSV.

Hopefully Gibraltar goes OOS because both CW HQ's are disorganized. If attack fails, von Bock, Graziani and Ju52 can be used for reorganization. Most likely we get one more impulse (If they use full pass, 20% for turn end).



Asia:

Japan get 20:4 (-2 odds, +2 from disorganized units) in north if they move INF NE from Sian.

Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese.

Gibraltar is still in supply. I think the best option is send 3 of the 4 Italian subs to CSV. One good search roll and the wolves are among the chickens. Without the subs, a good search roll still means the lottery of air combat (possibly on better terms if surprise points are used but still a lottery).

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 6:08 pm
by Mayhemizer_slith
ORIGINAL: AllenK

ORIGINAL: Mayhemizer

My suggestion to Europe:

Germany land, Italy combined.

Italy sends FTR from Genoa to West Med box 2 and initiates combat. FTR from Sicily intercepts to box 0.

Italy sends 2 short range submarines to East Med (Subs stay on bottom. One to initiate combat, another to initiate combat on Allied impulse if they bring new CP there after successful Axis impulse). 2 submarines can stay in reserve.

Italy has 2 organized NAV's in CSV.

Hopefully Gibraltar goes OOS because both CW HQ's are disorganized. If attack fails, von Bock, Graziani and Ju52 can be used for reorganization. Most likely we get one more impulse (If they use full pass, 20% for turn end).



Asia:

Japan get 20:4 (-2 odds, +2 from disorganized units) in north if they move INF NE from Sian.

Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese.

Gibraltar is still in supply. I think the best option is send 3 of the 4 Italian subs to CSV. One good search roll and the wolves are among the chickens. Without the subs, a good search roll still means the lottery of air combat (possibly on better terms if surprise points are used but still a lottery).

You need to send something to initiate combat in East Med also. That can be fighter from Sicily too.

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 6:13 pm
by AllenK
Good point.

In that case, 1 sub to East Med and 3 to CSV. Forget about the reserve. There are a few other units that could be sent to West Med if necessary.

RE: Warspite1 Keep Out!

Posted: Thu Oct 20, 2016 6:17 pm
by Mayhemizer_slith
Send 4 range fighter to West Med to shoot down CVP's.

And you can also send Sicily fighter to East Med for Allied impulse. Allies have CP in Malta, sending that to East Med bring Malta in supply again. It would be nice to initiate combat again so that Malta is OOS at the end of turn.

RE: Warspite1 Keep Out!

Posted: Fri Oct 21, 2016 11:24 am
by Centuur
ORIGINAL: Jagdtiger14
Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese.

Don't lose sight of your future Pacific goals and actions around the end of this year. If no strategic or resource/factory gains can be made, don's let China suck Japanese forces deeper and/or add even more units.

Find your final defensive line, attack to get it, and then switch to defense in China. Withdraw most of your WP units for use on important Pacific islands/resources/objectives.

After this turn you have one more realistic turn in the south. 4 more in the north.

Of course ideally you want to DOW US/CW prior to the US DOW on Japan. I'm not sure where the US entry is at the moment, but a good time for Japan can be S/O'41 as Japan will do a super-combined...which will help with a final offensive vs China in the north. Of course, weather in ALL zones will have a lot to do with the timing of that DOW+super-combined as well.

For the Japanese, I believe it is also important to look at the railline from Chang-sha to Canton. It's of strategic importance to them if they are able to use it for rail movement. That's probably more important than the gain of another resource in China now. And you are quite right. Marines, divisions and white print units should be in ports in attack positions and in Truk before you reach the start of S/O 1941. But apart from this: what's the Japanese position on US entry? One can do the following: declare war on the CW and grab the CW positions and not declare war on the US. Than the US needs to DoW Japan, which might or might not succeed. If it doesn't succeed, Japan DoW's all minors without resources and/or units, thus making things very difficult in Washington to again DoW you, because they need to increase tension a lot. That was quite succesfull in my AAR...

It's a gamble, but if it succeeds, Japan has about 4 to 5 turns more, before the US enters the war. But if it fails, the surprise impulse will strike the Japanese convoy chains. Which also reminds me: start building convoy points with Japan about now. You need to keep up building 2 each turn from now on, to get a steady flow of convoys arriving. I've seen so many Japanese players losing the war, because they are out of convoys...

RE: Warspite1 Keep Out!

Posted: Fri Oct 21, 2016 1:11 pm
by AllenK
Thanks Centuur.

The rail line should be Japanese now. I'm looking at getting the Divs and Mars ready for invasions. Not sure if I'll get all the white prints out of the front lines in China but will try.

The CP build programme has already started so stocks are a few higher than at start.

RE: Warspite1 Keep Out!

Posted: Fri Oct 21, 2016 4:38 pm
by Mayhemizer_slith
I decided to destroy ENG so that you can hold your line better in north. Hopefully that is OK.

If you destroy INF and there is fine weather, Chinese get (after ground support) very close to 1:1 +2 attack against ENG and ART.

RE: Warspite1 Keep Out!

Posted: Fri Oct 21, 2016 5:01 pm
by AllenK
Good choice, thanks.