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Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 7:27 am
by Majorball68
Jul/Aug '40
Impulse #9 (Axis)

Land: Germany, Japan (Use 0-chit to reorg all HQ)
Combined: Italy

Naval air
Italy
NAV2 -> EM 4-box

Naval movement:
Italy
CA + MTN DIV -> EM 4-box

Axis searching EM. Allies have Benheim in Malta that could support.
Search EM.png
Search EM.png (151.82 KiB) Viewed 178 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 8:15 am
by GeneralAdvance
No support

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 8:33 am
by Majorball68
Axis find 4 vs Allies 2, 3 Axis Surprise points.

Defaulted to Air combat as most favourable for Allies. Axis used 2 points to reduce NCC to +2/+3.

Both sides result DC.

Allied AA lowest 1 of 6 and negates Axis naval factors.

Stay for Round 2 searches?
EM points spent.png
EM points spent.png (175.95 KiB) Viewed 173 times
Air-to-air Combat results.png
Air-to-air Combat results.png (154.54 KiB) Viewed 173 times
Assign Losses due to Anti-Aircraft Fire.png
Assign Losses due to Anti-Aircraft Fire.png (212.22 KiB) Viewed 173 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 9:19 am
by Orm
We stay.

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 9:36 am
by Majorball68
The blessed French CP survives. Round 2 searches Axis 9, Allies 10.

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 9:48 am
by Orm
Maintenance_of_274_Sqn_RAF_Hurricane_Gerawala_1941.jpg
Maintenance_of_274_Sqn_RAF_Hurricane_Gerawala_1941.jpg (329.71 KiB) Viewed 159 times
Picture of maintenance work being done after the heroic defence of the French supply convoy to Malta.

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 10:18 am
by Majorball68
Jul/Aug '40
Impulse #9 (Axis)

Movement
Only movement not obvious would be the Jap CAV heading East and the Italian Suppy heading North.

Debark
Italian MTN DIV -> Tripoli

2 attacks both Allied choice.
1stMAJORvsSWE 059 JA40 - Axis 9 - Attacks.zip
(1.57 MiB) Downloaded 4 times
Manchuria attack.png
Manchuria attack.png (243.81 KiB) Viewed 157 times
USSR attack.png
USSR attack.png (230.09 KiB) Viewed 157 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 10:35 am
by GeneralAdvance
Both assault

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 10:50 am
by Majorball68
Good results for both attacks.
Axis attack USSR [59,162].png
Axis attack USSR [59,162].png (236.7 KiB) Viewed 144 times
Axis attack Manchuria [56,151].png
Axis attack Manchuria [56,151].png (258.53 KiB) Viewed 144 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 10:57 am
by Majorball68
Jul/Aug '40
Impulse #9 (Axis) Cont'

Air rebase
Japan
NAV2 -> Manchuria [60,155]

EOT less than 4, roll = 4

Over to Allies.
1stMAJORvsSWE 060 JA40 - Allied 10.zip
(1.57 MiB) Downloaded 7 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 4:11 pm
by Orm
GeneralAdvance has real life commitments that makes it tough to commit to MWIF at the moment. I will take over his MPs for a while.

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Sep 13, 2026 7:34 pm
by Majorball68
Orm wrote: Sun Sep 13, 2026 4:11 pm GeneralAdvance has real life commitments that makes it tough to commit to MWIF at the moment. I will take over his MPs for a while.
No worries.