Kamikaze notes...
I have had poor results using Kamikazes so far.[:(] It is me, as I have been doing a lot of experimenting. I have yet to try for a massive kamikaze attack, but I am in position to do so should I pull the trigger.
I have had several great chances, successfully forcing almost full squadrons thru against decent targets: BBs (several times at Hokkaido), Deathstar (twice), Destroyers (once).
My hit rate has been very poor. In order of best to worse: Zekes & Judies seem to hit. Helens have no hits that I can recall, Oscars one or two. Myojo maybe one hit, and they have had some great shots at battleships. I have not been scientific here, and weather certainly has played a part as some great attacks have gone thru in horrible weather. Pilot training in LowN has been variable too.
Even when I have used 60+ low naval my hit rate isn't great. Going forward all kamikazes will be trained to 65 lowN. That is what I am using this turn.
One thing I have some control over is the kamikaze pilots. I suspect this really hurts against heavy flak covered task forces. So going up against a strong flak TF, you really need high experience kamikazes. How do you get that? Perhaps general training?
The other thing I got to wondering about, does the plane maneuverability impact the chance to hit the enemy shipping? I brought this up before and the general consensus is that it doesn't.
Plane speed....lets you fly thru flak faster. Seems reasonable. That should really make the D4Y4 my best kamikaze.
Altitude. Is it easier to hit the enemy shipping flying low? Most of my kamikaze attacks have taken place at higher altitudes, and perhaps this is part of my problem. I understand the pilots always use lowN, but perhaps starting from higher up increases the miss chance? Don't know.
Altitude for escorts: now the attacks are all staged at the same altitude for everyone from large bases (with other planes stood down) and HQa influenced.
Altitude: I need to try some Georges on kamikaze strikes from 41K, to see if this avoids the enemy fighter CAP. I will most likely try this shortly. It seems really gamey to me, but I got to find something that works.
Durability - lets you absorb flak damage and keep going. Once the Allied fighters are thru my escorts Japanese bombers just die very fast no matter the model. I had hoped the Betty, bristling with 20mm cannons would put up a tougher resistance, but no joy.
Range: Normal versus extended. I am now trying to get all my attacks in at normal range (with escorts at no greater than normal range with drop tanks). I think perhaps I might just have a little better coordination here and perhaps the fighters will do a better job at escorting the bombers.
Squadron targeting: Most times I am happy with the planes the kamikazes strike, but sometimes they go for the darn destroyers. I read somewhere that Naval skill in the Squadron Commander might help the squadron pilots pick out the juicy targets, good DL certainly will help here too.
So, I am still trying different strategies in an attempt to find joy with Kamikazes.
