Aren't your Beauforts torpedo-capable? Got any pilots in the pools that are NavT qualified?ORIGINAL: Cap Mandrake
Exmouth would indeed be a good spot for Beauforts but it needs to be level 2 and have an air HQ.
Here are USAAF naval attack trained pilots. It will take a week or so to get them to the groups in Oz.
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Bring me the head of Diego Garcia...and the Mayor of Addu Atoll too!
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- Chickenboy
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RE: Allied TF Behaviour

- Chickenboy
- Posts: 24648
- Joined: Fri Jun 28, 2002 11:30 pm
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RE: Allied TF Behaviour
ORIGINAL: Chickenboy
ORIGINAL: Cap Mandrake
Cleverly, we have steered JJ into an asymmetrical conflict.[:)]
Damn brilliant, man! Good on you! Clearly your brilliant gameplay is on display here. From my uneducated perspective, it looked like a real dog's breakfast at work here. Shows you what I know, eh? Again, Jolly good work, mate. Jolly, jolly good.
Oh...I'm kidding of course. I've just been a little uppity after seeing all those lovely nice IJN flight decks damaged. They're works of art, darn you...have you no respect? [:-]

RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
Ever wonder what an 18 inch round does to an AK with rusting rivets?
Waives hand furiously while bouncing up and down in his seat "Ooo, Ooo, I know, I know!"
"The captain of the Yamato is reprimanded for spending more in ammunition than the enemy ship was worth!"
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
What do you think about assaulting Corruna Downs by air. We can't get substantial supply in that way but we may be able to take the hex next to PH as an emergency "tactical redeployment" route. Also, if we were able to drive the Japs off the road to Corruna, we could redeploy the engineers to Corruna from PH and build up a level one airfield.
Great idea. Remember to quick march a unit from there to PH to flip control of the hex side in PH. Hex sides control direction of retreat and flow of supply. Right now your forces likely control none as they came from the sea.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Allied TF Behaviour
RE Beaufort torp's, depends on the model. A lot of the early ones don't (or at least don't seem to since I updated to the beta.)
Do you have anything prepped for an area away from the fighting that you can either
a) grab on the cheap due to the lack of Japanese LBA and surface assets or
b) make a lot of noise around to pull the wee jap dobbers away from PH, i.e. dangle a bigger ballsup (I mean prize) in front of their noses.
or c) A small undefended jap dot base that you can occupy so that you get a morale boosting Huzzah!
Do you have anything prepped for an area away from the fighting that you can either
a) grab on the cheap due to the lack of Japanese LBA and surface assets or
b) make a lot of noise around to pull the wee jap dobbers away from PH, i.e. dangle a bigger ballsup (I mean prize) in front of their noses.
or c) A small undefended jap dot base that you can occupy so that you get a morale boosting Huzzah!
RE: Allied TF Behaviour
ORIGINAL: Itdepends
RE Beaufort torp's, depends on the model. A lot of the early ones don't....
Correct. See the link below which explains a liberty had to be taken with history to encourage players not to overly abuse the game mechanics (prevent a flood of uber Torpedo Bombers when historically they took some time to become operational....)
RE: Allied TB question
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- Cap Mandrake
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RE: Allied TF Behaviour
ORIGINAL: Reg
ORIGINAL: Itdepends
RE Beaufort torp's, depends on the model. A lot of the early ones don't....
Correct. See the link below which explains a liberty had to be taken with history to encourage players not to overly abuse the game mechanics (prevent a flood of uber Torpedo Bombers when historically they took some time to become operational....)
RE: Allied TB question
Oh, sure. Hamstring the good guys defending democracy and unbridled capitalsim.
We have 5 Beaufort VIII available to the RAAF so far and there is one squadron with good torpedo skills.
October 15 is a quiet day except for bomber raids over PH, Broome and Wyndham. Wyndham put up two Zeroes in CAP,
Nevada is still beign towed toward Geraldton. She was pumping out the flood damage, but last turn it went the other way. Uggh.
A couple Coy of Marines land on Merauke by APD at night.

- Chickenboy
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- Cap Mandrake
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- Joined: Fri Nov 15, 2002 8:37 am
- Location: Southern California
RE: Allied TF Behaviour
************October 15, 1942*************
450 Marines of 5th Marine Regt. land at Merauke. They find a guy in a long black gown and a bunch of guys in G-strings but no Little Yellow Bastards. Some aviation support is on its way.
USS Nevada still lives but the crew is amusing themselves catching flying fish jumping over the foredeck.
Yorktown will require 26 days for complete repair at Geraldton. does anyone think it would be quicker at Perth?
450 Marines of 5th Marine Regt. land at Merauke. They find a guy in a long black gown and a bunch of guys in G-strings but no Little Yellow Bastards. Some aviation support is on its way.
USS Nevada still lives but the crew is amusing themselves catching flying fish jumping over the foredeck.
Yorktown will require 26 days for complete repair at Geraldton. does anyone think it would be quicker at Perth?

RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
************October 15, 1942*************
... Yorktown will require 26 days for complete repair at Geraldton. does anyone think it would be quicker at Perth?
The Perth shipyard will provide no benefit. However if Perth
- is a bigger port (it should be) or
- has more naval support or
- has fewer ships being repaired
than Geraldton, then repairing the Yorktown at Perth would be quicker.
Alfred
RE: Allied TF Behaviour
The presence of a Naval HQ will speed up repair too - you have prepositioned one at Perth to help you with emergency repairs to warships haven't you ?????
NB. pretend I don't know that you don't read the manual [;)]
NB. pretend I don't know that you don't read the manual [;)]
- Cap Mandrake
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- Location: Southern California
RE: Allied TF Behaviour
I don't think we budgeted for the number of De Sotos and Packards that would be coming into the shop all at once.
I don't believe there is a naval HQ at Perth. I believe the naval HQ evacuated from Manila is at Sydney. There is also a naval support unit from Cebu at either at perth or Gerladton. If I understnad correctly, even naval support capability from an engineering support unit counts, not jsut HQ's.
We also have a RAN support unit at Port Headland. [:)]
Wasp is repairing at Perth. The two damaged RN BB's are at Geraldton. Illustrious is very lightly damaged. As it stands now, the last of the three carriers to be ready will be Yorktown. If Nevada makes it to Geraldton she can go no further.
I don't believe there is a naval HQ at Perth. I believe the naval HQ evacuated from Manila is at Sydney. There is also a naval support unit from Cebu at either at perth or Gerladton. If I understnad correctly, even naval support capability from an engineering support unit counts, not jsut HQ's.
We also have a RAN support unit at Port Headland. [:)]
Wasp is repairing at Perth. The two damaged RN BB's are at Geraldton. Illustrious is very lightly damaged. As it stands now, the last of the three carriers to be ready will be Yorktown. If Nevada makes it to Geraldton she can go no further.

RE: Allied TF Behaviour
AFAIK a naval HQ provides a bonus above and beyond the count of naval support squads. Nice when you have one. If there's time, you could rail it in?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
... If I understnad correctly, even naval support capability from an engineering support unit counts, not jsut HQ's...
Correct.
The Naval HQ has no magical healing power by itself. It is just an HQ. What a Naval HQ has in its favour is that it is composed of naval support squads. It is the naval support squads themselves which provide the additional repair points which in turn are applied to effecting ship repairs. For your purposes, any unit which incorporates naval support squads suffices.
Alfred
RE: Allied TF Behaviour
8.1.1 HEADQUARTERS
These are all support troops (the much-maligned “brass” sitting in the rear). However, these
rear-area troops earn their keep in War in the Pacific, Admiral’s Edition™ by providing large
numbers of support personnel to support other units and for construction and logistics tasks.
They give combat benefits to combat units who are within a certain range, generally the same
hex, and enable more bombers to fly Missions from bases under their control. A unit can benefit
from its HQ, of which there are six types:
» Command - Helps in several ways. They help in giving a bonus to ground
combat. If no Corps HQ is in range of a ground unit, the Command HQ can give
a bonus like a Corps HQ if it is in range of a ground unit. If there is a Corps HQ
within range of the battle, and the Command HQ is within 2 times its command
range of the battle, it can add up to an additional 90% bonus to the Assault
Value of an attacking force for odds calculations. The bonuses are impacted by
the leaderships rating of the commander of the HQs. Command HQs are also
important for air replacements and upgrades (see section 16.2.3 for details).
» Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
» Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
» Amphibious – Helps amphibious invasions suffer fewer losses.
» Naval – Helps to speed ship repair time.
» Air – Helps by allowing more aircraft to fly and allows more air units
to be based at a base with this type of HQ, coordinating aircraft
replacement/upgrades and supporting more groups at a base.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Allied TF Behaviour
ORIGINAL: witpqs
8.1.1 HEADQUARTERS
These are all support troops (the much-maligned “brass” sitting in the rear). However, these
rear-area troops earn their keep in War in the Pacific, Admiral’s Edition™ by providing large
numbers of support personnel to support other units and for construction and logistics tasks.
They give combat benefits to combat units who are within a certain range, generally the same
hex, and enable more bombers to fly Missions from bases under their control. A unit can benefit
from its HQ, of which there are six types:
» Command - Helps in several ways. They help in giving a bonus to ground
combat. If no Corps HQ is in range of a ground unit, the Command HQ can give
a bonus like a Corps HQ if it is in range of a ground unit. If there is a Corps HQ
within range of the battle, and the Command HQ is within 2 times its command
range of the battle, it can add up to an additional 90% bonus to the Assault
Value of an attacking force for odds calculations. The bonuses are impacted by
the leaderships rating of the commander of the HQs. Command HQs are also
important for air replacements and upgrades (see section 16.2.3 for details).
» Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
» Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
» Amphibious – Helps amphibious invasions suffer fewer losses.
» Naval – Helps to speed ship repair time.
» Air – Helps by allowing more aircraft to fly and allows more air units
to be based at a base with this type of HQ, coordinating aircraft
replacement/upgrades and supporting more groups at a base.
Because of its naval support squads and the range that their benefit is extended compared to being in a different type of unit.
Alfred
- Cap Mandrake
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- Location: Southern California
RE: Allied TF Behaviour
****************October 16, 1942*****************
A Jap DD was snooping around by Exmouth and was attacked by SBD's from Carnavon. Yukaze got to try out her new rudder which worked really well. She also scared off some transports unloading at Exmouth.
Exmouth at 65% of level one. Carnavon at 2.6 level airfield. Jap carriers are on station about 400 mi NW of Exmouth trying to prevent any resupply of PH. They can stay there for 3 weeks if they want. We don't need to resupply PH becasue the Beta fixed the hoarding problem in one turn. Now we can turn loose 2 1/2 divisions worth of arty plus an Austrailian Medium Arty Regt.
PH airfield is repairing and might be operational so soem of the medium bombers at Meekathara and Geraldton switched to arifield missions. Broome at 65% runway damage and Wyndham at 100%. Wyndham is socked in so the B-24's will switch to Broome today.
Merauke fell so Catalinas are moving in today. Madang and Port Moresby under daily attack to keep the Torres Strait open.
A Jap DD was snooping around by Exmouth and was attacked by SBD's from Carnavon. Yukaze got to try out her new rudder which worked really well. She also scared off some transports unloading at Exmouth.
Exmouth at 65% of level one. Carnavon at 2.6 level airfield. Jap carriers are on station about 400 mi NW of Exmouth trying to prevent any resupply of PH. They can stay there for 3 weeks if they want. We don't need to resupply PH becasue the Beta fixed the hoarding problem in one turn. Now we can turn loose 2 1/2 divisions worth of arty plus an Austrailian Medium Arty Regt.
PH airfield is repairing and might be operational so soem of the medium bombers at Meekathara and Geraldton switched to arifield missions. Broome at 65% runway damage and Wyndham at 100%. Wyndham is socked in so the B-24's will switch to Broome today.
Merauke fell so Catalinas are moving in today. Madang and Port Moresby under daily attack to keep the Torres Strait open.

- Chickenboy
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RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
We don't need to resupply PH becasue the Beta fixed the hoarding problem in one turn.
Woo-hoo!
Umm...doesn't the beta patch fix the borkulated supply draw too? You know, the one that allows you to draw supply in N. Australia across a 400-mile dirt path to feed 2.5 divisions plus Arty? I suspect that a good deal of your supply pathways would have to be reconfigured if this is the case.

- Cap Mandrake
- Posts: 20737
- Joined: Fri Nov 15, 2002 8:37 am
- Location: Southern California
RE: Allied TF Behaviour
ORIGINAL: Chickenboy
ORIGINAL: Cap Mandrake
We don't need to resupply PH becasue the Beta fixed the hoarding problem in one turn.
Woo-hoo!
Umm...doesn't the beta patch fix the borkulated supply draw too? You know, the one that allows you to draw supply in N. Australia across a 400-mile dirt path to feed 2.5 divisions plus Arty? I suspect that a good deal of your supply pathways would have to be reconfigured if this is the case.
Had their been a dirt path from Meekathara to Port Hedland or even a mythical railway we would not have lost 3 carriers trying to get there. Had there been a previous fix for unit hoarding I dont think we would have lost any carriers.
102nd Engineer Bn. still has 16,500 tons of supply, down from 19,000 last turn. As long as we can make another supply run to PH when the carriers are ready, the landing force and PH will NOT be evicted with the force JJ has there now. Depending on the JJ supply/resupply situation, we may even be able to attack and take the place before the carriers come back.

RE: Allied TF Behaviour
ORIGINAL: Cap Mandrake
ORIGINAL: Chickenboy
ORIGINAL: Cap Mandrake
We don't need to resupply PH becasue the Beta fixed the hoarding problem in one turn.
Woo-hoo!
Umm...doesn't the beta patch fix the borkulated supply draw too? You know, the one that allows you to draw supply in N. Australia across a 400-mile dirt path to feed 2.5 divisions plus Arty? I suspect that a good deal of your supply pathways would have to be reconfigured if this is the case.
Had their been a dirt path from Meekathara to Port Hedland or even a mythical railway we would not have lost 3 carriers trying to get there. Had there been a previous fix for unit hoarding I dont think we would have lost any carriers.
102nd Engineer Bn. still has 16,500 tons of supply, down from 19,000 last turn. As long as we can make another supply run to PH when the carriers are ready, the landing force and PH will NOT be evicted with the force JJ has there now. Depending on the JJ supply/resupply situation, we may even be able to attack and take the place before the carriers come back.
Yes this is quite a problem in the land of Oz. I have never been able to draw supply north of Alice Springs even with the stock patch. I can tell you that the lack of an ability to move Oil, Fuel, Resources and Supplies greatly efffects the game. It effects not only operational supply but the strategic transport of supply, oil, and fuel. Prior to upgrading I lost TK's because fuel would not transfer along the rail lines, and of course submarines awaited to deliver their fate ..Now I unload in Perth and over time the Fuel and Oil makes it way to Melbourne and Sydney. A much more playable game.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"




