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RE: Get New Pilot

Posted: Tue May 03, 2011 4:08 pm
by witpqs
ORIGINAL: michaelm
ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?

Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]

I know what you mean. The fact is that I already experience that on my 5+ year old machine with almost any of the hot keys in use, some worse than others. So, I just use them in sort of a "static" mode, where I move to the area I want to see, then press the hot key. When I want to scroll, I hot-key again to turn it off, scroll, then hot-key it back on. Works well enough.

RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May

Posted: Tue May 03, 2011 4:31 pm
by kfsgo
[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)

Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?

RE: Get New Pilot

Posted: Tue May 03, 2011 5:16 pm
by inqistor
ORIGINAL: michaelm
30% chosen as it you could use the old 1 in 3 rule.

EXCELLENT!

Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.

RE: Get New Pilot

Posted: Tue May 03, 2011 5:32 pm
by berto
ORIGINAL: Major SNAFU
ORIGINAL: witpqs

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?
... how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?
+1 & +1

RE: Get New Pilot

Posted: Tue May 03, 2011 6:24 pm
by KittyHawk
Michael

The P-400 fighters should be glide bombing in this report but look like they level bomb.



Morning Air attack on TF, near Port Moresby at 99,132

Weather in hex: Overcast

Raid spotted at 29 NM, estimated altitude 18,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-27b Nate x 1



Allied aircraft
A-24 Banshee x 12
P-400 Airacobra x 15
P-40E Warhawk x 11


Japanese aircraft losses
Ki-27b Nate: 1 destroyed

Allied aircraft losses
P-400 Airacobra: 2 damaged

Japanese Ships
CM Aotaka, Bomb hits 2, heavy fires, heavy damage
xAP Dairen Maru



Aircraft Attacking:
4 x A-24 Banshee releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x P-400 Airacobra bombing from 12000 feet
Naval Attack: 1 x 500 lb SAP Bomb
8 x A-24 Banshee releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x P-40E Warhawk sweeping at 15000 feet



Attached and zipped is the save from just before the action.

Thanks,

KHawk

RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May

Posted: Tue May 03, 2011 7:00 pm
by michaelm75au
ORIGINAL: kfsgo

[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)

Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?
If the group is CW, then Aus,NZ,Can,Bri aircraft will be in the upgrade list.
If the aircraft is CW, then Aus,NZ,Can,Bri groups will see the aircraft in their upgrade list. (At the moment, I understand that there are no aircraft in standard scenarios that are defined as CW.)

RE: Get New Pilot

Posted: Tue May 03, 2011 7:06 pm
by michaelm75au
ORIGINAL: Major SNAFU
ORIGINAL: michaelm

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?


Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]

Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.
You can already center on a TF/unit from most of the TF and LCU lists that have the location click-able.
Or is there something else I'm missing?

RE: Get New Pilot

Posted: Tue May 03, 2011 7:10 pm
by michaelm75au
ORIGINAL: inqistor
Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.
The current combat indicator is connected to the 'unit'. With TFs, they could have moved since the combat and thus would show up at the final location of the TF rather than where the combat actually happened.

RE: Get New Pilot

Posted: Tue May 03, 2011 7:14 pm
by Andy Mac
Corrrect its modder fodder only the usefull bit is Indian Sqns using RAF types if PDU = on (I doubt anyone can argue with the ability to re equip Indian units with Lysanders !!!)

I 'think' there is 1 x FAA Commonwealth Sqn (as it arrives with Corsairs I doubt anyone will want to take advantage of the new functinality to change them !!!) so thats the only Sqn on map in any scen that will be affected by the CW nationality change - what it does is let late war scenarios have 1 x Spit VIII rather than 2 national pools etc etc

Andy

For Andy Mac

Posted: Tue May 03, 2011 11:51 pm
by witp1951
Sorry for stealing thread. An Ironman Scn 23 game in progress for Andy Mac at patch 6 build m2.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed May 04, 2011 2:50 am
by rjopel
The "Amphibious Assault" and "Pre-Invasion action" combat reports don't list the hex number and then don't plot correctly in CombatReporter.

examples

---

Amphibious Assault at Marcus Island

TF 276 troops unloading over beach at Marcus Island, 123,85

---

Pre-Invasion action off Marcus Island

6 Coastal gun shots fired in defense.

---
Night Naval bombardment of Marcus Island at 123,85 - Coastal Guns Fire Back!

1 Coastal gun shots fired in defense.

----
ASW attack near Truk at 112,105


---


If the hex could be listed that would be great.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Wed May 04, 2011 6:25 am
by BigDuke66
@michaelm
Can you tell me what values are used to determine if a leader is suitable for assault, combat or rear area duty?
Seems to me that aggressiveness plays a big roll because even leaders with other good values get rear area if they have a low aggressiveness value.

RE: Get New Pilot

Posted: Wed May 04, 2011 12:45 pm
by michaelm75au
ORIGINAL: BigDuke66

I like the way the TF list is now, much better overview thanks!
I wonder if it's possible to distinguish Mine warfare further into sweeping & laying and I would like to get the ASW TFs out of the surface TFs any chance for those please?

Not enough room to add a lot of extra mission groupings.
Mine War shows the mine missions. You'll just have to sort by the different mining missions.
What if I move the ASW out of Surface and add them to Sub Ops as they are related.[:D]

RE: Get New Pilot

Posted: Thu May 05, 2011 6:19 am
by BigDuke66
Well that would be similar bad like the MineWar so go for it.[:D]

OK if there isn't enough for that what about an extra row for mines when using "Show Ammo" that would be good for subminelayers too, if an extra row isn't possible maybe put it together with the torp row:
Torp/Mine
100/100
or something like that.

RE: Get New Pilot

Posted: Thu May 05, 2011 7:05 am
by michaelm75au
Are you trying to see the mine capacity of the TF?

Ammo will show number of mines left in the TF by any mine capable ships.
Note it will count any mines left on the ships in a TF, which might not necessarily be in a mine ops TF
This will be different to the other values which are a percentage of ammo left.

Image

Two problems with 1108m2

Posted: Thu May 05, 2011 11:15 pm
by sspahr
I ran into two problems last night playing with the latest patch:

1. The Burma Road is showing as open despite the Japanese controlling virtually every base in Burma. I ran a turn with Tsuyung set to stockpile supplies and it seems to be receiving the 500 supply point bonus.

2. I'm still getting Dive bombers level bombing when set to 16000 feet. On the other hand, if they're set to 17000 ft they glide bomb like I expect them to.

Save attached.

RE: Two problems with 1108m2

Posted: Thu May 05, 2011 11:30 pm
by Rainer
Burma Road is showing as open

Unrelated to your question - where or on what screen can you see that? I know this has been introduced with one of the latest patches, but I missed the hint where I can see that. And yes, I'm running m2.
Sorry for interrupting ...

RE: Two problems with 1108m2

Posted: Thu May 05, 2011 11:44 pm
by sspahr
It's at the lower left corner of the base information screen for Tsuyung. I did have to run one turn before the information appeared.

Image

RE: Two problems with 1108m2

Posted: Thu May 05, 2011 11:48 pm
by Rainer
Thanks a lot [:)]

RE: Two problems with 1108m2

Posted: Fri May 06, 2011 8:34 am
by michaelm75au
ORIGINAL: sspahr

1. The Burma Road is showing as open despite the Japanese controlling virtually every base in Burma. I ran a turn with Tsuyung set to stockpile supplies and it seems to be receiving the 500 supply point bonus.

A supply path can be traced to Ledo from Tsuyung.
I changed the hotkey 5 to use the same setting as for the Burma Road, and found that the path is going across non-road, no-rail hexes.
According to the manual, it is suppose to follow roads and rails.

When I checked the code, it is not limiting the path by the requirement for road/rail.

I have changed it to the stated condition and it now follows the road/rail network.
As a result, the road is now closed.!
-----------------------
But even when the path is clear of enemy units, it is not possible to trace a road/rail path to Ledo from Tsuyung.
I don't think we can change this to a road/rail network only.