Page 29 of 49
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 5:58 pm
by Mayhemizer_slith
Should we intercept Italian ATR to West Med and use it as back up bomber?
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 6:48 pm
by AllenK
If the Sharks want to start a fight, then let's rumble.
https://www.youtube.com/watch?v=dSeQSSXFSNU
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:10 pm
by Mayhemizer_slith
How about Italian fighter to box 0. Are you afraid of port attack later this turn if turn continues?
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:14 pm
by AllenK
The fighter is trying to guard against a port attack, although last time it didn't make much difference [:(].
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:17 pm
by Mayhemizer_slith
We have this and our impulse time clear West Med, after that they won't make port attack. You can decide, it is risky. Better lose only CP.
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:27 pm
by AllenK
I'd rather lose the CP than another Trans.
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:33 pm
by Mayhemizer_slith
We have to target that TRS asap or Gibraltar never goes OOS.
If CW uses ATR to reorganize unit in Gibraltar, intercept with last German fighter. Otherwise fighter stays on ground, even if CW ground strikes any hex, including hex with fighter. AA gun fires if possible.
Good hunting, I have to get some sleep.
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:42 pm
by AllenK
I think the Axis should get a chance for naval combat in West Med if the Allies decline. If the dice are in our favour, then target the Trans.
RE: Warspite1 Keep Out!
Posted: Fri Oct 21, 2016 7:45 pm
by Mayhemizer_slith
TRS is in same box as others, target it if we find them. They can use it otherwise to reorganize unit in Gibraltar.
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 2:52 pm
by Mayhemizer_slith
In case air combat fly Gabbiano as last bomber and German NAV or Bf110 as first bomber. First round Bf110 csn be back up fighter (to prevent too high AA fire).
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 2:54 pm
by AllenK
Might have just located on a 5 but the surprise points won't be spectacular.
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 5:37 pm
by Mayhemizer_slith
How about as fighter just in case. And save points for AA fire?
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 5:43 pm
by AllenK
Yep, just what I was planning on. Save surprise points for AA fire or even to boost losses. Will have to see what the AA fire comes out as.
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 5:58 pm
by Mayhemizer_slith
I hope for the best, sink those liners! [;)]
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 6:28 pm
by Mayhemizer_slith
Clear Gabbiano next so that we find them round after round.
RE: Warspite1 Keep Out!
Posted: Sun Oct 23, 2016 6:29 pm
by AllenK
Good thinking.
RE: Warspite1 Keep Out!
Posted: Mon Oct 24, 2016 1:02 am
by Jagdtiger14
Congrats on all the damage guys! Good choices all the way around! Now sink the other TRS!
RE: Warspite1 Keep Out!
Posted: Mon Oct 24, 2016 11:32 am
by Centuur
The Queens gone. That's a real loss for the CW. Indeed: the 0 box should be next, with those three TRS and the convoys in it. Those are your targets (and not the other ships there).
RE: Warspite1 Keep Out!
Posted: Mon Oct 24, 2016 1:45 pm
by AllenK
ORIGINAL: Centuur
The Queens gone. That's a real loss for the CW. Indeed: the 0 box should be next, with those three TRS and the convoys in it. Those are your targets (and not the other ships there).
Indeed, that's the plan. It would have been targeted last round but the Queens loaded with the Mil was too good to miss.
RE: Warspite1 Keep Out!
Posted: Mon Oct 24, 2016 4:25 pm
by AllenK
I think you should have spent points for sub combat. We could have reduced losses to 2A with four more, leaving 3 to boost damage. It would have come out at about X, 2D, 2A. i.e 6 CP's gone.
Naval air will unlikely get any better and risks more losses (although would allow some of the Trans to be targetted).