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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 20, 2019 2:54 pm
by Orm
ORIGINAL: Mayhemizer_slith
I can use editing to move units. Let me know if I do it.
I think that would be easiest for the transfer of Japanese units out of Manchuria.
Could you edit the INF to 69,154, and MTN to hex 66,155, and then mail a new save?
The two Manchurian units could be edit moved as well. Perhaps into an unimportant hex in Manchuria (Where they will be removed during conquest) (The hex must be Japanese controlled or I think we will create a bug)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 8:08 am
by Orm
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes.
Italy fly one LND2 to the 4-box of the Western Mediterranean.
Italy send 4 SUBs to Cape St. Vincent.
Italy initiates combat in CSV. CW can send their NAV2 to CSV. It reaches up to the 2-box. Will the NAV fly?

Picture from Jul/Aug '40 Impulse #1 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 11:35 am
by Orm
The British NAV fly to the 0-box. The SUBs are included in the search.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 11:41 am
by Orm
No combat in CSV. Axis roll 7, while Allies roll 10.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 12:01 pm
by Orm
No strategic bombing.
Germany ground strike two hexes. One 5 strength LND2 versus the Billotte stack (54,31). And one 5 strength LND2, one 2 strength LND2, escorted by one 5 strength FTR2 strike the Georges stack (55,30).
France can intercept with two FTR2, and one FTR3. The 5 strength FTR2 only reach the Georges stack.
Germany can counter-intercept the Georges stack with one FTR3. Germany reach the Billotte stack with two FTR2, and two FTR3.

Picture from Jul/Aug '40 Impulse #1 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 2:49 pm
by Orm
The French 3 strength fighter intercepts the unescorted Stuka. Germany send up the Hungarians to protect their bomber.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 2:55 pm
by Orm
First round is inconclusive.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 3:00 pm
by Orm
The Hungarian FTR2 is aborted.

Picture from Jul/Aug '40 Impulse #1 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 3:04 pm
by Orm
However, the Hungarian fighters do their job and down the French fighters.

Picture from Jul/Aug '40 Impulse #1 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 3:09 pm
by Orm
The MECH is disrupted.

Picture from Jul/Aug '40 Impulse #1 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 3:11 pm
by Orm
In the other stack the HQI, and INF div, is hit.

Picture from Jul/Aug '40 Impulse #1 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 4:33 pm
by Orm
Jul/Aug '40
Impulse #1 (Axis)
No rail movement.
Land Movement:
Italy:
HQI (62,34) -> 62,36
Partisan (93,104) -> 92,105
Japan:
HQI (Yamamoto) moves north accompanied by the Korean TERR and prepare to assault Ichang.
Minor movement around Checngchow.
The CAV div moves a couple of hexes towards their Communist counterpart.
Formosa MIL once again move out of Canton.
Minor movement at Shihkiang, and one MAR advance to hex 86,140.
INF moves to 76,133
((The two Manchurian units in China begin to move out of the way))
Over to Germany for the second part of our impulse.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 21, 2019 5:24 pm
by peskpesk
Land Movement:
Germany
In the North german advances through the holes in France lines.
In the Alps small German forces arrives at the undefended border.
Land attacks:
Japan makes 2 automatic attacks at +21
Germany has also two attacks
50:4=+21(29,5B) against FR 4-3 Inf(54,30)
57:7=+16,3(+17,3B) against 5-1 Gar and 2-3 Mil(56,32)
Does Billote give def HQ suport on 4-3 Inf?
Note:
France also later can give def ground support with 3-2 Art from Paris on 4-3 Inf.
France has Ftr3 that later can give def ground support one of the two attacks.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 12:32 am
by Mayhemizer_slith
France does nothing.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 1:32 am
by peskpesk
Japan and Germany does not use any HQ support or Offensive ground support.
Will France?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 1:47 am
by Mayhemizer_slith
No thank you.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 1:51 am
by peskpesk
Land combat selection & Resolution

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 2:09 am
by peskpesk
The last of the 4 attacks is also good.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 2:16 am
by peskpesk
Air rebase:
Germany:
FTR2 (Aachen) -> 56,31
Japan:
NAV2 (Sasebo) -> 76,136
FTR2 (Fukuoka) -> 83,143
Italy:
LND3 (Rotterdam) -> 74,39 (Sicily)
FTR2 (Genoa) -> La Spezia
No reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 22, 2019 2:32 am
by peskpesk
Western front at the start of Jul/Aug 1940 Allied 2#.
