Re: TRP - World at War Released v0.8.19
Posted: Mon Jul 21, 2025 4:34 pm
Is the TRP Discord still a thing?
What's your Strategy?
https://forums.matrixgames.com:443/
Yes people report bugs etc... in their and look for PBEM games with other players.
First post says that World is Really for Human vs Human and even though it has an AI its really mainly Europe. The Pacific is not really complete.SittingDuck wrote: Sun Aug 10, 2025 1:09 pm I'm guessing that WaW TRP is geared against a human axis player? or totally for MP?
Reason is that time and again, in France 40 (in an AI vs AI test) the blitzkrieg is more like a hobblekrieg. France just makes the Germans look like, well, the Italians.
Not trying to denigrate the mod at all; I know it's top tier. Just curious as to how the game is scripted.
(I am using +1 spot, +1 exp for AI)
Thanks will look into itJim D Burns wrote: Sun Oct 12, 2025 5:27 am Playing as allies, I diplomatically pushed Switzerland into positive territory and it triggered the event where you spend tons of MPP's to swing it 40 points away from the axis. Then I assume Germany got a bunch of events that fired because it eventually declared war and conquered Switzerland to seize the gold reserves. All that was cool to watch, but apparently Germany has no script to now garrison Switzerland. It has left the country empty and Switzerland has spawned a partisan unit about 6-8 times now in less than 1 years game time and Germany is constantly having to rail units in to retake the capital. Not a huge issue, but a bit annoying so I thought I'd report it here even though I'm unsure if this is a TRP issue or a core game issue. Since I'm playing TRP I decided to try here first before bothering Hubert as this may be a mod specific chain of events I played through.
A very well crafted mod that I strongly support. I am currently playing the Battle of France and have noticed that the AP of tanks has been reduced to 4, which makes it particularly difficult for German tanks to attack the French army's human like defense. Even if they break through the enemy's defense line, the mobility of the encirclement is reduced. I suggest increasing the probability of tanks attacking enemy units and forcing them to retreat, as well as lowering the morale of enemy units.Lothos wrote: Wed Oct 01, 2025 9:03 pm New version of TRP has been released
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# TRP 0.8.20c World
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- (New) Asmara is an NM objective
- (Map) Tobruk reworked so that it can continue to get supplies from the sea of surrounded
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
4 Movement is more than enough do to the 30 turns per year which is double the base game.moscow12345 wrote: Wed Oct 15, 2025 4:09 pmA very well crafted mod that I strongly support. I am currently playing the Battle of France and have noticed that the AP of tanks has been reduced to 4, which makes it particularly difficult for German tanks to attack the French army's human like defense. Even if they break through the enemy's defense line, the mobility of the encirclement is reduced. I suggest increasing the probability of tanks attacking enemy units and forcing them to retreat, as well as lowering the morale of enemy units.Lothos wrote: Wed Oct 01, 2025 9:03 pm New version of TRP has been released
########################
# TRP 0.8.20c World
########################
- (New) Asmara is an NM objective
- (Map) Tobruk reworked so that it can continue to get supplies from the sea of surrounded
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
Interesting. I tinker and tweak settings in the editor quite often. But I do not recall any specific adjustments for units to increase the possibility of enemy retreats when attacked.moscow12345 wrote: Fri Oct 17, 2025 7:35 am Okay, but I suggest increasing the tank and related unit attacks to have a higher probability of forcing enemy units to retreat. The French human wall defense has left me somewhat at a loss
Their are 1000s of played hours with the current AP and 100s of hours of videos on youtube. The current AP works fine and the current retreat percentages work fine.moscow12345 wrote: Fri Oct 17, 2025 7:35 am Okay, but I suggest increasing the tank and related unit attacks to have a higher probability of forcing enemy units to retreat. The French human wall defense has left me somewhat at a loss
Ah, of course, now I remember! Retreat percentages can be changed in the Combat Data section of the editor! I’ve been tweaking just that for naval units!Lothos wrote: Fri Oct 17, 2025 12:47 pmTheir are 1000s of played hours with the current AP and 100s of hours of videos on youtube. The current AP works fine and the current retreat percentages work fine.moscow12345 wrote: Fri Oct 17, 2025 7:35 am Okay, but I suggest increasing the tank and related unit attacks to have a higher probability of forcing enemy units to retreat. The French human wall defense has left me somewhat at a loss
I understand, maybe I didn't play well enough, I will find ways to improveLothos wrote: Fri Oct 17, 2025 12:47 pmTheir are 1000s of played hours with the current AP and 100s of hours of videos on youtube. The current AP works fine and the current retreat percentages work fine.moscow12345 wrote: Fri Oct 17, 2025 7:35 am Okay, but I suggest increasing the tank and related unit attacks to have a higher probability of forcing enemy units to retreat. The French human wall defense has left me somewhat at a loss
Resistance is futile, your distinctiveness will be added to our ownmoscow12345 wrote: Fri Oct 17, 2025 1:45 pmI understand, maybe I didn't play well enough, I will find ways to improveLothos wrote: Fri Oct 17, 2025 12:47 pmTheir are 1000s of played hours with the current AP and 100s of hours of videos on youtube. The current AP works fine and the current retreat percentages work fine.moscow12345 wrote: Fri Oct 17, 2025 7:35 am Okay, but I suggest increasing the tank and related unit attacks to have a higher probability of forcing enemy units to retreat. The French human wall defense has left me somewhat at a loss
Okay, thank you, author. Actually, I used to play WIF, but later I found it increasingly inconvenient because I had to constantly check the rules and tables, and there were many potential issues that needed to be considered. However, when I saw this redesign on YouTube, there were many similarities between this mod and WIF, including resource points, the north-south division of the Chinese battlefield, and so on. I felt that this was the World War II game I ideal to play. In addition, playing WIF was mainly a bit complicated and could only be played solo, but SC was different. It could be fully automated and PBEM could also compete with AI. Unlike HoI IV, its computer AI collaboration was poor, while SC could control one. The faction can also control one of the countries, which ultimately led me to switch to playing SC The reason for this is that I have been playing for 960 hours, especially after discovering this mod, I became even more determined. Finally, I sincerely believe that it is a very excellent mod, and the author's gaming skills and commentary level on YouTube are very high. I have been learning from the author and look forward to the author releasing even better mods!!!Lothos wrote: Sat Oct 18, 2025 12:04 pmResistance is futile, your distinctiveness will be added to our ownmoscow12345 wrote: Fri Oct 17, 2025 1:45 pmI understand, maybe I didn't play well enough, I will find ways to improveLothos wrote: Fri Oct 17, 2025 12:47 pm
Their are 1000s of played hours with the current AP and 100s of hours of videos on youtube. The current AP works fine and the current retreat percentages work fine.
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