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RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 11:03 am
by AllenK
ORIGINAL: cfinch

been reading your AARs for a while love them! i don't comment much but FORD got me - we had a fire truck that we had to replace in a hurry and ended up with a FORD, couldn't rid of it. When asked what the letters on the front meant the standard reply was Found On Road Dead...
Cheers
[:D][:D]

Thanks for following.

To be fair to the Ford, it has done 102K miles and is basically still going strong

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 11:47 am
by warspite1
ORIGINAL: warspite1

Sorry guys. Can you select the 0-box only please (air combat - no points req'd) then use all surprise points to increase damage? Thank-you
warspite1

Should also have said; I don't know who gets choice, but if its the Allies at any point then please concentrate on the CONV not the Siamese vessel. Thanks

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 11:50 am
by AllenK
With naval air. Allies will get to pick every other target starting with first choice.

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 11:58 am
by warspite1
ORIGINAL: AllenK

With naval air. Allies will get to pick every other target starting with first choice.
warspite1

Okay thanks - if I am out when you come to do this (I am going out for an hour or so early evening) then CONV it is please.

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 1:33 pm
by AllenK
Ignoring the bulk of the Japanese naval forces in the area, the Allies concentrate on the convoys and their solitary close escort, the Siamese cruiser.

Overwhelmed by the number of attacking aircraft the AA gunners can do little more than a sporadic defence (7,7,1,3).

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 1:38 pm
by AllenK
The weight of Allied fire-power would have sunk a battleship, several actually!

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 1:39 pm
by AllenK
Do the Allies wish to continue?

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 1:45 pm
by Orm
Allies stay.

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 3:03 pm
by AllenK
Both sides stay.

With the only CP's in the area now contributing to future tourism diving attractions, I decline the Allied subs.

Searches: Allies 7, Axis 9. No combat.

Did the Allied subs want a go in the China Sea?


RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 3:09 pm
by Orm
No, thank you.

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 3:35 pm
by AllenK
No air missions or rail movement.

Italians move a MOT from the Alps to the French Med coast.

Over to Mayhemizer.

RE: 4 player E-mail: AAR

Posted: Sat Apr 28, 2018 6:13 pm
by Mayhemizer_slith
Japan debark MIL to Shanghai.

2 Japanese divisions invade Jessleton (automatic).

Germany adjusted line (retreated behind river Dnieper) is southern USSR and rebase 4 planes in that area behind new front line.

On a 9 turn continues and weather gets as good as possible at this time of year.

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RE: 4 player E-mail: AAR

Posted: Sun Apr 29, 2018 1:57 am
by Mayhemizer_slith
I forgot to mention that Italy rebased fighter from Rome to Sicily.

RE: 4 player E-mail: AAR

Posted: Sun Apr 29, 2018 2:07 am
by warspite1
ORIGINAL: Mayhemizer

I forgot to mention that Italy rebased fighter from Rome to Sicily.
warspite1

Oh great thanks a bunch. I've spent hours over my moves - expecially with the Chinese - and now I've got to start all over again.

















[:D]

RE: 4 player E-mail: AAR

Posted: Sun Apr 29, 2018 2:14 am
by Mayhemizer_slith
[:D]

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 5:33 am
by Orm
Land: USSR, China
Combined: USA, France, CW

No Port Strikes.

CW fly one FTR2 to the 0-box of Bay of Bengal.

Naval Movement:

CW:
Two CP sail from UK to the Norwegian Sea.
One TRS sail from UK to 3-box of CSV. It is loaded with one US ARM.

USA:
Two TRS, and one AMPH, sail from USA to Cape St. Vincent. They are loaded with two GARR, and one NAV2.
One SUB sail from US to Polynesia.

No Naval combat. Four sea areas were up for combat but Allies declined them all.

Strategic bombing:

US and CW fly two day missions against Germany. The main target is Hamburg, and the secondary target is Berlin. Germany has one FTR3 on standby and it can intercept either mission. Will the Junkers try and protect Hamburg or Berlin?

Edit: Note that the mission flown against Berlin is on extended range.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 5:35 am
by Orm
ORIGINAL: warspite1

ORIGINAL: Mayhemizer

I forgot to mention that Italy rebased fighter from Rome to Sicily.
warspite1

Oh great thanks a bunch. I've spent hours over my moves - expecially with the Chinese - and now I've got to start all over again.

















[:D]
Splendid. Then you have it all in fresh memory when your moves are up. [:)]

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 6:34 am
by Mayhemizer_slith
Intercept bomber going to Berlin and land back to same hex.

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 9:22 am
by Orm
Both sides roll 9 in the air combat and the bomber clears.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 9:41 am
by Orm
The Hamburg raid miss their target.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing