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RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 9:42 am
by Orm
The Berlin raid miss as well.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 9:55 am
by Orm
Chinese artillery bombard Hanoi.

Two Soviet bombers ground strike the German forces in Vitebsk. They are escorted by one fighter. Germany can intercept with one fighter.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 10:01 am
by Mayhemizer_slith
No intercept, thank you.

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 4:14 pm
by Orm
The Soviet aircraft disorganized one unit.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 4:15 pm
by Orm
The Chinese artillery disorganized one unit as well.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike

RE: 4 player E-mail: AAR

Posted: Mon Apr 30, 2018 4:29 pm
by Orm
CW, and USA, reorganize their forces in Malaya.

Over to Lord Warspite1 for the second part of our impulse.

Image
Picture from Jan/Feb '43 Impulse #13 (Allied) - Land Movement

RE: 4 player E-mail: AAR

Posted: Tue May 01, 2018 7:33 pm
by warspite1
Jan/Feb 1943
Impulse: 13 (Allied)


Land Movement:
Soviet Union

Zhukov and Rokossovsky combine forces to move on Vitebsk. Elsewhere there is a general move westward.

Communist Chinese

Mao's Western Army join forces with the Eastern to become.... well, The Army [:)]. Haichow is now invested from all sides.

China

Meanwhile Chiang's army gets up close and personal with the Japanese in Hanoi.

Debark:
United States

A GARR off loads northwest of Gibraltar, while a second GARR enters Cadiz along with the XXV Armoured Corps.

Land Combat:
US/CW

The Indian and US forces in Malaya deal with the second partisan in the mountains.

Soviet Union

The Soviets line up an attack against Vitebsk. No aircraft are brought in by the Soviets. What do the Germans want to do?

Please see picture for odds and what can fly (the Soviets have nothing that can intercept).

Image

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 3:18 am
by Mayhemizer_slith
Germany sends Hs 129 , Bf109 E-4 and Do 217. All as bombers.

Hs 129 lands to [46,54], 2 hexes south of Vitebsk, others to same hex they start.

Germany chooses assault table.

Germans units are destroyed in order: division, SS-INF.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 3:48 am
by warspite1
Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.

Image

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 3:59 am
by Mayhemizer_slith
Do 217 started from 52,55 (west of Rumanian HQ). If it goes south of Pripet and adjacent to any unit it should be good.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 4:07 am
by warspite1
Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Western Allies

The automatic attack in Malaya went automatically [;)]. The Indian mobile columns move into Larut to restore order.

Soviet Union

The attack on Vitebsk is 1:1 + 1 on the Assault table. There is no throw for fractionals.

Image

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 4:11 am
by warspite1
Jan/Feb 1943
Impulse: 13 (Allied)


The roll was a 2(3) meaning one loss to the Soviets. Both Engineer and white-print bonuses were used but there is only one loss to take. The program has taken the loss from the Engineer first so I am assuming that is correct.

Rebase:
USA
An Avenger lands in Spain.
A fighter moves from Casablanca to southern Spain.
A Maryland bomber moves to the Gulf of Bothnia

Commonwealth
A fighter in Liverpool rebases to Portsmouth.
A Beaufort, also in Liverpool, rebases to the Shetland Islands

Soviet Union

A MiG-3 rebases north of Smolensk

Reorganisation:
Soviet Union

Zhukov reorganises three infantry and a fighter.

End of Turn:
The turn ends on less than an 8. A 3 is thrown.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 4:12 am
by Mayhemizer_slith
ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


The roll was a 2(3) meaning one loss. Both Engineer and white-print bonuses were used but there is only one loss to take. The program has taken the loss from the Engineer first so I am assuming that is correct.
I think so too. I think only PARA unit goes before ENG.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 6:09 am
by warspite1
ORIGINAL: Mayhemizer

Do 217 started from 52,55 (west of Rumanian HQ). If it goes south of Pripet and adjacent to any unit it should be good.
warspite1

I guessed at (52,56) so it's stacked with the HQ. Any good?

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 6:19 am
by Mayhemizer_slith
That is good.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 6:58 am
by Mayhemizer_slith
Turn end instructions for Germany

Prod Prelim
Use 3 oils for production and save 2 oil points (1 to Breslau and 1 to Budapest) giving 41 BPs.

Expend oil points
Reorg all (1,4) for 1 oil from Bratislava

Germany scrap fighter

Production 41
2x INF
MOT
2xARM
AT (JagdPanther) 5 BPs
AA gun (127,5 mm) 4 BPs
2x Pilot
FTR2
LND3
repair sub 4833

Reinforcements
Germany assing pilots to NAV Do 217K, Me 210 and Bf109 E-3

FTR2 and FTR3 to Königsberg
NAV to Kiel
AT gun to Frankfurt
ARM, MOT and air landing div to Königsberg
PARA to Essen
MAR div to Munich
INF HQ to Breslau

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 11:16 am
by Orm
ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.
There is a return from whence function that can be used to get aircraft to return to their start hex.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 11:19 am
by Orm
Two fairly strong partisans appear in China. See picture.

One weak partisan appears in Spain. Alas, there was no hex behind the Axis lines that the partisan could appear so it is placed behind the Allied lines. [:D]

The partisans does not affect production.

Image
Picture from Jan/Feb '43 - End of Turn (Partisans)

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 12:56 pm
by Mayhemizer_slith
ORIGINAL: Orm

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.
There is a return from whence function that can be used to get aircraft to return to their start hex.

Good to know [:)]

There should also be ”all ships stay at sea” button for turn end.

RE: 4 player E-mail: AAR

Posted: Wed May 02, 2018 6:41 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.
There is a return from whence function that can be used to get aircraft to return to their start hex.
warspite1

Thank-you - I had no idea that existed [X(]