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RE: 4 player E-mail: AAR
Posted: Sat May 05, 2018 11:04 am
by Orm
Mar/Apr '43
Impulse: 1 (Axis)

RE: 4 player E-mail: AAR
Posted: Sat May 05, 2018 11:08 am
by Mayhemizer_slith
ORIGINAL: Orm
ORIGINAL: Mayhemizer
AllenK has not been online, so I make call to Axis go first.
Germany needs to react USSR attack by counter attack. Germany prepares to push USSR forces back 10-20 hexes during this turn [;)]
Shouldn't be all that hard. There are 10-20 empty hexes between the Soviet lines and the German lines. [;)] The difficulty will be in keeping them. [:D]
Nobody is laughing in Berlin! [:@] (At least anymore. One colonel did, he voluntared to lead attack across non frozen lake in USSR).
Moscow stopps joking when (not if, when) entire line is pushed 20 hexes east. I counted, line is 20 hexes long. So Germany is going to get 400 hexes without any own losses. And USSR counter attack with O-chit fails too.
One might wonder if we are looking at same map and playing same game [;)]
Edit: I first wrote ”20 hexes back”. You would have said ”correct, 20 hexes west”.
RE: 4 player E-mail: AAR
Posted: Sat May 05, 2018 11:43 am
by Courtenay
Looking at the map, I conclude that there is a virulent plague in Kharkov, as no one seems to want to be near the place!
RE: 4 player E-mail: AAR
Posted: Sat May 26, 2018 6:41 am
by Orm
Any chance that there will be some action this weekend?
RE: 4 player E-mail: AAR
Posted: Sat May 26, 2018 7:26 am
by Mayhemizer_slith
I can’t play today, but I have left instructions AllenK if he comes online.
RE: 4 player E-mail: AAR
Posted: Sun Jun 03, 2018 6:23 am
by warspite1
Gents - any chance of some movement on this game? I only ask because it would be great to get a game finished [:)]
RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:00 pm
by AllenK
M/A 43 Axis 1
Germany land, Japan & Italy naval.
Nothing before Italy sends subs to Faeroes and East Med 2-boxes.
Japan sends a CP to South China Sea. 3 BB's sail from Canton and Hainan to the South China Sea 3-box. AMPH takes INF from Tokyo to Port Arthur. TRANS takes INF HQ from Osaka to Port Arthur. 2 CA to China Sea 4-box and 1 to the 0-box. AMPH sails from Wonsan to Osaka.
Three areas for naval combat.

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:16 pm
by AllenK
First up, Coral Sea.
The Jap sub initiates searching and sticks around to see what it can engage. As it happens, not a lot (Searches: Axis 7, Allies 1).
Next, Faeroes Gap. Same drill with the Italian sub. The Italians fare slightly better (Searches: Axis 1, Allies 3) and manage to elude the Allied hunter-killer group in the 3-box. The Italians use 2 of their surprise points avoiding some of the close escorts but take a bit of a hammering from the rest.

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:20 pm
by AllenK
They do however have some effect. How would the Allies like to split the losses and where do the aborts go?

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:26 pm
by Orm
US takes the 2 D and 2 of the aborts. Put the US CPs in Glasgow if it is available and only US ships there.
The last abort is taken by a CW convoy and it aborts to Liverpool.
RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:36 pm
by AllenK
Damage and aborts go as requested. The Italian sub limps back to Hamburg.

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:39 pm
by AllenK
Finally, East Med.
The sub has a go. No Italian air is added. CW can add -

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:40 pm
by AllenK
The French -

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:41 pm
by AllenK
The USA

RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 3:47 pm
by Orm
USA send the FTR2 on Malta to the 0-box. Thank you.
RE: 4 player E-mail: AAR
Posted: Mon Jun 04, 2018 4:03 pm
by AllenK
Searches: Axis 8, Allies 2 mean no combat.
No air missions.
Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona.
Over to Mayhemizer.
RE: 4 player E-mail: AAR
Posted: Tue Jun 05, 2018 6:06 pm
by Mayhemizer_slith
Germany adjusts line in USSR.
Rebases
Germany: Do2017 from Kiel to Lorient in France and 2x Stuka with FW190 from USSR south to USSR north near Vitebsk.
Japan: CVP at Tokyo onto Ryujo. A6M5 at Seoul to Port Arthur. A6M2 at Nagoya to Fukuoka.
Back to the Allies.
RE: 4 player E-mail: AAR
Posted: Tue Jun 05, 2018 6:12 pm
by Mayhemizer_slith
USSR after Axis impulse 1 in M/A 1943.

RE: 4 player E-mail: AAR
Posted: Wed Jun 06, 2018 4:23 am
by Orm
No declarations of war.
Land: USSR, China
Combined: USA
Naval: France, CW
No Port Strikes. No naval air.
Naval Movement:
France:
A French TRS sail from Libreville to CSV. It is loaded with one ATR.
1 Cp sail for Faeroes Gap
CW:
1 CP is added to Faeroes Gap.
1 CP is added to CSV.
A carrier fleet and a battleship fleet sail for CSV.
One TRS sail for Red Sea.
A lot of convoy escorts leave port.
Several TRS sail for the East Coast and embark various US units.
USA:
2 CPs sail for Faeroes Gap.
One CV, one BB, and one CA sail from San Diego to Auckland.
One BB is added to the fleet in the 4-box of CSV.
No naval searches. No strategic bombing.
China bombard the Japanese positions in Hanoi. Maybe some more training would help...

Picture from Mar/Apr '43 Impulse #4 (Allied) - Ground Strike
RE: 4 player E-mail: AAR
Posted: Wed Jun 06, 2018 4:29 am
by Orm
Over to Lord Warspite, the First, for the second part of the Allied impulse.