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RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 4:08 pm
by Mayhemizer_slith
Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:02 pm
by Orm
ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.
Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:10 pm
by Mayhemizer_slith
ORIGINAL: Orm

ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.
Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.
House rule says that attacker chooses another target inside range of intercepting fighter. You could choose Cologne without AA.

If you choose target with AA, it can fire if I remember right.

I need to check, but I remember that no other fighters can intercept.

I go check and post this house rule in here.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:13 pm
by Orm
ORIGINAL: Mayhemizer

ORIGINAL: Orm

ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.
Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.
House rule says that attacker chooses another target inside range of intercepting fighter. You could choose Cologne without AA.

If you choose target with AA, it can fire if I remember right.

I need to check, but I remember that no other fighters can intercept.

I go check and post this house rule in here.
Yes. And I said I'll try to keep it simple. I just wondered what it the original target had no AA and all the alternative targets had AA.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:14 pm
by Orm
The British Beaufighters clear the path for the bombers.

Image
Picture from Mar/Apr '43 Impulse #9 (Allied) - Strategic Bombing

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:23 pm
by Orm
CW bombs Essen for some effect.

Image
Picture from Mar/Apr '43 Impulse #9 (Allied) - Strategic Bombing

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:34 pm
by Mayhemizer_slith
I believe this was the final version.

HOUSE RULE FOR EN-ROUTE INTERCEPTION

Bombers can fly together only if they attack together same hex.

1) Attacker announces all bombers (and escorting fighters) going for strategic bombing. Attacker announces route for each bomber (or bomber squadron if several bombers fly together to same target) to the point they are safe from defending fighters or to target hex if that hex is inside intercept range.

2) Defending fighters can intercept if bombers fly inside their intercept range. Defender announces which fighters will intercept and which bombers are intercepted.

3) Attacker chooses factory inside fighters intercept range for intercepted bombers.

When intercepted, new fighters are not allowed to intercept to target hex. In reality, there would have been air to air combat and bomber would have continued to target behind fighter screen.

AA gun can fire if
a) Attacker announces target voluntarily (in step 1) or
b) Attacker chooses target where AA gun can fire even if there was other target inside intercept range without AA gun. (AA gun is not worthless, it can protect factories next impulse when fighters are used)

4) Attacker can intercept if they have fighters in range.

5) Air to air combat.

6) Bombing

Answers to questions:
Allies can intercept if they have range. AA can fire if you Choose Brussels instead of going to Cologne with no AA fire.

Edit: I copy this to first page of this AAR.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:43 pm
by Orm
Thank you. [&o] [:)]

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:43 pm
by Orm
Mar/Apr '43
Impulse #9 (Allied)

No Ground Strikes. No rail movement.

Land Movement:

CW:
HQI (Gort) moves northwards in Spain and put some units in supply.
1st South African Infantry moves 2 hexes South in Anglo-Egyptian Sudan and becomes disorganized.

Over to Lord Warspite1 for the rest of the Allied impulse.

RE: 4 player E-mail: AAR

Posted: Sun Jun 17, 2018 5:49 pm
by Orm
Good night.

Western Allies will post their orders for the second part of our impulse tomorrow.

RE: 4 player E-mail: AAR

Posted: Wed Jun 20, 2018 1:27 am
by warspite1
Mar/Apr 1943
Impulse: 9 (Allies)


Land Movement (Cont):
China

Not much to report. The 6th Infantry Army takes Swatow and then heads back into the mountains, while the 1st Cavalry Corps moves to the coast south of Hanoi.

Soviet Union

The Mongolian cavalry almost make their destination but fall one hex short.

On the Eastern Front there are a few movements - Stalino is retaken.

Chinese Communists

The 7th Garrison Army continues its movement east.

Debark:
Commonwealth

Mountbatten is given command in Southeast Asia and makes a triumphal "I'll be back" style return to Singapore - until someone reminds him he was never there before so can't be returning....

Land Combat: None

Air Rebase:
Commonwealth

A Spitfire rebases from London to sunny south Wales.

France

The Dakota ATR moves from Rabat to Mogador.
One of the two Farmans moves from Homs to be near its buddy in Tunisia.

United States

The USS Independence delivers its carrier plane to the USS Enterprise.

Soviet Union

A couple of fighters move closer to the front, the Spitfire heads to a new base near Kharkov and a MiG-1 rebases east of Gomel.

Reorganisation:

United States

Nimitz uses his 3-points to make Lexington II, Enterprise and Go Bama! active once more.

Commonwealth

Alexander brings a Spitfire and Beaufighter back into play.

End of Turn:

The turn ends on less than a 4. A 7 is thrown and so the game moves back to the foul, smelly Axis.

Weather:

Mar/Apr 1943
Impulse: 11 (Axis)


Image

RE: 4 player E-mail: AAR

Posted: Mon Jun 25, 2018 1:46 pm
by AllenK
M/A 43 Axis 11

Germany land. Italy and Japan combined.

Japan sends 2 CP's to South China Sea. 3 CA's sail from Tokyo to South China Sea 3-box and load the 3 Divs in the area.

Italy sends CP to West Med.

Germany rails MAR Div from Munich to La Spezia.

Italy moves Ethopian TERR back into Ethiopia.

Over to Mayhemizer.

RE: 4 player E-mail: AAR

Posted: Mon Jun 25, 2018 5:44 pm
by Mayhemizer_slith
Germany launches winter offensive in Stalino area.

Debark
Japan: 2-4 Div to Batavia, 1-4 Div to Saigon and MAR Div to Legaspi.

Land combat
Both German attacks are automatic.

Germany does not advance.

Image

RE: 4 player E-mail: AAR

Posted: Mon Jun 25, 2018 5:50 pm
by Mayhemizer_slith
Rebase

Germany rebase FTR2 in Finland few hexes north, FTR2 and LND2 by two hexes in USSR southern front and Ju52 by one hex in USSR southern front.

Italy rebase 2x NAV in France one hex NW.

RE: 4 player E-mail: AAR

Posted: Mon Jun 25, 2018 5:52 pm
by Mayhemizer_slith
Turn does not end (5 or less needed, rolled 6).

Back to the Allies.

RE: 4 player E-mail: AAR

Posted: Fri Jan 18, 2019 10:26 am
by Nicholas_Wolf
Does this game end?
I really liked to read this thread...

RE: 4 player E-mail: AAR

Posted: Fri Jan 18, 2019 11:09 am
by Mayhemizer_slith
ORIGINAL: Nicholas_Wolf

Does this game end?
I really liked to read this thread...

This game and three others with same players will continue. It’s open when we are able to continue, but it will happen [:)]

RE: 4 player E-mail: AAR

Posted: Wed Feb 13, 2019 11:17 am
by Orm
ORIGINAL: Mayhemizer

ORIGINAL: Nicholas_Wolf

Does this game end?
I really liked to read this thread...

This game and three others with same players will continue. It’s open when we are able to continue, but it will happen [:)]
And the action resumes...

RE: 4 player E-mail: AAR

Posted: Wed Feb 13, 2019 11:18 am
by Orm
No declarations of war.

Land: USSR, CW, USA
Combined: China, France
Naval:

No port strikes.

China fly one FTR2, and CW one FTR3, to the South China Sea.

No naval movement.

China activates combat in the South China Sea. USA reinforce the 3-box with one NAV3.

Japan can reinforce the sea area with a NAV2 from Hong Kong. It reach up to the 2-box. Will Japan add the naval bomber to the South China Sea?

Image
Picture from Mar/Apr '43 Impulse #14 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Wed Feb 13, 2019 4:03 pm
by Mayhemizer_slith
No thank you.