RE: 1792 No frills PBEM
Posted: Tue Sep 08, 2009 8:48 pm
One thing is obvious, we cannot expect people to do things which are disadvantageous to them just to be the "nice guy".
We have to accept the fact that CoG:EE at the moment, encourages quick surrender in PBEM mode.
Below is a method which could be the cornerstone for a system we could use for eliminating quick surrenders in PBEM. Note this is only a model for one nation versus many. Additional models should be developed for multi national complex conflict. I AM NOT SUGGESTING THIS SYSTEM ACTUALLY BE USED! I am only laying it out there, since apparently Kingmaker wasn't happy with my rational decision--or Mus's. If we want to force people to be "dumb", then we can use a table like this and work around the problem. What is below is just a rough sketch of how such a rule could work. But it could work within the framework of PBEM because I am assuming everyone is efficient in math. I don't know how we could make 100% sure that someone did the calculations 100% correctly before surrender, but it is an idea, and it is better than expecting people to "hang in there and take their lumps" like nice guys should--especially after we make fun of them for not dealing with supply in a 100% effective manner (though I had issued warnings to people I thought were my allies that I was headed for Munich and it would over-extend me so I needed their cooperation and cover...only later to discover that on the very turn I said that Prussia was taking money under the table from Britain).
1.0 SURRENDER AND THREAT RATINGS: When ONE nation is at war with ONE OR MORE OTHER NATIONS, a player may not surrender to any one of them until he compares the threat ratings of the nations he is at war with with his own threat rating.
TABLE 1: THREAT RATIOS ALLOWING A PLAYER TO SURRENDER
If your morale is 500 to 599, you may not surrender unless the threat factor is 4 times what yours is.
If your morale is 400 to 499, your may not surrender unless the threat factor is 3 times what yours is.
If your morale is 300 to 399, you may not surrender unless the threat factor is 2 times what yours is.
If your morale is 200 to 299, you may not surrender unless the threat factor is at least 1.5 times what yours is.
If your morale is 100 to 199, you may not surrender unless the threat factor is at least 1.0 times what yours is.
If your morale is 0 to 99 or higher, you may not surrender unless the threat factor is at least 0.8 times what yours is.
If your morale is -100 to -1 or higher, you may not surrender unless the threat factor is at least 0.7 times what yours is.
If your morale is -200 to -101 or higher, you may not surrender unless the threat factor is at least 0.6 times what yours is.
If your morale is -300 to -201 or higher, you may not surrender unless the threat factor is at least 0.5 times what yours is.
If your morale is -400 to -301 or higher, you may not surrender unless the threat factor is at least 0.4 times what yours is.
If your morale is -500 to -401 or higher--GET THE FLOCK OUT OF DODGE!!! WHAT ARE YOU STILL FIGHTING FOR!?!!?!?!
1.1 DETERMINING THREAT RATINGS: To determine BASIC threat factors, a player determines the glory ranking of each nation involved by using the following table.
TABLE 2: BASIC THREAT VALUES FOR NATIONS
A nation ranked number 1 in glory has a threat factor of 12 points.
A nation ranked number 2 in glory has a threat factor of 11 points.
A nation ranked number 3 in glory has a threat factor of 10 points.
A nation ranked number 4 in glory has a threat factor of 9 points.
A nation ranked number 5 in glory has a threat factor of 8 points.
A nation ranked number 6 in glory has a threat factor of 7 points.
A nation ranked number 7 in glory has a threat factor of 6 points.
A nation ranked number 8 in glory has a threat factor of 5 points.
1.2 THREAT FACTOR MODIFICATION: Once the BASIC threat factor for a nation has been determined, he multiplies it by the following modifiers to determine its FINAL threat factor for use in comparisons to determine whether or not he can surrender. Note that ONLY a-h are used when evaluating the threat value for the player wishing to surrender. ALL possible modifiers (a-p) are used when evaluating the individual threat ratings of his enemies.
TABLE 3: THREAT FACTOR MODIFIERS:
a. The nation is Spain: x0.9
b. The nation is Russia: x.1.6
c. The nation is France: x1.5
d. The nation is Britain: x1.5
e. The nation is Turkey: x0.9
f. The nation is Sweden: x0.7
g. The nation is Prussia: x1.1
h. The nation is Austria: x1.2
i. The paths between your capitals can be traced through an uninterrupted line of provinces which belong to either you or him: x1.4
j. There is no neutral territory between your capitals: x1.2
k. The nation has 3x as much money on hand as you do: 1.2 (not cumulative with l or m)
l. The nation has at least 6x as much money on hand as you do: 1.3 (not cumulative with k or m)
m. The nation has at least 10x as much money on hand as you do: 1.4 (not cumulative with k or l)
n. The nation is at war with at least one other major nation: x0.7
o. The nation is at war with at least three other nations: x0.5
p. The nation is at war with at least four other nations: x0.3
Once the modified threat values are calculated for the player wishing to surrender and his enemies and each one of his enemies, the total of the modified enemy threat modifiers is calculated and compared with the modified threat rating for the player's own nation and the ratio is determined and compared to table 1.
An example: France (glory ranking of 2) is currently at war with Britain (glory ranking of 4). At the moment Britain has 7 times as much money "in the bank" as France does. France's threat ranking base value is 11. Since only the national value is applied to the player wishing to surrender (and thus doing the surrender calculation), the French modifier c, is 1.5, giving France a modified threat value of 16.5. With a glory ranking of 4, Britain's BASIC threat value is 9. Additional modifiers (this time going down the list from a to p, since it is NOT the player wishing to consider surrender): d (x1.5), l (x1.3). Multiplying 9x1.5x1.3, we get a British modified threat rating of 17.55. Comaring this to the French value of 16.5, we get a total of 1.064. Comparing this with table 1, we see that France would not be able to surrender to Britain unless France's current morale were to be at 199 or lower.
We have to accept the fact that CoG:EE at the moment, encourages quick surrender in PBEM mode.
Below is a method which could be the cornerstone for a system we could use for eliminating quick surrenders in PBEM. Note this is only a model for one nation versus many. Additional models should be developed for multi national complex conflict. I AM NOT SUGGESTING THIS SYSTEM ACTUALLY BE USED! I am only laying it out there, since apparently Kingmaker wasn't happy with my rational decision--or Mus's. If we want to force people to be "dumb", then we can use a table like this and work around the problem. What is below is just a rough sketch of how such a rule could work. But it could work within the framework of PBEM because I am assuming everyone is efficient in math. I don't know how we could make 100% sure that someone did the calculations 100% correctly before surrender, but it is an idea, and it is better than expecting people to "hang in there and take their lumps" like nice guys should--especially after we make fun of them for not dealing with supply in a 100% effective manner (though I had issued warnings to people I thought were my allies that I was headed for Munich and it would over-extend me so I needed their cooperation and cover...only later to discover that on the very turn I said that Prussia was taking money under the table from Britain).
1.0 SURRENDER AND THREAT RATINGS: When ONE nation is at war with ONE OR MORE OTHER NATIONS, a player may not surrender to any one of them until he compares the threat ratings of the nations he is at war with with his own threat rating.
TABLE 1: THREAT RATIOS ALLOWING A PLAYER TO SURRENDER
If your morale is 500 to 599, you may not surrender unless the threat factor is 4 times what yours is.
If your morale is 400 to 499, your may not surrender unless the threat factor is 3 times what yours is.
If your morale is 300 to 399, you may not surrender unless the threat factor is 2 times what yours is.
If your morale is 200 to 299, you may not surrender unless the threat factor is at least 1.5 times what yours is.
If your morale is 100 to 199, you may not surrender unless the threat factor is at least 1.0 times what yours is.
If your morale is 0 to 99 or higher, you may not surrender unless the threat factor is at least 0.8 times what yours is.
If your morale is -100 to -1 or higher, you may not surrender unless the threat factor is at least 0.7 times what yours is.
If your morale is -200 to -101 or higher, you may not surrender unless the threat factor is at least 0.6 times what yours is.
If your morale is -300 to -201 or higher, you may not surrender unless the threat factor is at least 0.5 times what yours is.
If your morale is -400 to -301 or higher, you may not surrender unless the threat factor is at least 0.4 times what yours is.
If your morale is -500 to -401 or higher--GET THE FLOCK OUT OF DODGE!!! WHAT ARE YOU STILL FIGHTING FOR!?!!?!?!
1.1 DETERMINING THREAT RATINGS: To determine BASIC threat factors, a player determines the glory ranking of each nation involved by using the following table.
TABLE 2: BASIC THREAT VALUES FOR NATIONS
A nation ranked number 1 in glory has a threat factor of 12 points.
A nation ranked number 2 in glory has a threat factor of 11 points.
A nation ranked number 3 in glory has a threat factor of 10 points.
A nation ranked number 4 in glory has a threat factor of 9 points.
A nation ranked number 5 in glory has a threat factor of 8 points.
A nation ranked number 6 in glory has a threat factor of 7 points.
A nation ranked number 7 in glory has a threat factor of 6 points.
A nation ranked number 8 in glory has a threat factor of 5 points.
1.2 THREAT FACTOR MODIFICATION: Once the BASIC threat factor for a nation has been determined, he multiplies it by the following modifiers to determine its FINAL threat factor for use in comparisons to determine whether or not he can surrender. Note that ONLY a-h are used when evaluating the threat value for the player wishing to surrender. ALL possible modifiers (a-p) are used when evaluating the individual threat ratings of his enemies.
TABLE 3: THREAT FACTOR MODIFIERS:
a. The nation is Spain: x0.9
b. The nation is Russia: x.1.6
c. The nation is France: x1.5
d. The nation is Britain: x1.5
e. The nation is Turkey: x0.9
f. The nation is Sweden: x0.7
g. The nation is Prussia: x1.1
h. The nation is Austria: x1.2
i. The paths between your capitals can be traced through an uninterrupted line of provinces which belong to either you or him: x1.4
j. There is no neutral territory between your capitals: x1.2
k. The nation has 3x as much money on hand as you do: 1.2 (not cumulative with l or m)
l. The nation has at least 6x as much money on hand as you do: 1.3 (not cumulative with k or m)
m. The nation has at least 10x as much money on hand as you do: 1.4 (not cumulative with k or l)
n. The nation is at war with at least one other major nation: x0.7
o. The nation is at war with at least three other nations: x0.5
p. The nation is at war with at least four other nations: x0.3
Once the modified threat values are calculated for the player wishing to surrender and his enemies and each one of his enemies, the total of the modified enemy threat modifiers is calculated and compared with the modified threat rating for the player's own nation and the ratio is determined and compared to table 1.
An example: France (glory ranking of 2) is currently at war with Britain (glory ranking of 4). At the moment Britain has 7 times as much money "in the bank" as France does. France's threat ranking base value is 11. Since only the national value is applied to the player wishing to surrender (and thus doing the surrender calculation), the French modifier c, is 1.5, giving France a modified threat value of 16.5. With a glory ranking of 4, Britain's BASIC threat value is 9. Additional modifiers (this time going down the list from a to p, since it is NOT the player wishing to consider surrender): d (x1.5), l (x1.3). Multiplying 9x1.5x1.3, we get a British modified threat rating of 17.55. Comaring this to the French value of 16.5, we get a total of 1.064. Comparing this with table 1, we see that France would not be able to surrender to Britain unless France's current morale were to be at 199 or lower.