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RE: Customized Patch Change Report?

Posted: Wed Dec 02, 2009 4:22 pm
by pad152
1.2 seems to work with the beta patch but, I see some errors in the command window when loading multiple files.



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RE: Customized Patch Change Report?

Posted: Wed Dec 02, 2009 5:55 pm
by floydg
ORIGINAL: pad152

1.2 seems to work with the beta patch but, I see some errors in the command window when loading multiple files.



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This is probably not due to the patch, but the only way to tell for sure would be to try with some of your save files. Can you send to witptracker@gmail.com?

advances R&D

Posted: Mon Dec 07, 2009 10:19 pm
by StoneAge
Device Nakajima Ha-45 advances R&D
(Nakajima Ha-45, 9/43)
Device Nakajima Ha-44 advances R&D
(Nakajima Ha-44, 5/43)


I hope you can help with this. These engines have had this message in the operations report about 3 times each. Is there someplace where I can see the effect this message has had in tracker.

I have looked in:

Devices >> Engine Factory : no change here Avail Date still 9/43

and

Air Production >> Engines : no change here Avail Date still 9/43

or does this even show up anywhere in the game.

Thanks guys

RE: advances R&D

Posted: Tue Dec 08, 2009 1:28 am
by n01487477
ORIGINAL: StoneAge
Device Nakajima Ha-45 advances R&D
(Nakajima Ha-45, 9/43)
Device Nakajima Ha-44 advances R&D
(Nakajima Ha-44, 5/43)


I hope you can help with this. These engines have had this message in the operations report about 3 times each. Is there someplace where I can see the effect this message has had in tracker.

I have looked in:

Devices >> Engine Factory : no change here Avail Date still 9/43

and

Air Production >> Engines : no change here Avail Date still 9/43

or does this even show up anywhere in the game.

Thanks guys
Stone Age,
not sure what the problem is ... the alert should only get triggered when the date changes. Can you check ingame via the production screen or (intelligence screen -> engine/aircraft production pool) and look for the engines avail date. Either way we'll probably need a save before and after to check as well.
Send to witptracker@gmail.com please, with a note for Floyd to pass on to me.

RE: tracking new game?

Posted: Tue Dec 08, 2009 11:47 am
by HansBolter
Can anyone help me understand how to purge the data set from a previous game so I can start tracking a new game?

I started a new game with the save in a new slot. I edited the properties file to look at the new saved game slot. When I try to read a turn I get a message that a later turn has already been loaded (obviously the turns read from my previous game).

I did not see any info about how to purge an existing data set on the site that explains how to set up and use the program. Is the program creating data files I need to delete?

RE: tracking new game?

Posted: Tue Dec 08, 2009 12:29 pm
by n01487477
Can anyone help me understand how to purge the data set from a previous game so I can start tracking a new game?

Hans, close Tracker and delete all the trackerdb.* files. Next time you start it will try to initialise a new DB.


RE: tracking new game?

Posted: Tue Dec 08, 2009 12:36 pm
by HansBolter
ORIGINAL: n01487477
Can anyone help me understand how to purge the data set from a previous game so I can start tracking a new game?

Hans, close Tracker and delete all the trackerdb.* files. Next time you start it will try to initialise a new DB.



Thanks. I just tried that. All the tracked data has been deleted from the tracker report, but I still get a message stating that turn 27 is already loaded when I try to get it to read a new turn.

RE: tracking new game?

Posted: Tue Dec 08, 2009 12:42 pm
by n01487477
ORIGINAL: HansBolter
ORIGINAL: n01487477
Can anyone help me understand how to purge the data set from a previous game so I can start tracking a new game?

Hans, close Tracker and delete all the trackerdb.* files. Next time you start it will try to initialise a new DB.


Thanks. I just tried that. All the tracked data has been deleted from the tracker report, but I still get a message stating that turn 27 is already loaded when I try to get it to read a new turn.
So when you launch, it says "Initialising Witp Tracker AE Database" ? or is this after this process when you are loading a subsequent turn ?

Fresh DB should look like this ... The Icon "insignia2" is just for me ...



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RE: tracking new game?

Posted: Tue Dec 08, 2009 12:46 pm
by HansBolter
Looks like it's working ok. There were no alerts listed for turn 27, which seems strange and it lead me to believe data was not loading. All other report listings have data. I guess I'll see alerts listed after the next turn. Thanks a lot for the help.

RE: tracking new game?

Posted: Tue Dec 08, 2009 12:50 pm
by n01487477
ORIGINAL: HansBolter

Looks like it's working ok. There were no alerts listed for turn 27, which seems strange and it lead me to believe data was not loading. All other report listings have data. I guess I'll see alerts listed after the next turn. Thanks a lot for the help.
Yep, alerts are only generated on the second turn as they are internal to the program by comparing turn by turn, not AE produced.

No probs, good luck

RE: tracking new game?

Posted: Wed Dec 09, 2009 11:58 am
by Nomad
Time for more error reports:

HQs are all displayed as Corps:



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RE: tracking new game?

Posted: Wed Dec 09, 2009 12:14 pm
by n01487477
ORIGINAL: Nomad
Time for more error reports:

HQs are all displayed as Corps:

Hey Nomad, yeah it's because we haven't checked the HQ Type as per the editor ... wanna help Floyd and I a bit with this ? If not I understand (and I'll do it), but how about looking at each HQ type and telling us exactly what they are ... [;)]

Also, have you tried your region file with the new patch ? I got errors the other day (name changes I believe [&:]... )

Let me know ...

[edit] Actually belay that, Floyd has the numbers, it's just not doing what it is supposed to ... although I note for Floyd that I can't see those that are >60 && <100

RE: tracking new game?

Posted: Wed Dec 09, 2009 12:32 pm
by n01487477
Nomad and Floyd,
looks like the error is in the reading of the savefile ... the HQType is no longer pointing to the correct position. I'll get to it soon.

RE: tracking new game?

Posted: Wed Dec 09, 2009 1:02 pm
by Nomad
ORIGINAL: n01487477
ORIGINAL: Nomad
Time for more error reports:

HQs are all displayed as Corps:

Hey Nomad, yeah it's because we haven't checked the HQ Type as per the editor ... wanna help Floyd and I a bit with this ? If not I understand (and I'll do it), but how about looking at each HQ type and telling us exactly what they are ... [;)]

Also, have you tried your region file with the new patch ? I got errors the other day (name changes I believe [&:]... )

Let me know ...

[edit] Actually belay that, Floyd has the numbers, it's just not doing what it is supposed to ... although I note for Floyd that I can't see those that are >60 && <100

I noticed the region file late last night. I'll see about fixing it tonight and post a new one.

RE: tracking new game?

Posted: Wed Dec 09, 2009 5:39 pm
by floydg
ORIGINAL: n01487477

Nomad and Floyd,
looks like the error is in the reading of the savefile ... the HQType is no longer pointing to the correct position. I'll get to it soon.

Okay, let me know where the data really is.

RE: tracking new game?

Posted: Thu Dec 10, 2009 12:01 am
by Nomad
Here is an updated region file with the name changes. This will be suitable for either a new game or if you are continuing with an old game. I plan on uploading a new version that will only be usable with new games or if you are going to reinitialize the database. Most likely it will be a couple of days before I do.

RE: tracking new game?

Posted: Thu Dec 10, 2009 2:56 pm
by witpqs
Newb question - I plan to install staff/tracker sometime during the next few days. I've downloaded the latest release from your site (1.2) and the regions file supplied in the previous post. Do I ignore the release shipped with AE and the hotfix, and just start with 1.2?

Thanks in advance!

RE: tracking new game?

Posted: Thu Dec 10, 2009 3:00 pm
by floydg
ORIGINAL: witpqs

Newb question - I plan to install staff/tracker sometime during the next few days. I've downloaded the latest release from your site (1.2) and the regions file supplied in the previous post. Do I ignore the release shipped with AE and the hotfix, and just start with 1.2?

Thanks in advance!

WitPTracker is only available from the Google site - what comes with AE is WitPStaff, which is a different program.

Floyd

RE: tracking new game?

Posted: Thu Dec 10, 2009 3:28 pm
by witpqs
ORIGINAL: floydg

ORIGINAL: witpqs

Newb question - I plan to install staff/tracker sometime during the next few days. I've downloaded the latest release from your site (1.2) and the regions file supplied in the previous post. Do I ignore the release shipped with AE and the hotfix, and just start with 1.2?

Thanks in advance!

WitPTracker is only available from the Google site - what comes with AE is WitPStaff, which is a different program.

Floyd

Sorry for the mix up! Got my support threads crossed. I was using Tracker on WITP and was hoping it would be updated for AE! [:)]

RE: tracking new game?

Posted: Thu Dec 10, 2009 3:40 pm
by Nomad
ORIGINAL: witpqs

ORIGINAL: floydg

ORIGINAL: witpqs

Newb question - I plan to install staff/tracker sometime during the next few days. I've downloaded the latest release from your site (1.2) and the regions file supplied in the previous post. Do I ignore the release shipped with AE and the hotfix, and just start with 1.2?

Thanks in advance!

WitPTracker is only available from the Google site - what comes with AE is WitPStaff, which is a different program.

Floyd

Sorry for the mix up! Got my support threads crossed. I was using Tracker on WITP and was hoping it would be updated for AE! [:)]

It is, go to the google site and get the WitPTrackerAE. It works great.