Page 30 of 38
RE: Distant Worlds Extended
Posted: Tue Jun 24, 2014 9:48 pm
by Solarius Scorch
ORIGINAL: SlyvanianFrog
Ah, okay. I don't get it. I'm not into My Little Pony or whatever that is.
Hmmm... If the answer was "I don't watch Japanese cartoons" or something to that effect, I wouldn't say anything.
However, this was a
suspiciously specific denial...

RE: Distant Worlds Extended Universe 1.0.2 released 40 races
Posted: Wed Jun 25, 2014 12:25 pm
by Haree78
I have uploaded a patch file to update to the latest version of the game. It is linked in the main thread, and for convenience a link here:
<Removed link for now while fixing bug>
Full package versions will come soon.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 12:30 pm
by Haree78
ORIGINAL: SlyvanianFrog
Okay, so what bad things would happen if I apply the mod to the current version of the game on Steam (if any)?
I'm not trying to be picky, but the game is a fair investment of time, and I don't really want to get 5 hours in and discover that something just broke because the mod is not synched. Will the mod work through the entire game in the current version? Will something be materially screwed up because of it? I can live with small nits - I just don't want to discover 5 hours in that I suddenly can't use the diplomacy options or something.
P.S. If it helps, the most recent version on Steam is 1.9.5.4.
No bad things happen, just some of the changes wouldn't have been in effect. This is solved if you download the latest patch file and apply it to your customization directory though.
For info for everyone else, I see no reason why this will cause any issues to old saves. Changes may not affect previous saves though, or may take a while to filter in.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 12:42 pm
by Haree78
ugh just noticed a bug, will update forthwith.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 12:48 pm
by marlin0
ORIGINAL: Haree78
ugh just noticed a bug, will update forthwith.
Your continued quick support is very appreciated, especially as I have a couple of days down time. Great mod.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 1:01 pm
by Haree78
No problem, here is the new version of the patch, checked most things in game without playing a long one and it should be great.
Distant Worlds Extended Universe Patch from any previous version to 1.0.3
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 2:21 pm
by spiralaxis
What changed with the 1.02/3 update? Is it just Das' UI?
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 2:43 pm
by Haree78
I'm currently uploading the Das UI mod compilation.
The 1.0.3 update changes the starting colonisation module size, updates the Shakturi, and also changes the research amounts gained from labs as per the latest beta update.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 3:15 pm
by Cauldyth
Thanks Haree!
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 6:41 pm
by Tcby
Thanks!
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 10:33 pm
by Cauldyth
Hmm, can't get this to work. I deleted the old Extended folder and replaced it with the new.
DW wouldn't start, the cursor would go busy for a couple seconds then back to normal, with no error.
I removed the new Extended folder and the game started fine. I then quit, restored the folder, and the game still started fine but trying to switch to the Extended theme caused a crash. After that, trying to start DW again refused to work until I removed the Extended folder.
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 10:38 pm
by Haree78
Which download link did you get it from?
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 10:48 pm
by Cauldyth
Nevermind, I'm just dumb. I was installing the patch as a full mod. Ignore me. [8|]
RE: Distant Worlds Extended
Posted: Wed Jun 25, 2014 10:58 pm
by Haree78
I suspected as much

RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 4:55 am
by Rahal
One thing I've noticed.
Generating a new game, my planet always has chromium, polymer, carbon fibre & racial resource (e.g. necros stone).
Is that a bug or rebalance?
RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 5:17 am
by Haree78
I've created a new image to use to save myself some typing in this thread

RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 5:33 am
by necaradan666
haha
RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 8:37 am
by Solarius Scorch
Can I ask what is the difference between the old and the latest design templates? I haven't noticed any, but I haven't checked them all.
RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 10:23 am
by Rahal
ORIGINAL: Haree78
I've created a new image to use to save myself some typing in this thread
You're right. Still happens without the mod if I select Humans.
Before I reinstall. Am I missing something here?
Is it just very likely you start with those resources (polymer+chromium+carbon fibre) or do certain races always get them or something?
-- Seems like 9/10 new games my start planet has 4 or 5 resources including polymer/carbon/chromium & race bonus. I've only had the game for a month (restarted to play with 1.03 of this awesome mod)... but I don't remember it being this generous. Am I just seeing a weird result from the RNG?
RE: Distant Worlds Extended
Posted: Thu Jun 26, 2014 11:40 am
by SlyvanianFrog
ORIGINAL: Haree78
ORIGINAL: SlyvanianFrog
Okay, so what bad things would happen if I apply the mod to the current version of the game on Steam (if any)?
I'm not trying to be picky, but the game is a fair investment of time, and I don't really want to get 5 hours in and discover that something just broke because the mod is not synched. Will the mod work through the entire game in the current version? Will something be materially screwed up because of it? I can live with small nits - I just don't want to discover 5 hours in that I suddenly can't use the diplomacy options or something.
P.S. If it helps, the most recent version on Steam is 1.9.5.4.
No bad things happen, just some of the changes wouldn't have been in effect. This is solved if you download the latest patch file and apply it to your customization directory though.
For info for everyone else, I see no reason why this will cause any issues to old saves. Changes may not affect previous saves though, or may take a while to filter in.
You are a prince among men. Thank you very much for all of your hard work on this.