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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 12:16 pm
by warspite1
Turn: Sep/Oct 1941
Impulse: 8

The turn does not end - the Germans MUST make good use of this impulse.

They go for one ground strike - east of Vilna. The fighter strength is equal if everyone commits the maximum - which they do!

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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 12:22 pm
by warspite1
Turn: Sep/Oct 1941
Impulse: 8

In fact, the Soviets have a slight advantage 5.7 vs 5.8

Round one the Soviets roll a 7 (DA). The German has to abort the front fighter or bomber. They take a chance and abort the fighter.

Germany then roll a 13 (No result).

With the battle now firmly in the Soviet's advantage, the Luftwaffe pull out..

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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 12:28 pm
by brian brian
ORIGINAL: Zorachus99

Now that the war is hot, I'll be watching in rapt attention


yeah, these threads are better than television. It's like I have discovered the .... World in Flames Channel!

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 12:36 pm
by warspite1
Turn: Sep/Oct 1941
Impulse: 8

The Germans go for two attacks - one on the exposed Timoshenko and another, altogether more risky proposition against two Russian mechanised armies.

As I write this, I chicken out - the losses for a poor dice through would be catastrophic...

Just the one then - and the Germans choose Assault....

.... its a 15 - the HQ is destroyed and the Germans advance.

The Allies then take a chance and pass with all powers. The turn then ends.

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 1:53 pm
by warspite1
Turn: Sep/Oct 1941
Impulse: End of Turn

Production

Germany:
Mountain
Motorised
3 x pilot
2 x Fighter
1 x Land Air
1 x Naval Air

Italy:
Fighter
Pilot

Japan:
Mountain
Garrison
2 x Pilot
2 x Carrier Air
Submarine

Vichy:
Territorial



RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 1:57 pm
by warspite1
Turn: Sep/Oct 1941
Impulse: End of Turn

Production

China:
Motorised
Cavalry Div

Commonwealth:
Naval Construction
Naval Air
Pilot
Armour HQ
Garrison
Land Air

USA:
Carrier
Armour
2 x Carrier Air

USSR:
Infantry
Motorised
Infantry HQ
Militia
Garrison
2 x Pilot
Land Air
Fighter
Anti-Aircraft


Germany Liberates Lithuania




RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:07 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: Reinforcement

China: Anti-Aircraft

Commonwealth: Lancaster, Swordfish, Indefatigable, Temeraire [&o] and 2 cruisers

USA: Indiana, Infantry

USSR: Militia, IL-4, Armour, Para, 4 x Infantry

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:11 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: Reinforcement

Germany:
Me-109, Stuka, Armour, Garrison

Italy:
Infantry

Japan:
Betty, Carrier Air, Junyo, Ryujo, Infantry Division

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:16 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

Well now! The Axis have the initiative and the weather is Fine everywhere!

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:32 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

The Luftwaffe attempt 3 ground strikes: southeast of Riga, and the two hexes north and northeast of Chisnau. The Soviets have no fighters in the south and are outgunned in the north.

The Japanese try ground striking the hex southeast of Hengyang. The Chinese fighter does not fly.

Oh dear - that wasn't how it was supposed to be. The 5-quality Stuka misses both units...as does the 4-quality. The only success is in the south against Koniev.

In China, all six attempts fail.....



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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:49 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

The Germans plan two attacks - in the forest northeast of Kaunas and north of the Dniester, two hexes northeast of Chisnau.

The Japanese try a risky attack, also in forest, but frankly the Chinese campaign has been a total disaster and whatever they do, they just cannot get decent odds...


RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:56 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

For the attack in China, the Chinese choose the Assault table...the dice need to be very high for the Japanese here....

...its a 14. The Chinese lose one unit but the attackers are all disorganised. Its going to be a long turn for the Japanese....

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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 2:59 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

In Latvia the Germans choose the Blitz table....

....its a 10..the Soviets retreat and the half the attackers are disorganised - both units retreat back over the Dvina.

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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 3:06 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

And so to the final battle of the impulse...

The Germans choose the Blitz table again, but they really need to start destroying the enemy and soon...

...its a 13 and instead they get a shattered result and destroy a Russian Cavalry.


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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 3:12 pm
by warspite1
Turn: Nov/Dec 1941
Impulse: 1

The end of the impulse sees the Soviets looking a little stretched....



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RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 4:16 pm
by wodin
WOW the Germans are well behind where they should be going along historical lines..

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 4:28 pm
by warspite1
ORIGINAL: wodin

WOW the Germans are well behind where they should be going along historical lines..
warspite1

Yep - that's MWIF/WIF for you - totally unpredictable!

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 5:04 pm
by Zorachus99
ORIGINAL: warspite1

ORIGINAL: wodin

WOW the Germans are well behind where they should be going along historical lines..
warspite1

Yep - that's MWIF/WIF for you - totally unpredictable!

So true, sometimes the gods of luck are with you.

I prefer the 2d10 combat, because with high odds, you tend to half-flip instead of completely flip.

Oh and flipping refers to disorganization - ugh.

RE: Bob Flemin's MWIF AARse

Posted: Mon Nov 25, 2013 8:19 pm
by Klydon
The Germans had a combo of a late start (didn't declare war until impulse 3) and bad weather. Not a good start for Barbarossa.

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 26, 2013 2:11 am
by warspite1
ORIGINAL: Klydon

The Germans had a combo of a late start (didn't declare war until impulse 3) and bad weather. Not a good start for Barbarossa.
warspite1

True, but I think this is on a knife-edge now. The Germans have broken through in the south and in the north, where the Soviets have placed the bulk of their strength, the invaders have started to push them back - there is not much by way of reserve.

The weather will be vital in the next few turns….