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RE: Warhammer 40k DW:U Mod
Posted: Sun Jun 09, 2019 9:53 am
by EliphasTheInheritor
If you got the modding tool(which you can download from this forum) then yes. Or get into the game, look at the research tree till you find the Wonders, but that will take a little longer.
RE: Warhammer 40k DW:U Mod
Posted: Wed Jun 12, 2019 12:31 am
by harshmyth
Thanks pal
RE: Warhammer 40k DW:U Mod
Posted: Sun Jun 16, 2019 11:50 am
by EliphasTheInheritor
Is anyone working on this mod?
RE: Warhammer 40k DW:U Mod
Posted: Sun Jun 16, 2019 1:18 pm
by Hattori Hanzo
ORIGINAL: EliphasTheInheritor
Is anyone working on this mod?
Yes, Rjord1 !!!
RE: Warhammer 40k DW:U Mod
Posted: Sun Jun 16, 2019 7:48 pm
by Retreat1970
Is he back? He's been away for awhile.
RE: Warhammer 40k DW:U Mod
Posted: Mon Jun 17, 2019 6:44 am
by EliphasTheInheritor
Exactly, that's why I asked, he's being quiet for a while. Well he wrote he was busy, but I hope he comes back.
Warhammer 40k DW:U Mod
Posted: Tue Jun 18, 2019 11:29 am
by rjord2021
Hi all......
Yes I am still here. Apart from having an extra busy time with work I had an added complication of some issues with my computer which I didn't need. Now resolved.
Can I assume that the current update 14.1 is working for everyone before new updates are released?
RE: Warhammer 40k (V14.1 Patch now released for testing).1
Posted: Tue Jun 18, 2019 5:38 pm
by Siphine
Hiya, revisiting DW:U and stumbled upon this mod. Congrats on 5 years of development! That's pretty impressive. Is there any plans for any additional races? Such as the Tau? No worries if not, just curious cause I used to build minis for Tau troops and it would be cool to see them in-game.
Edit: Damn, looked over the thread and saw that it's still a bit early for the Tau... No worries! Still planning on taking the mod out for a spin.
RE: Warhammer 40k DW:U Mod
Posted: Tue Jun 18, 2019 10:05 pm
by Hattori Hanzo
ORIGINAL: rjord1
Hi all......
Yes I am still here. Apart from having an extra busy time with work I had an added complication of some issues with my computer which I didn't need. Now resolved.
Can I assume that the current update 14.1 is working for everyone before new updates are released?
played a whole game with no issue at all.
RE: Warhammer 40k DW:U Mod
Posted: Wed Jun 19, 2019 1:38 am
by rjord2021
ORIGINAL: Hattori Hanzo
played a whole game with no issue at all.
Thanks for that...... will let you know when next update is pending.
RE: Warhammer 40k DW:U Mod
Posted: Fri Jun 21, 2019 2:05 pm
by EliphasTheInheritor
ORIGINAL: rjord1
ORIGINAL: Hattori Hanzo
played a whole game with no issue at all.
Thanks for that...... will let you know when next update is pending.
Yes, the game is working fine.
I have a few suggestions, maybe some will like them, some will not:
-a TOTAL rework of troop images (since you got great photoshop skills), and their names, maybe even replace some troops. For example, Ancient Guardians having "Calixus assassins"? There is no such thing as "Calixus", maybe "Culexus" or "Callidus". There is a big need for a total rework regarding troops.
-increasing the cost of some things because it's way too easier for player and AI alike to build very very big fleets in a short amount of time, and I don't know about other players that play this mod, but some races expand way too fast, build too many ships too fast, and it shouldn't be that way in early game (just my opinion)
-maybe separate the Imperium of Man in two factions, Space Marines and Imperial Guard
-chaos space marines, period, they are essential to warhammer 40k but limiting them only to shakturi race is not a good idea, since chaos space marines legions launch raids from time to time, not only in black crusades
-separating chaos faction into 5 factions: 1.Chaos undivided 2.Followers of Nurgle 3. Followers of Slaanesh 4.Followers of Khorne 5.Followers of Tzeentch
-focusing more on the actual 40k races, not the ones like Laer which are gone or megarachnid or interex....maybe some should be removed
-Tau Empire
-getting rid of the Emperor and other characters alike that are old because it's 40k, not the period when the Emperor was leading the Great Crusade, otherwise the mod should be renamed Warhammer 31k or something.
RE: Warhammer 40k DW:U Mod
Posted: Sat Jun 22, 2019 3:57 am
by rjord2021
ORIGINAL: EliphasTheInheritor
ORIGINAL: rjord1
ORIGINAL: Hattori Hanzo
played a whole game with no issue at all.
Thanks for that...... will let you know when next update is pending.
Yes, the game is working fine.
I have a few suggestions, maybe some will like them, some will not:
-a TOTAL rework of troop images (since you got great photoshop skills), and their names, maybe even replace some troops. For example, Ancient Guardians having "Calixus assassins"? There is no such thing as "Calixus", maybe "Culexus" or "Callidus". There is a big need for a total rework regarding troops.
-increasing the cost of some things because it's way too easier for player and AI alike to build very very big fleets in a short amount of time, and I don't know about other players that play this mod, but some races expand way too fast, build too many ships too fast, and it shouldn't be that way in early game (just my opinion)
-maybe separate the Imperium of Man in two factions, Space Marines and Imperial Guard
-chaos space marines, period, they are essential to warhammer 40k but limiting them only to shakturi race is not a good idea, since chaos space marines legions launch raids from time to time, not only in black crusades
-separating chaos faction into 5 factions: 1.Chaos undivided 2.Followers of Nurgle 3. Followers of Slaanesh 4.Followers of Khorne 5.Followers of Tzeentch
-focusing more on the actual 40k races, not the ones like Laer which are gone or megarachnid or interex....maybe some should be removed
-Tau Empire
-getting rid of the Emperor and other characters alike that are old because it's 40k, not the period when the Emperor was leading the Great Crusade, otherwise the mod should be renamed Warhammer 31k or something.
Thanks for the list you have added above......
- Troop images will be getting a facelift as well as characters and races
- I am looking at fixing how long it takes to build big fleets and this will be done with changes to research, components and resources.
- Space Marines and Imperial Guard will be on the list to be added in.
- I will look at your point re chaos space marines..... I will be removing the Shakturi completely as they are vanilla game not W40K.
-The banner graphics I saw for the mod seem to suggest the mod was being built for Warhammer 31k originally but was then changed to 40K. There is work to be done to fix this.
- Other points you mentioned will also be looked at.
RE: Warhammer 40k DW:U Mod
Posted: Sat Jun 22, 2019 10:12 am
by EliphasTheInheritor
Thank you Rjord!
Regarding ship and battles with the current mod, it's something like this:
-Oh boy, I got 100 capital ships, I lost 50 ships...hmmm, no problem, I can easily build 100 more and swarm and overwhelm my enemies by spamming ships!
This should not be the case, when you lose half of your fleet, or no matter how many ships, it should have BIG CONSEQUENCES, so you can FEEL IT, so you should attack more carefully and actually use strategy and make good decisions, because for now...strategy is totally useless, and the winner is decided by the one who spams the most ships.
I was at war with the Tyranids for like 5 years in game, I kept destroying hundreds of their ships and destroyed their space ports with my intelligence agents in order to stall their ability to make more ships and they even came in greater numbers, and I was rebuilding my fleet way too easily and it was a never ending battle, even their military strength kept going up. I agree that Tyranids and Orks should be able to get bigger fleets, but come on, you destroy 10 ships and there are 50 ready to take their place?
I felt the need to explain things a in a greater detail.
Warhammer 40k DW:U Mod
Posted: Sat Jun 22, 2019 12:01 pm
by rjord2021
ORIGINAL: EliphasTheInheritor
Thank you Rjord!
Regarding ship and battles with the current mod, it's something like this:
-Oh boy, I got 100 capital ships, I lost 50 ships...hmmm, no problem, I can easily build 100 more and swarm and overwhelm my enemies by spamming ships!
This should not be the case, when you lose half of your fleet, or no matter how many ships, it should have BIG CONSEQUENCES, so you can FEEL IT, so you should attack more carefully and actually use strategy and make good decisions, because for now...strategy is totally useless, and the winner is decided by the one who spams the most ships.
I was at war with the Tyranids for like 5 years in game, I kept destroying hundreds of their ships and destroyed their space ports with my intelligence agents in order to stall their ability to make more ships and they even came in greater numbers, and I was rebuilding my fleet way too easily and it was a never ending battle, even their military strength kept going up. I agree that Tyranids and Orks should be able to get bigger fleets, but come on, you destroy 10 ships and there are 50 ready to take their place?
I felt the need to explain things a in a greater detail.
This is something I am fixing in each of the mods I am working on. When you and the AI can build 10 ships in a short space of time , and then build another 10 ships and so on, this means you can have big fleets in no time. I believe in the idea that if any race loses a ship there should be a longer period of time before the lost ship can be replaced.... and not build a ship within a matter of minutes.
Not everyone may like that so it will be an optional version of the mod where resources and components required for ship building are tweaked. This would also apply to the Tyranids and Orks. If you destroy half their fleet they should not be able to simply rebuild their fleet quickly. Yes they can bring in ships from other star systems if they want but they still only have half a fleet and other systems will be without fleet protection when they bring remaining ships together in one system.
I am actually testing this with the Star Wars mod. When the Rebel Alliance takes out a Star Destroyer the Alliance may lose a number of ships which will hurt them.... but losing a Star Destroyer will also hurt the Empire because rebuilding a capital ship should take time and more resources.
While doing this I am making sure that gameplay is not halted because you run out of resources and get stuck for long periods of time.
RE: Warhammer 40k DW:U Mod
Posted: Thu Jul 04, 2019 7:25 pm
by a.u.l.d.
Is there something wrong with the dropbox? I can't seem to access it.
RE: Warhammer 40k DW:U Mod
Posted: Sun Jul 07, 2019 7:55 pm
by rjord2021
Not sure what happened with the dropbox link....... have moved V14.0 to the following link.
Will upgrade that link to V14.1 soon.
Microsoft Onedrive link
https://1drv.ms/u/s!AgNg3YuwkZJPg_dI9Du ... A?e=gyOvkY
Warhammer 40k DW:U Mod
Posted: Thu Jul 11, 2019 9:14 pm
by rjord2021
I will be uploading Warhammer 40K V15.0 in the next 12 to 24 hours with some other fixes I have made and a completely updated soundtrack.......
This is the last mini update before this mod gets a big upgrade.
Warhammer 40k DW:U Mod
Posted: Thu Jul 11, 2019 9:49 pm
by rjord2021
Working on finishing the soundtrack which will be added to the mod.
Warhammer 40k DW:U Mod
Posted: Fri Jul 12, 2019 2:33 am
by rjord2021
The New Logo for the mod......

RE: Warhammer 40k DW:U Mod
Posted: Sat Jul 13, 2019 3:04 am
by SparkleyTits
Yippee!