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RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 4:58 pm
by Orm
ORIGINAL: AllenK
Looking at the file you've sent, most units can use the saved oil. 3 CP's in Sierra Leone and a CP in Cape Town don't seem to be able to. I can't see why this would be. They can clearly trace a supply path but maybe it's something to do with the 5 units max per oil resource.
Edit: Picture added with the London oil used to reorganise 10 ships.
If you compare your picture with the one I sent you will see that I did not have the London, and Birmingham, oil available for reorganization.
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:01 pm
by AllenK
ORIGINAL: warspite1
ORIGINAL: AllenK
Without wishing to convey the merest hint of displeasure at version 3 of the revised Allied Only AAR title, does it perhaps have the slight disadvantage that if taken literally nobody else will view it either?
warspite1
Well of 238 posts 17 are non Orm and Warspite - and brian brian makes up about 90% of them. So I don't think it will make a huge difference.
The only reason we have 2,200 hits is because I keep opening and closing the thread continuously to make it look like we have interesting things to say......
Fair enough. It's a great title.
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:04 pm
by Orm
ORIGINAL: warspite1
ORIGINAL: AllenK
Without wishing to convey the merest hint of displeasure at version 3 of the revised Allied Only AAR title, does it perhaps have the slight disadvantage that if taken literally nobody else will view it either?
warspite1
Well of 238 posts 17 are non Orm and Warspite - and brian brian makes up about 90% of them. So I don't think it will make a huge difference.
The only reason we have 2,200 hits is because I keep opening and closing the thread continuously to make it look like we have interesting things to say......
Shhhh. Don't reveal our secrets. [:D]
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:09 pm
by AllenK
The picture you sent looked like you had the first CP selected, which is one at Sierra Leone.
When I recreate that, I get the following. No Birmingham or London oil showing as available.

RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:12 pm
by AllenK
However, changing the selection to the CA Australia shows the Birmingham and London oil could be used to reorganise that unit. All in all, it was the 3 CP's at Sierra Leone and 1 CP at Cape Town that didn't show the London and Birmingham oils as available.

RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:14 pm
by Orm
Thank you. [&o]
Then that is just a minor bug that we can ignore.
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 5:18 pm
by warspite1
Well done AllenK [&o]
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:08 pm
by Orm
I completed the end of turn orders but I am to tired to post it at the moment. I'll try to make an update on it tomorrow morning.
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:10 pm
by Orm
Axis won the Initiative roll. Do you wish to move first?

RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:12 pm
by Orm
Chinese front.

RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:16 pm
by Mayhemizer_slith
Yes, Axis go first.
Request to Yanet: fine weather to north temperate, thanks.
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:37 pm
by Orm
[X(]

RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 7:40 pm
by Mayhemizer_slith
Oh yes!
Now I go sleep and I will see very good dreams!
Sweet dreams for CW and France too [;)]
RE: 4 player E-mail: AAR
Posted: Sat Apr 30, 2016 9:27 pm
by brian brian
ORIGINAL: AllenK
Japan saves one oil from NEI at Truk
I know it seems intuitive that this would be a good place to put some oil - what if Nagumo had hit the tank farm at Pearl with or without a 3rd wave ???
I also used to put oil in certain Major Ports when I started with the oil rules, but it would be a rare occasion when this would be handy, as a disorganized naval unit has to trace to an oil resource AND a valid supply source (Home Country city) to re-organize.
If Truk can't trace a path to a Japanese city, having oil there won't help anything, so one might as well save oil in Japan.
RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 4:07 am
by Orm
I also used to put oil in certain Major Ports when I started with the oil rules, but it would be a rare occasion when this would be handy, as a disorganized naval unit has to trace to an oil resource AND a valid supply source (Home Country city) to re-organize.
This is only correct if you play with "isolated reorganization limits" and we do not do that for a very simple reason. That option is not available for play. Without that option, it is enough for a oil dependant unit to be able to trace to a oil recourse.
RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 7:18 am
by warspite1
Sep/Oct 1939
Phase: End of Turn
French
The French fleet return to Marseille (and are disorganised) except:
- two organised cruisers in Syria
- the Force du Raide (3/4 disorganised that remains in the Western Med).
- the 1st Cruiser Squadron remains in the Baltic (disorganised).
The French use their oil to re-organise the two HQ and the LeO bomber.
The French produce a MIL in Senegal and 2 x INF
They save an Oil in Syria
The French have one fighter to place on the map - other than the Senegalese MIL.
Soviets
The Soviets re-organise 2 x bombers
The Soviets produce a GARR, 2 x INF and they save a build point in Minsk
They don't save any oil? [TBC]
Chinese Communists
The Chinese Communists produce 2 x MIL
The MIL are placed on the map this turn
RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 7:22 am
by Orm
End of Turn: Sep/Oct '39
Production:
China (5):
2 x MIL
Cav Div
CW (13):
MIL
2 x FTR2
Pilot
TRS (1st)
Repair Queens
CVP0
CVP1
France (8):
MIL
2 x INF
USA(11):
2 x BB (1st)
BB (2nd)
TRS (1st)
CV (1st)
USSR (9):
GARR
2 x INF
Save 1 BP
RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 7:28 am
by Orm
Reinforcements:
CW:
MIL
2 x FTR2
LND2
LND3
NAV2
BB
CP
France:
MIL (Senegal)
FTR2
Com China:
2 x MIL
RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 7:30 am
by Orm
Some nations didn't reorganize all their units for one reason or another.
Here is USSR.

RE: 4 player E-mail: AAR
Posted: Sun May 01, 2016 7:31 am
by Orm
Italy.
