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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 22, 2019 2:34 am
by peskpesk
China

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:24 pm
by Mayhemizer_slith
J/A 40 Allied 2

No DoW

USSR combined (Land move chosen, extra moves to capture Manchuria).
China and France land, US and CW combined.


Port attack
CVP and ATR attacks Kiel.


Axis 8, Allied 10. One day Allies will roll well here.

How do you want to play this? Avoid combat or try to shoot down planes?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:31 pm
by Orm
Avoid combat.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:36 pm
by Mayhemizer_slith
Naval
US TRS San Diego load Dauntless and sail to Christmas Islands.
CW The Queens from Suez to Arabian Sea, picking up INF from Calcutta.
CW submarines to Italian Coast and East Med.

CW initiates combat on Italian Coast and East Med. There is one submarine on each sea area.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:38 pm
by Mayhemizer_slith
Axis can intercept Italian Coast with many planes:

German NAV up to box 2
German FTR2 up to box 1
Italian LND up to box 2
Italian FTR2 up to box 1

Any planes for the Axis?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:41 pm
by Orm
The German NAV3 to the 0-box. Thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:44 pm
by Mayhemizer_slith
Allied 9, Axis 6. No combat.

Any planes to East Med?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:49 pm
by Orm
FTR2 to the 0-box. Thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 5:58 pm
by Mayhemizer_slith
Allied 1, Axis 4.

Only box 0 is chosen.

4 points are used to choose submarine combat.

Last 2 points are used to increase damage, CP sinks.

Italian units in North Africa are OOS.

Sub dives deep, combat is over.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 6:01 pm
by Mayhemizer_slith
French hit something near Paris.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 24, 2019 6:03 pm
by Mayhemizer_slith
CW hits nothing in Egypt.

Good night, game continues tomorrow.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Aug 26, 2019 5:15 pm
by Mayhemizer_slith
Rail move
USSR AA from Chita to Omsk

Land move

USSR
5 combined moves:
MECH Harbin -> Tsitsihar
2-4 Blag 4 hexes SW
AT + HQ 60,156 2 hex NW
7-4 -> Tsitsihar

Free land moves to control Manchuria:
3-5 CAV -> 60,152
5-4 58,151 -> 62,152
6-4 60,155 -> 63,152
zhukov -> 61,154
5-4 -> 62,153

Minor moves for NatChi.

France adjust line.

CW moves 3 land units in Egypt.


Air rebase
French FTR2 one hex NW.
CW CVP from carrier to on other in Plymouth. 2 fighters to Plymouth.
US Dauntless unload to Pearl.
All SU FTR head toward nearest home city.
SU bomber to Changchun.


Reorganization
French HQ reorg ART and INF div.


Back to the Axis.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Aug 26, 2019 6:43 pm
by Orm
No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

Italy send 1 CP to Eastern Mediterranean.

Italian SUBs search for CW convoys in CSV.

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Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Aug 26, 2019 6:55 pm
by Orm
Axis rolls 1, while Allies roll 2.

Italy select to fight only the 1-box. And use two surprise points to reduce the damage suffered.

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Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Aug 26, 2019 7:00 pm
by Orm
The British cruiser is damaged.

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Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Aug 26, 2019 7:02 pm
by Orm
The Italians SUBs remain in the sea area. Will RN remain as well?

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Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Aug 27, 2019 12:33 am
by Mayhemizer_slith
Yes please.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Aug 27, 2019 11:39 am
by Orm
Axis finds again with a roll of 1. Allies roll 5.

Italy only selects the 1-box. This gives 6 surprise points that are all used to increase damage done.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Aug 27, 2019 11:48 am
by Orm
The British cruiser is sunk (the roll was a 5 even though it didn't matter).

A roll of 1 aborts one Italian SUB.

Italy stays. I assume CW stays as well (I can go back and change this).

The Italian SUBs decide that they will stay low and wait for new targets.

Naval combat ends.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Aug 27, 2019 11:56 am
by Mayhemizer_slith
Yes CW stay.