RE: CSV file info
Posted: Thu May 25, 2006 9:49 am
I'd go for a grey colour instead of black for the shading of the counter. It also looks a little to thick in some screenshots.
What's your Strategy?
https://forums.matrixgames.com:443/
what's next - a politically correct work-up for jewish players, with Nazi Generals that were indited at Nuremburg erased from the HQ counter names? SS counters and Japanese HQs reworked
ORIGINAL: Manic Inertia
As you've said yourself already, Shannon, 'you can't please all of the people all of the time'.
The shadowy 3D effect on the counters is a massive leap forward in the graphics, it really, REALLY brings the game up to date, and lends a much more satisfying visual appeal, but I think it's time to let let go of this priority that's evolved regarding those who are blighted with colour blindness. Regretably prejudiced as I might sound, I'm pretty sure we're talking about an absolutely tiny proportion of potential players, and if your time is consumed catering for THEM, what's next - a politically correct work-up for jewish players, with Nazi Generals that were indited at Nuremburg erased from the HQ counter names? SS counters and Japanese HQs reworked so as not to offend the descendants of POWs? What about counter name translations for those not savvy with the english language, or country specific partisan counters for Malaya, Israel and Northern Ireland? Shouldn't Leningrad and Stalingrad be renamed so as not to cause offence, and I'm quite sure that there's something mightily controversial about Japanese Manchurian Territorials, or armoured units named 'Mussolini'...
My point is, whether someone's in a wheelchair, dyslexic, politically sensitive, gay, incontinent or colourblind, is it really worth devoting valuable programming time to cater for a very small - nay microscopic - potential consumer group? Appealing to the safest possible denominator can only lead to further delays, can't it? Harry Rowland didn't let such considerations affect his design, and your oft-repeated intention is to reproduce his in the closest way possible .. unbridle your genius, my master, and create like a god!
ORIGINAL: Manic Inertia
As you've said yourself already, Shannon, 'you can't please all of the people all of the time'.
The shadowy 3D effect on the counters is a massive leap forward in the graphics, it really, REALLY brings the game up to date, and lends a much more satisfying visual appeal, but I think it's time to let let go of this priority that's evolved regarding those who are blighted with colour blindness. Regretably prejudiced as I might sound, I'm pretty sure we're talking about an absolutely tiny proportion of potential players, and if your time is consumed catering for THEM, what's next - a politically correct work-up for jewish players, with Nazi Generals that were indited at Nuremburg erased from the HQ counter names? SS counters and Japanese HQs reworked so as not to offend the descendants of POWs? What about counter name translations for those not savvy with the english language, or country specific partisan counters for Malaya, Israel and Northern Ireland? Shouldn't Leningrad and Stalingrad be renamed so as not to cause offence, and I'm quite sure that there's something mightily controversial about Japanese Manchurian Territorials, or armoured units named 'Mussolini'...
My point is, whether someone's in a wheelchair, dyslexic, politically sensitive, gay, incontinent or colourblind, is it really worth devoting valuable programming time to cater for a very small - nay microscopic - potential consumer group? Appealing to the safest possible denominator can only lead to further delays, can't it? Harry Rowland didn't let such considerations affect his design, and your oft-repeated intention is to reproduce his in the closest way possible .. unbridle your genius, my master, and create like a god!
As you've said yourself already, Shannon, 'you can't please all of the people all of the time'.
The shadowy 3D effect on the counters is a massive leap forward in the graphics, it really, REALLY brings the game up to date, and lends a much more satisfying visual appeal, but I think it's time to let let go of this priority that's evolved regarding those who are blighted with colour blindness. Regretably prejudiced as I might sound, I'm pretty sure we're talking about an absolutely tiny proportion of potential players, and if your time is consumed catering for THEM, what's next - a politically correct work-up for jewish players, with Nazi Generals that were indited at Nuremburg erased from the HQ counter names? SS counters and Japanese HQs reworked so as not to offend the descendants of POWs? What about counter name translations for those not savvy with the english language, or country specific partisan counters for Malaya, Israel and Northern Ireland? Shouldn't Leningrad and Stalingrad be renamed so as not to cause offence, and I'm quite sure that there's something mightily controversial about Japanese Manchurian Territorials, or armoured units named 'Mussolini'...
My point is, whether someone's in a wheelchair, dyslexic, politically sensitive, gay, incontinent or colourblind, is it really worth devoting valuable programming time to cater for a very small - nay microscopic - potential consumer group? Appealing to the safest possible denominator can only lead to further delays, can't it? Harry Rowland didn't let such considerations affect his design, and your oft-repeated intention is to reproduce his in the closest way possible .. unbridle your genius, my master, and create like a god!
ORIGINAL: Manic Inertia
As you've said yourself already, Shannon, 'you can't please all of the people all of the time'.
The shadowy 3D effect on the counters is a massive leap forward in the graphics, it really, REALLY brings the game up to date, and lends a much more satisfying visual appeal, but I think it's time to let let go of this priority that's evolved regarding those who are blighted with colour blindness. Regretably prejudiced as I might sound, I'm pretty sure we're talking about an absolutely tiny proportion of potential players, and if your time is consumed catering for THEM, what's next - a politically correct work-up for jewish players, with Nazi Generals that were indited at Nuremburg erased from the HQ counter names? SS counters and Japanese HQs reworked so as not to offend the descendants of POWs? What about counter name translations for those not savvy with the english language, or country specific partisan counters for Malaya, Israel and Northern Ireland? Shouldn't Leningrad and Stalingrad be renamed so as not to cause offence, and I'm quite sure that there's something mightily controversial about Japanese Manchurian Territorials, or armoured units named 'Mussolini'...
My point is, whether someone's in a wheelchair, dyslexic, politically sensitive, gay, incontinent or colourblind, is it really worth devoting valuable programming time to cater for a very small - nay microscopic - potential consumer group? Appealing to the safest possible denominator can only lead to further delays, can't it? Harry Rowland didn't let such considerations affect his design, and your oft-repeated intention is to reproduce his in the closest way possible .. unbridle your genius, my master, and create like a god!
ORIGINAL: oldtimer
...
Shannon, if you have any other inquires in this respect I will gladly answer them for you. Again though a bigger image would probably be better so I can get the full visual impact.
ORIGINAL: Yohan
Wow, only 22 posts and you have proved you are a complete f%$^ing idiot.
ORIGINAL: Shannon V. OKeets
1 - I have increase the shadow effect slightly.
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It's maybe also wise to only show incremental shading effects for the first 4-5 counters
in the hex or the shading would become too wide. A natural maximum could be 4 or
5 counters in the hex. In my game the extra pixel width for each shading was:
1 counter in hex: pixel width increased by 1
2 counters in hex: pixel width increased by 3
3 counters in hex: pixel width increased by 5
4 counters in hex: pixel width increased by 7
5 counters in hex: pixel width increased by 9
I hope there is possible to make the shading look "incremental" so we can imagine there
are other counters in the hex, each slightly offset to each other. The shading shown in
the screenshot from Shannon OKeets gives imho the impression of having very
thick counters instead of multiple counters.
ORIGINAL: Greyshaft
ORIGINAL: Yohan
Wow, only 22 posts and you have proved you are a complete f%$^ing idiot.
Yohan, it may be more productive to just ignore Manic's insensitive comments. To paraphrase Robert Heinlein...
"Never argue with a stirrer... he will only drag you down to his level and beat you with experience."
If you respond aggressively you demean yourself.
How about if you had the indicators overlap the counters? That way, you'd just have to make sure it was visible vs. the counter color, not the terrain; if a mouse-over explains what the indicator indicates, then you could have a color-blind pallete, that would narrow the indicator functionality down to an "on-off" switch; the player could then mouse-over to find out what was being indicated.


