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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 10, 2024 6:12 pm
by Mayhemizer_slith
US debarked HQI, INF, INF div and MTN div to Philippines, some of them became disorganized.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 10, 2024 6:17 pm
by Mayhemizer_slith
USSR rebases 3 fighters in Ukraine to the front line

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 10, 2024 6:19 pm
by Mayhemizer_slith
No reorg for the Allies

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 10, 2024 6:22 pm
by Mayhemizer_slith
Turn continues with a 6 (less than 4 needed).

Allies have only one request: one impulse of fine weather in S/O. So please don't end the turn and roll nice weather, not only in north temperate, but also in north monsoon. We want to attack and liberate the world :)

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 10, 2024 7:40 pm
by Courtenay
Sorry, I think all the good S/O weather is being used up by Storm Clouds Gathering. :D

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Mar 11, 2024 4:47 am
by Mayhemizer_slith
Life is not fair…

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 7:57 am
by Orm
Question:

Italy have a fleet in Athens. It is OOS. If it leaves port for the Eastern Mediterranean where there are Allied air, and SCS. Presence of the enemy option is in play and Axis has no unit in the sea area. The fleet contains a ship with 3 in movement points and 3 in range.

After interception, should the (entire) fleet be able continue to another sea area?

And what box should the (entire) fleet be able to reach in the Eastern Mediterranean?

I thought that the cost to enter the East Med would have been 3 MP (1 for sea area + 1 for OOS + 1 for Presence), but MWIF claims it is only 2 MP. Thus the fleet has one MP over after entering the East Med.

Is this a bug or am I in error?

And how do we handle this? Play as MWIF allows? Or?
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 8:00 am
by Orm
Have we discussed on how to handle suspected bugs? Play as MWIF allows? Or try to keep up with rules ourselves and try to fix it?

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 11:54 am
by Mayhemizer_slith
I didn’t know OOS costs one extra MP. You can ask what others think about if it’s bug or not. I suggest we play according the rules. In case in doubt, we should play as game allows.


Is it possible that OOS and ITPOE does not stack?

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 12:27 pm
by jjdenver
I basically agree with Petteri. We should try to play the rules, not any bugs that MWIF introduces. About stacking I think the movement malus does stack.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 1:17 pm
by Mayhemizer_slith
I asked about this in "WIF school"

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 3:30 pm
by Mayhemizer_slith
Centuur answered that range is not reduced. So ships reach box 0 but can move to Italian Coast.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 5:43 pm
by Orm
Mayhemizer_slith wrote: Sat Mar 16, 2024 3:30 pm Centuur answered that range is not reduced. So ships reach box 0 but can move to Italian Coast.
Yea. Not convinced yet. :)

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Mar 16, 2024 8:27 pm
by Courtenay
The units must stop in the zero box of the first sea area they enter. See WiF School answer.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:24 am
by Orm
Sep/Oct '44
Impulse #11 (Axis)

Land: Germany
Combined: Italy, Japan

No Port Strikes. No Naval Air.

Naval movement:

Japan:
CP -> Bismarck Sea
CP -> SCS

Italy:
3 BB + 7 CA + TRS Athens -> East Med 0-box

Japan search in the Bay of Bengal.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:28 am
by Orm
No contact in BoB (5-8).

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:32 am
by Orm
Sep/Oct '44
Impulse #11 (Axis)

Allies has three sea areas they can search in. Will they do so?

Which order will Allies search?
Any air added to the East Med?
Which unit initiates?
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:54 am
by Mayhemizer_slith
First in East Med, initiate with CA in box 3

Do I have planes to add box 0?

Edit: now I remember my plan! Hurricane from Egypt to box 0

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:56 am
by Mayhemizer_slith
Second in SCS, initiate with CV or SCS that reduces the least shore bombardment or ground support tactical factors.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Mar 17, 2024 8:57 am
by Mayhemizer_slith
Edit: Bismarc Sea JJ makes call